Bring on the Cavalry:

The Battle of Aldie
June 17, 1863

by George Anderson


THE WARGAME

Begins at 3:00 P.M. and ends at 7:45 P.M., due to approaching darkness. Unit losses from this game can be noted for the Federals and carried on to the next scenario. Optional consideration: ammunition requisitions during the period of 1863 and 1864 for the 2nd New York show cartridges required for repeating carbines. However, it is doubtful whether this would apply to the whole regiment at this stage. If you wish to use these weapons, roll a die: 1, 2 = no repeaters; 3, 4 = 10% of regiment armed with repeaters; 5, 6 = 20% of armed with repeaters. The result applies to both scenarios.

DEPLOYMENT

Deployment is shown on the map. The 2nd and 3rd Virginia Cavalry arrive on the table at point A at 3:45 P.M. For the Federals, the 1st Maine Cavalry arrives at point B at 6:00 P.M.

TERRAIN

Woods and fenced fields are considered broken terrain. Haystacks are present in the field to the right of the Adam farmhouse. Slopes are gentle and are therefore treated as open. Stone walls surround the Furr house.

VICTORY CONDITIONS

The Union troopers must capture the ridge on which the Rebels are deployed.

ORDERS OF BATTLE

UNION

Second Cavalry Division

Second Cavalry Brigade: Brig. General Judson Kilpatrick, average, + 1

    2nd New York, 360 men, BLC, average
    4th New York, 400 men, BLC, green
    6th Ohio, 300 men, BLC, average

Attached

    1st Mass., 400 men, RC, average
    E & G, First U.S., 6 x 12 lb. Napoleons, elite

Third Brigade

    1st Maine, 300 men, BLC, average

CONFEDERATE

Fitz Lee's Cavalry Brigade: Brig. Gen. Thomas T. Munford, superior, +1

    1st Va. 360 men, RM, elite
    2nd Va. 400 men, MLC, elite
    3rd Va. 260 men, MLC, elite
    4th Va. 640 men, MLC, elite
    5th Va. 200 men, MLC, elite
    Breathed's Va. Battery, 4 x 3" R, average


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© Copyright 1996 The American Civil War Society and © 1996 by John Hill

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