by Scott Mingus
Photo by Ivor Janci
Enhancement by Amanda Alaks
JRIII TABLE SETUPThe map is divided into squares (grid dimensions on map.) Use the standard 40% and 60% effectiveness ratios for this scenario as detailed in the JOHNNY REB III game rules. At 40% reduction in force, no further advance is allowed; at 60%, units must retire to the rear lines. At right: 7th Michigan Forward! 22mm Union cavalry from Musket Miniatures. Painted by Ivor Janci. Terrain vignette by John Hill and Doug Kline.
CONFEDERATE Chambliss' cavalry regiments are dismounted. Lee and Hampton are mounted, both in column. The artillery starts unlimbered and may get the +2 opening volley credit when they fire. Beckham may be placed with any artillery unit. Stuart is on Rice's Hill. UNION The 6th MI must begin the game dismounted. One half of the 1st VT Cavalry is placed in Hanover as shown on the map (dismounted behind hasty works), the 2nd half is supporting Elder's guns on Bunker Hill. The rapid fire JRIII rule for the Spencer 7-shot repeaters is in effect for this scenario. The 18th PA is dismounted behind hasty works, as is the 1st WV. Custer had been promoted quite recently and had just assumed command of the Michigan brigade the day before the fight at Hanover. The rest of the units are at the player's discretion (mounted or dismounted). BOTHUnits in both armies may start with one stand refused, and may start prone and/or use regimental skirmishers. MOVEMENTAll streams are +1" movement penalty to cross. Slopes are +1" to climb (nothing to go down slope.) Fields are Broken Terrain (small farms, fences, hedges, etc.). GAME LENGTHGame runs from 12:00 p.m. until 5:00 p.m. (16 turns.) No units may advance towards the enemy until 2:00 (artillery fire, formation changes, and lateral or reverse movements are allowed until this time). The exception is Hampton, who is allowed to move his brigade to the cemetery vicinity. FIRE MODIFIERThe +2 DRM for firing at mounted cavalry is suspended if the cavalry is charging. OPTIONAL HORSEHOLDER RULEWhen a regiment is dismounted, 1/2 of all figures may not fire to reflect the reduction in manpower assigned to watch the horses. REINFORCEMENTSCONFEDERATE Wade Hampton's Brigade arrived (mounted in column formation) at 2:00 p.m. at the Westminster Pike. They had left the captured wagons under guardsome two miles away. Stuart had given orders to burn the Yankee wagons if the battle went against him. Hampton immediately moved to the right flank and occupied the fields between York Road and the school, straddling Mt. Olivet Cemetery supporting the Cobb's Legion artillery battery. Historically, Fitz Lee moved three regiments plus one battery past the school to support Hampton after the latter's arrival. UNION No reinforcements allowed. GOALCONFEDERATE Inflict more casualties on the Yankees than you take for a minor victory. Capture and hold the Carl (a.k.a. Karl) Forney Farm for a major victory. Capture and hold Hanover's center square for an overwhelming victory. UNION Inflict more casualties on the Rebels than you take for a minor victory. Capture and hold Mt. Olivet Cemetery for a major victory. Capture and hold the western portion of Rice's Hill (star point) for an overwhelming victory. NOTESThroughout the afternoon, Kilpatrick ordered small probing actions up the Rebel-controlled hills. Very little actual fighting occurred after the artillery exchange. This scenario assumes that Stuart and Kilpatrick were more aggressive in trying to dislodge one another from their respective positions. More Hanover, PA: June 30, 1863
Losses at Hanover Scenario Large Scenario Map (very slow: 218K) Scenario OOB (slow: 104K) Back to The Zouave Number 54 Table of Contents Back to The Zouave List of Issues Back to Master Magazine List © Copyright 2001 The American Civil War Society This article appears in MagWeb (Magazine Web) on the Internet World Wide Web. |