Black Ops Errata
So, the statline of the “agency ace” should be:
ACC 3, CQC 3, DED 4, Save 4
Right?
With DED 3 he would cost 12 points Wink
Good point. Let’s keep him at DED 3 and 12 points. I can’t see Bourne or Bond running away… they are pretty much fanatics.
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Also, in general, if you have 2 times the same soldier (same stats/equipment), they should cost the same, don’t matter from which faction they are, right?
I can build 2 times the accurate same sniper, using the “professionals” he would cost me 10.5 points, but using the “agency” list his costs are just 7.5 points Confused
They should cost almost the same.
Veteran 6 points. Acc 3 1 point. Body Armour and Sniper rifle 2 points. = 9 points. Make DED 3 = +1/2 point for the Agent.
So the Agent heavy should be 9 1/2 points… and the Professional should be able to exchange his GPMG for a Sniper for ‘free’.
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1) Does Two-Handed actually apply any modifiers in QCQ or just count as a ‘long weapon’ for combat resolution?
No mods to CQC but there will be to saves (page 21).
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2) Model A is in Reserve. Model B activates, choosing to Cautious Advance + Fire at Model A, but this puts him within line of sight of Model A. If Model A wants to fire at B as well, what order is the shooting resolved in?
Harold is right. Reserve model reacts as the model is seen (page 10) and shoots first.
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And, the “professional ace” has a save of “5”, but he should have a “4” because of the body-armour, right?
Yes, the Professional (page 54) and Mercenary ‘Ace’ (page 56) should have a save of 4+… The save does include the modifier for equipment or abilities listed. So the Ninja Ace for example is correct at 3+ as he has armour and is tough.
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The “conscript ace” and the “militia ace” have the same cost, though the conscript is slightly better stats-wise.
Correct. The Conscript Ace should be 9 points (page 53) and the Militia Ace 8 1/2 points (page 51) with the drop in DED…
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It looks to me, that cost-wise the best list to choose from is the “agency”.
He should be Elite (8 points), Tough and Leader (+1 Point each), Ace (+2 Points) and Basic Weapon (-1/2 point) so 11.5 points. (Page 59).
Car Hit location
1 Tyres
2 Engine
3 Driver
4 Passenger
5 Turret/gunner
6 VIP passenger
Truck Hit Location
1 Tyres
2 Engine
3 Front Compartment (Driver/Passenger)
4 Cargo
5 Cargo
6 Cargo
Armoured Personnel Carrier
1 Tyres/Tracks
2 Engine
3 Front Compartment (Driver/Gunner)
4 Weapon Turret
5 Troops
6 Troops
Tank
1 Tracks
2 Engine
3 Engine
4 Crew Compartment (Driver/Gunner/Commander)
5 Crew Compartment (Driver/Gunner/Commander)
6 Weapon Turret