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L: Light Damage |
Roll | Type | Effect
|
1 | Airframe | No supersonic
speeds allowed |
2 | Airframe | No BT or ET
turn rates allowed |
3 | Controls | Low roll rate
only, No high pitch rate |
4 | Controls | Add one prep
for all maneuvers |
5 | Fuel | Lose 1 fuel point
per turn, Bingo fuel doubled |
6 | Avionics | Radar
disabled, Lose all technology |
7 | Avionics | Bombsight is
manual, Gunsight is TT+1, HT+2, BT+3 |
8 | Weapons | Internal
guns/pods disabled |
9 | Engines | Afterburner
disabled |
0 | Engines | Reduce MIL
and A/B power by 0.5 |
H: Heavy Damage +2 to Attacks, +2to Weapons Launches |
Roll | Type | Effect |
1,2 | Airframe | No supersonic speeds
allowed, No BT or ET turns, Low roll rate, No high pitch rate,
+2 preps to all maneuvers |
3 | Controls | No rolling
maneuvers, Low roll rate, No high pitch, No ET
turns |
4 | Controls | Throttle jammed,
No HT or harder turns, No high pitch rate |
5 | Fuel | Lose 2 points per
turn, Bingo fuel is tripled, Roll each turn, 1 = FIRE |
6,7 | Avionics | Radar, ECM,
Technology all out |
8 | Weapons | Guns disabled,
No RHM,AHM, ARM, ASM launches |
9,0 | Engines | MIL and A/B
power halved, Permanent smoker, On power changes roll, 1
=Flameout |
C: Crippling Damage +3 to
Attacks, +3 to Weapons Launches Roll once on "H" table
and once below |
Roll | Type | Effect
|
1 | Cockpit | ROLL AGAIN,
1,2 = Pilot killed, a/c lost, 3A = Crewman killed |
2,3 | Airframe | No supersonic
flight, Low roll rate, No high pitch, No rolling maneuvers, EZ turn
rate only, Jettison all external stores |
4,5,6 | Avionics | No radar,
ECM, technology, pods, Bombsight = manual, Gunsight =
TT+1,HT+2,BT+3, |
7 | Fuel Fire | Permanent
smoker, Lose 3 fuel points per turn, Jettison all external stores,
Roll each turn: 1,2 = a/c explodes |
8,9,0 | Engines | A/B lost, MIL
power halved, Permanent smoker, Roll for each engine: 1,2 =
Flameout, Roll when power changes, 1 = Flameout
|
No Supersonic Flight If supersonic limit is exceeded, roll for
progressive damage twice, even if damage control has been completed
Fire Fire and risk of explosion can only be stopped by shutting down engines. Declare this when doing damage control. Treat aircraft as flamedout. When engines are relit, A/B is disabled. Roll one die: on a 1-4, fire resumes permanently, otherwise it stays out
Air Superiority Data Card Revision
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© Copyright 1990 by J.D. Webster
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