Article, Scenario, and Map by Jim Dietz
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The first major battle of the Civil War was fought near the village of Manassas along the winding stream known as Bull Run. Although both sides knew the battle would be fought in this vicinity, the battle did not proceed as intended for either side. Before the battle, it had been a relatively common belief among the public on both sides that the conflict would be settled by one decisive battle. Realizing that the United States peacetime army was not suited for such a conflict and that its officers had fragmented down the lines of state loyalty, both Abraham Lincoln and Jefferson Davis called for short-term volunteers to fight this singular battle. As both sides trained and learned how to shoot and all the other aspects of military life, it became clear that many people still regarded the war as romantic, almost a carnival to be enjoyed with its parades and fanciful uniforms. But since the volunteers were only signed up for a limited term, a battle had to be fought quickly. Protesting that his troops were far too green to attack, Irvin McDowell was ordered to attack into Virginia by President Lincoln. McDowell's planning and deployment were brilliant, capable of knocking the Rebel forces off balance and driving them back in chaos to Richmond. Unfortunately, McDowell's plan ignored the fact that his troops were not yet soldiers, a fact made ironic given his protests to Lincoln. Thus, the Union forces would not be well coordinated during the battle to come. For the South, the commander was Joe Johnston. Johnston, busy with organizing the Confederate army, was prepared to fight the Union, but just barely. To insure that the logistical buildup of the South's resources continued, Johnston gave battlefield command to his friend P.T. Beauregard. Beauregard's plan of battle was reckless and against a welltrained army would have resulted in Confederate ruin. But as the social elite gathered on hills to watch the proceedings from their carriages, it soon became clear to all involved that both sides had much to learn about war. The fighting began in earnest around 9:30am and continued until the Union forces disintegrated around 5pm, running for the safety of Washington, DC. The battle had not been decisive. Although the Union army had retreated, the Confederates had logistical and organizational problems that kept them from pursuing the Union forces. The inexperience of both sides showed and caused most foreign observers to head back to Europe, belittling the conflict as a war between armed mobs. But blood had been spilled, and with it any last hopes for a peaceful settlement. The conflict would now be decided on the battlefield and after their victory at Manassas, the Confederacy had gained a psychological edge in the East that it maintained until Grant's appearance in 1864. Special RulesDue to the organization of the Confederate forces, several of the units on the order of battle are not full brigades Holmes, Kershaw, Evans, and Bartow are all half-brigades. For purposes of the scenario, they are treated as regular brigades. Most of the units in both armies have less than five stands. No units are affected by the negative modifiers for having less than five stands in a brigade. Since it is difficult to move more than six figures on a stand, players wishing to avoid bookkeeping may place an additional stand with those units. This stand is placed behind the unit at all times and is there simply to absorb casualties. Any units doing this do take a morale check for losing the stand, but are given a +20 to their dice roll (since it is not the actual elimination of a stand, but casualties distributed among the regiments). The orders of battle show the effectiveness of the troops and leaders as they actually performed at the battle. To simulate the fact that no one knew how the troops or most of the officers would perform, players may choose to determine officer and troop quality randomly. To determine the abilities of the leaders (McDowell, Johnston, Beauregard, and the Union division commanders), consult the random leader ability generation table (also provided in the rules A NATION 0N TRIAL).
To determine the abilities of units, check the table below the first time the unit's quality is needed to be known:
Since most of the public and many of the volunteer soldiers on both sides still believed in the romantic notion of war and that the war would be over in a single glorious battle, notions that would soon be dispersed in the minds of the soldiers, troops are not allowed to build works during the course of the battle.
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