Air Superiority
Data Card Revision

Expanded Damage Tables

by Tsuyoshi Kawahito

L: Light Damage
RollTypeEffect
1AirframeNo supersonic speeds allowed
2AirframeNo BT or ET turn rates allowed
3ControlsLow roll rate only, No high pitch rate
4ControlsAdd one prep for all maneuvers
5FuelLose 1 fuel point per turn, Bingo fuel doubled
6AvionicsRadar disabled, Lose all technology
7AvionicsBombsight is manual, Gunsight is TT+1, HT+2, BT+3
8WeaponsInternal guns/pods disabled
9EnginesAfterburner disabled
0EnginesReduce MIL and A/B power by 0.5

H: Heavy Damage
+2 to Attacks, +2to Weapons Launches
RollTypeEffect
1,2AirframeNo supersonic speeds allowed, No BT or ET turns, Low roll rate, No high pitch rate, +2 preps to all maneuvers
3ControlsNo rolling maneuvers, Low roll rate, No high pitch, No ET turns
4ControlsThrottle jammed, No HT or harder turns, No high pitch rate
5FuelLose 2 points per turn, Bingo fuel is tripled, Roll each turn, 1 = FIRE
6,7AvionicsRadar, ECM, Technology all out
8WeaponsGuns disabled, No RHM,AHM, ARM, ASM launches
9,0EnginesMIL and A/B power halved, Permanent smoker, On power changes roll, 1 =Flameout

C: Crippling Damage
+3 to Attacks, +3 to Weapons Launches
Roll once on "H" table and once below
RollTypeEffect
1 CockpitROLL AGAIN, 1,2 = Pilot killed, a/c lost, 3A = Crewman killed
2,3AirframeNo supersonic flight, Low roll rate, No high pitch, No rolling maneuvers, EZ turn rate only, Jettison all external stores
4,5,6AvionicsNo radar, ECM, technology, pods, Bombsight = manual, Gunsight = TT+1,HT+2,BT+3,
7Fuel FirePermanent smoker, Lose 3 fuel points per turn, Jettison all external stores, Roll each turn: 1,2 = a/c explodes
8,9,0EnginesA/B lost, MIL power halved, Permanent smoker, Roll for each engine: 1,2 = Flameout, Roll when power changes, 1 = Flameout

No Supersonic Flight
If supersonic limit is exceeded, roll for progressive damage twice, even if damage control has been completed

Fire
Fire and risk of explosion can only be stopped by shutting down engines. Declare this when doing damage control. Treat aircraft as flamedout. When engines are relit, A/B is disabled. Roll one die: on a 1-4, fire resumes permanently, otherwise it stays out

Air Superiority Data Card Revision


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