Cold War Commander Vietnam
Un gioco per provare CWC, ambientato nel 1965 in Vietnam. La missione e’ “Search and Destroy”, quindi i VC possono schierarsi nascosti ovunque sul tavolo, preparare tre imboscate e tenere tre unita’ in riserva, da usare per le imboscate. Gli americani non posso avere tiri di artiglieria preparata, possono entrare da un lato del tavolo a loro scelta, sono il doppio dei VC.
Il regolamento non mi sembra una simulazione ma e’ un gioco divertente, se giocato con pochi pezzi. Gli eserciti sono stati preparati con il Battleplanner che si trova sul sito del regolamento, delle dimensioni massime consigliate.
Delle regole per Riverine
- PBR Mk1/2 ‘Pibber’ (Recce), Move 20, Attacks 4/50*, Hits 3, Save -, Cost 60, Limit -/-(2), Notes [66+]O
- PCF Mk1/2 ‘Swift’ (Recce), Move 20, Attacks 3/50*, Hits 4, Save -, Cost 60, Limit -/-(1), Notes [65+][1]O
- ASPB Mk1 ‘Alpha’ (Armour), Move 15, Attacks 4/50*, Hits 4, Save 6, Cost 80, Limit -/-(2), Notes [67+][1][2][3]
- ATC ‘Tango’ (Transport), Move 10, Attacks 4/50*, Hits 5, Save 6, Cost 80, Limit -/3, Notes [68+][4][5](4 spaces)
- ATC(H) (Transport), Move 10, Attacks 4/50*, Hits 5, Save 6, Cost 85, Limit -/-(1), Notes [68+][4][5][6](4 spaces)
- CCB ‘Charlie’ CV9 (Command), Move 10, Attacks 4/50*, Hits 5, Save 6, Cost 100, Limit -/-(1), Notes [68+][4]
- Monitor ‘Mike’ prog 4 (Armour), Move 10, Attacks 5/60*, Hits 5, Save 6, Cost 110, Limit -/1, Notes [68+][1][4]
- Monitor ‘Mike’ prog 5 (Armour), Move 10, Attacks 6/50H, Hits 5, Save 6, Cost 110, Limit -/1, Notes [69+][4]
- Monitor ‘Zippo’ (Armour), Move 10, Attacks 5/60*, Hits 5, Save 6, Cost 110, Limit -/-(1), Notes [68+][4][7]
Note 1 – Craft was fitted with a deck mortar (81mm), Attacks 3/120*
Note 2 – Craft was designed as a mine sweeper (possibly treats any booby traps as if it is moving at half speed, if another craft is targeted then roll a dice, on a 5+ this craft is targeted instead)
Note 3 – Craft was fitted with 3.5″ rockets mounted on the front turret, attacks 3/20 H (maybe only a one shot per game weapon)
Note 4 – Craft was fitted with bar Armour, grants a 4+ save against direct fire rocket attacks
Note 5 – Troops may fire out when embarked (maybe only at half effect, rounded up)
Note 6 – Craft is fitted with a helipad, can have a single small helicopter (transport capacity 2 or less) land when stationary
Note 7 – Craft was fitted with flamethrowers, Attacks 12/10
All non-transport craft can take one unit as ‘tank’ riders.
There was some variations between the different marks of the boats, but at this scale of game probably not enough to reflect needing separate entries. The biggest difference was between the programme 4 and programme 5 Monitors, where the latter was sometimes fitted with a turret mounted 105mm howitzer in place of the 40mm cannon on the programme 4 craft.