New Armati Renaissance
New ruleset under development, currently under approval from Arty.
Information known so far is that it uses the same basing system as Armati, including intro scheme.
A pain value list from Yahoo may show some hints on future troop types and special rules:
Control Ratings
Attribute
Points Value
Heavy CR Point
4 pts.
Light CR Point
3 pts.
Initiative Point
2 pts.
Troop Points
Attribute: Shooting mechanics
Value
Fire
PROT rating
(PROT – 1) x 1 pts. EXC: SI
Move
Wheel/Move HI
2 pts.
Move
Wheel/Move HC
1 pt.
Move
Impetus
1 pt.
Fire
Longbow
3 pts. ?
Fire
Crossbow (EXC: SI)
2 pts.
Fire
Sling/Bow (EXC: SI)
2 pts.
Fire
Bow (Cavalry)
2 pts.
Fire
Javelin (EXC: SI)
1 pt.
Fire
Javelin (Cavalry)
1 pt.
Move
All Obligatory Chargers
-1 pt.
Melee
Pikes: FT, P&S, Tercio
1 pt.
Melee
HI w/ Combined Flank and Special FV < 1
-1 pt. EXC: Levy
Melee
HI w/ Combined Flank and
Special FV >= 5
1 pt.
Melee
Flank FV 4+
2pts. (Not Cumulative with the above factor)
Melee
All HI (and DMA)
(FV-2) x 2 pts.
Melee
Levy
4 points
Melee
LI, LHI
(FV-1) x 2 pts.
Melee
All SI
2 points (EXC: Longbow/musket/arq
armed SI 3 points)
Melee
WB (BP3)
(FV-2) x 2
Melee
WB (BP4)
(FV-1) x 2
Melee
All LB units
7 Points (?)
Melee
KN, HC, MA, HCP
FVx2
Melee
LC
(FV+1) x 2
Melee
Dragoons
FV x 2
Troop Points
Attribute or Troop type
New Value
Fire
Handgun/Arquebus
2 pt.
Fire
Musket (foot)
3 pts.
Fire
Musket or Arquebus (cavalry)
1 pt.
Fire
Cavalry pistol
1 pt.
Heavy Field Gun
8 pts.
Medium Field Gun
6 pts.
Light Field Gun
4 pts.
Note: Pike and shot units
Same as foot unit accounting
for shooting and other attributes
(E.g., pike, Wheel and move)
Note: Tercios
As foot plus extra BP,
plus 4 points for CR,
plus extra for all-around firing (+2)
Melee
Disciplined Charging horse
3 pts.
Fire
Salvo (Montrose Irish and Swedes)
1 pt.
Melee
Each extra BP
1 pt. (e.g. Tercios +2 (6 BP))
Fire
Low percentage muskets
-1 pt (e.g., English Royalists â in period only)
Fire
High Percentage muskets/arq
+1
Melee
Swiss pike
+1