Hell Over Iceland:
December 1963

The Speed of Heat: New Scenarios

by Kevin Larabee and David Van Bibber

Background: (Solitaire)

During an escalation in tensions between the East and West following the Cuban Missile Crisis, NORAD identifies a large mass of aircraft coming over the North Pole. They are groups of Soviet Tu-16s heading for Iceland, Canada, and Alaska. All interceptors are launched on an emergency basis to stop them. SAC begins launching its B-52s and ICBMs are armed. At the last moment, the Soviet Union recalls the bombers and issues a communique declaring this to have been an unannounced exercise. Unfortunately, one group of bombers intent on making a conventional attack on Keflavik, Iceland had come under jamming from naval vessels in the North Sea and did not receive the recall. You must intercept and stop this group before they initiate World War Three.

You are cleared to use nuclear weapons.

Maps: Use the Air Superiority Plain Blue Maps.

Tu-16A Set Up: Nine bombers, all facing S, alt. 35, spd. 5.0, one each in the following hexes of map A: 0605, 0504, 0507, 1010, 0909, 0912, 0615, 0514, and 0517.

Interceptors: Choose either two F-1 02A, two F-106A, or two F-101B. The interceptors enter from the South edge of map Dat any allowed speed and altitude.

Game Length: Until all bombers exit South edge of map D '" or are destroyed. Those that exit South bomb their targets.

Notes:

1. The Tu-16s move straight and level until an interceptor is detected by RWR or sighted, at which time they begin moving via the Air Superiority "non-evasive" aircraft movement table.

Exception: they will never turn so as to fly off the play area. If called on to do so, they will instead turn to continue South.

2. The bombers begin sighted due to contrails. All aircraft are silver. The contrail altitude is 30.

3. Interceptor Loads: F-102= one AIM-26A, two AIM-4A and one AIM-4C. F-101 = two Genie, one AIM-4C and one AIM-4A. F-106= one Genie, two AIM-4D and two AIM-4E.

4. Optional Rules: Roll weather from "Broken" column. Roll up interceptor crews using "Good" table. Fuel: not required as the interceptors are deemed expendable.

5. Victory: Each bomber that exits South is -30 points to your score: If more than three exit, you lose automatically.


The Speed of Heat New Scenarios


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