American Briefing
Situation: Troop C, 112th Cavalry was cut off at Afua, yesterday, 21 July. Their exact location is unknown. Sounds of fighting can be heard to the south, but what they represent is unknown. Neither ground patrols nor air recon have been able to find Troop C. Despite the lack of information, it is felt that immediate action now is imperative, rather than waiting for the situation to be clarified. OBJECTIVE: Your orders are to proceed south and reestablish contact with Troop C. Troops: 1st Battalion 112th Cavalry Wire Party: 12 men armed with: 2 SMGs, 1 BAR, 2 carbines, 7 M 1 rifles, and a radio. I Company Reinforcements:
HQ Reinforcements:
All infantry have 2 fragmentation and 1 white phosphorus grenades. MORALE: Regular 3, Current 3, Regular 3, Battle Weary 2, Duty Bound 2, for a total of 13. ARTILLERY SUPPORT: 1 battery of 4 81mm mortars. Unlimited ammunition. Set-up: Wire Party enters from north edge of map along either trail on turn 1. I Company enters only after the Wire Party encounters a Japanese unit, enters on same trail as the Wire Party. HQ units enter if first two American units are stalled. HQ unit cannot enter on same trail as Wire Party and I Company. Rescue of Troop C, 112th Cavalry New Guinea, 22 July 1944 A Battalions in Crisis Scenario Back to Table of Contents -- Combat Simulation Vol 2 No. 2 Back to Combat Simulation List of Issues Back to MagWeb Magazine List © Copyright 1995 by Mike Vogell and Phoenix Military Simulations. This article appears in MagWeb (Magazine Web) on the Internet World Wide Web. Other military history articles and gaming articles are available at http://www.magweb.com |