WWII Delaying Actions

Introduction

by Don Lowry


When wargaming in the WW II period with 1/76 scale (or the slightly smaller HO scale) equipment it is difficult to find enough table space to provide manuevering room for more than a handful of tanks on each side. Yet if you have several players to keep busy more equipment is needed. One solution, of course, is the all infantry, or predominately infantry fight. Many more "units" can thus be accomodated in a given space. And our group has gone this route on occassion. It makes for a good change of pace.

However, when you say WW II miniatures most players expect, and want, some armor to command.

What to do?

I've found that a good compromise is the delaying action -- wherein what seems, at first, a small force of infantry, anti-tank guns, etc., defend against an attacking armor, or armor with- infantry force. The defending force is relatively immobile, must be carefully placed, and is usually all or mostly hidden. This cuts down the amount of manuevering space needed for the game quite a bit.

Below are presented two disimilar situations based on this idea, showing the kind of things that can be done. Both were fought on a 5' x 9' ping pong table. One features very open terrain, the other very restricted. The possible variations that can be invented are limited only by your collection of men and weapons -- and your imagination.

More WWII Delaying Actions


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© Copyright 1974 by Donald S. Lowry
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