South Mountain

Scenario and OOB

by Tom Faulkner


ORDER OF BATTLE / ROSTER SHEETS FOR THE FIRE & FURY SCENARIO - PREPARED BY TOM FAULKNER

Union

I Corps: Hooker (Exceptional)

1/I - HATCH

    1/1/I Phelps 4.3.2
    2/1/I Hoffman 6.5.3
    3/1/I Patrick 4.3.2
    4/1/I Gibbon (Except'l) 5.3.2
    Btty 1
    Btty 2
    Btty 3

1/I - RICKETTS

    1/2/1 Duryee 6.5.3
    2/2/I Christian 4.3.2
    3/2/I Hartstuff (Except'l) 8.5.3
    Btty 1

3/I - MEADE (Exceptional)

    1/3/I Seymour 6.4.2
    2/3/I Magilton 5.4.3
    3/3/I Anderson 5.4.3
    Btty 1

IX Corps: Rno

KANAWHA DIV - COX

    1/KA/IX Scammon 8.6.4
    2/KA/IX Crook 10.8.5
    Davin 4.3.2 (Attached Cavalry)
    Btty 1
    Btty 2

1/IX - WILLCOX

    1/1/IX Christ 8.6.4
    2/1/IX Welsh 9.7.5
    Btty 1

2/IX - STURGIS

    1/2/IIX Nagle 8.7.5
    2/2/IX Ferrero 9.7.5

3/IX - RODMAN

    1/3/IX Fairchild 8.5.3
    2/3/IX Harland 10.8.6
    Btty 1

Confederate

I Corps - Longstreet (exceptional

INDEPENDENT UNITS

    Rosser(Cavalry) (Exceptional) 3.2.-
    Pelham - Horse Artillery 1
    Evans 4.3.2
    Lane - Btty 1
    Lane - Btty 2

DH HILL (Exceptional)

    Garland (Exceptional) 7.5.3
    G B Anderson (Exceptional) 7.5.3
    Colquitt (Exceptional) 7.5.3
    Ripley 5.4.3
    Rodes (Exceptional) 7.5.3
    Btty 1
    Btty 2

HOOD (Exceptional)

    Law (Exceptional) 7.5.3
    Wofford (Exceptional) 5.3.2
    Btty 1
    Btty 2

D R JONES (He was not present at the battle)

    G T Anderson & Drayton 7.5.4
    Garnett& Kemper 6.5.3
    Jenkins 4.3.2
    Btty 1

VICTORY POINTS

If US has 11 or more VPs than the CS, the Yanks win. Otherwise, the Confederates win.

UNION

    3: Each Terrain Objective ('V' on map, except for the western exit of the National road) controlled at the end.

    10 Control western exit of of the National Road.

CONFEDERATE

    The Confederates start the game in control of all VP Terrain Objectives.

BOTH SIDES

    1 Each worn brigade
    1 Each wrecked or captured battery
    1 Each enemy corps or division leader or Exceptional brigade commander out action.
    2 Each spent brigade
    4 Each enemy brigade that either "Quits the Field" or is eliminated.
Scenario

Up to 6 players should complete the Scenario within 5 hours, assuming they are familiar with the FIRE & FURY rules. I suggest the following command allocation:

USA

    Player 1 = RENO, Cox and Willcox
  • Player 2 = Sturgis and Rodman
  • Player 3 = HOOKER and Hatch,
  • Player 4 = Meade and Ricketts.

CSA

  • 2 players (one must be Longstreet in overall command.)
  • One player should take local command of Fox's Gap (at the Wise farm) and the other should take local command of Turner's Gap (at Mountain House).

A. M. CASUALTY TABLE

CSANO EFFECTDAMAGED/
LOSE 1 STAND
LOSE 2 STANDS
Pelham 1-90-
Garland 1-34 - 9*0*
Rosser 1-90*-
Roll for Exceptional Leader casualties on Fallen Leader Tabel (see F&F rules.)
USANO EFFECTDAMAGED/
LOSE 1 STAND
LOSE 2 STANDS
Scammon12-78-0
Crook1-23-90
Cox Btty 11-56-0-
Willcox Btty 11-34-0-

"WHAT IF?" Optional Rules

1. (Alternative) UNION ARTILLERY SUPPORT RESTRICTION: A USA battery may only support units of its Corps. Until they fire on a particular Union Corps, CSA units not to the Corps' front (within the firing arc) are not viable targets for the Corps artillery. For example, Lane's batteries fire on the Kanawha Division as it ascends toward Fox's Gap - Lane's guns become reasonable targets for the batteries of the IX Corps divisions. Until Lane's batteries fire on the Kanawha Division, they are NOT targets for the batteries of IX Corps. Use reason to interpret this rule. Its intent is to prohibit a grand battery of 10 Union batteries opening the path for units of another Corps. Each Corps had its own frontage. The Union artillery was particularly lethargic on September 14.

2 GIBBON'S 4/1/I IRON BRIGADE: Gibbon's brigade must directly march on the National Road to its deployment area along the stone wall just west of the orchard about half way to Turner's Gap.

Unless it is fired upon by other than counter-battery fire, it must remain there (in any formation) until it receives orders at 5:00 PM. South Mountain was where the brigade earned its 'Iron' nickname.

3. STEALTHY REBS: A CSA unit out of small arms range starts the game hidden unless it is in the clear within the LOS of a USA unit. The CSA unit may move and remain hidden. When spotted, the stand(s) of the CSA unit are immediately placed on the table:

  • Once it comes within small arms range of a USA unit.
  • Moves through clear terrain in the LOS of a Union unit.
  • Once the CSA unit fires.

The CSA player(s) must write down the movement of hidden units. A referee or another friendly player should help keep the honor system working to the agreement of the USA player(s). While the US player(s) may know the initial deployment of the Reb units, they are hidden and may move stealthily until spotted per the normal rules. NOTE: once spotted a unit cannot again become hidden.

FIRST

The players should decide whether to implement any of the optional rules.

SECOND

The players should determine the A.M. casualties by rolling a decimal die for the units listed on the table below left.

THIRD

Adjust the unit strengths and deploy as indicated on the PM Deployment map (left). Center the formations on their indicated areas. US Note: deploy Scammon and Crook in line or supported line, but just out of musket range of the Rebs, and no closer than the deployment lines indicated. Any casualties incurred DO count toward victory points, but the units begin the scenario in Good Order.

FOURTH and FINALLY

Begin with the 2 P.M. Union turn. Good luck.

GAME Turn TRACK - PM SCENARIO

2:00 P.M. (START)

  • Optional Rules
  • A. M. Casualties
  • USA
  • CSA

    2:30 P.M.

  • USA: 3/I Meade's Division, 2/IX Sturgis' Division

  • CSA: GT Anderson's and Drayton's Bdes.

    3:00 PM

  • USA 3/IX Rodman's Div., 1/I Hatch's Division, HOOKER (I Corps Leader Stand)
  • CSA Hood's Division

    3:30 RM.

  • USA 1/I Rickett's Division
  • CSA

    4:00 RM.

  • USA
  • CSA: Garnett & Kemper's Brigade, Jenkins' Brigade, Evan's Brigade, Jone's Battery I

    4:30 P.M.

  • USA
  • CSA

    5:00 P.M.

  • USA Release Iron Brigade
  • CSA

    5:30 PM.

  • USA
  • CSA

    6:00 P.M.

  • USA
  • CSA

    6:30 P.M.

  • USA Release Iron Brigade
  • CSA

    7:00 PM.

  • USA
  • CSA

    7:30 P.M. Dusk

  • USA
  • CSA

    Order of Arrival per the heirarchy on the table.

    These battles are arguably at least as strategic as the battle at Sharpsburg 3 days later. Had the Yankees quickly captured the gaps over South Mountain, Lee's supply trains and reserve artillery would have been easy targets for the Army of the Potomac. The 13,000 US troops under siege by a reinforced Jackson at Harpers Ferry may have been saved. Longstreet's depleted I Corps could have been engaged without Jackson's support and probably destroyed in detail.

    The terrain is a bit complex, but worth the effort. I suggest that you use gray pipe cleaners to represent the many stone walls of South Mountain.

    I have taken a little license with the 00Bs. Infantry and artillery strengths are as accurate as records and results allow. Playtesting revealed that Lane's battery needed to be strengthened to have its historical effect on the approaches to Wise's farm. As General Cox could tell, "the Rebels in the woods ahead [at the Wise farm of Fox's Gap] were still full of fight and their artillery had dead aim on Wise's fields, plowing furrows in the ground 'with a noise like the cutting of a melon rind'."

    Longstreet refers to "Lane's batteries" (note the plural) and Cutts' Battalion of artillery "posted to the [north] of the [National Road] to cover by its fire the route just assigned for Hooker's march. Lane's six 10lb. Parrotts were part of Cutts' Battalion, but the battalion's strength was around 28 guns; two batteries seemed reasonable. Pelham was an artillery master (soon to be recognized as such at Fredericksburg) and has been given a full battery despite using only a section at Fox's Gap.

    Pleasonton's division of cavalry was present, but they were nowhere to be found in the infantry battles. Accordingly, they have been excluded from the OOB. I have dogmatically placed Devin in command of the 8 companies of cavalry attached to the Kanawha division. Restrictions on Union integration of divisions and on artillery support are meant to reflect the methodical but somewhat lethargic Union attack.

    I will try to answer cogent questions on rules interpretations if you email me at tfaul@erols.com. Have fun playing the scenario.

    BIBLIOGRAPHY

    A GLEAM OF BAYONETS (BOARDGAME), VOL. 7 OF GREAT BATTLES OF THE AMERICAN CIVIL WAR. TSR, INC. (SPI), 1983.
    BEFORE ANTIETAM, THE BATTLE FOR SOUTH MOUNTAIN BY JOHN MICHAEL PRIEST. OXFORD UNIVERSITY PRESS, 1992 ISBN 0-19-510712-8.
    BRUCE CATTON'S CIVIL WAR By BRUCE CATTON. FAIRFAX PRESS, 1984. ISBN 0-517-447711.
    FIRE AND FURY, THE AMERICAN CIVIL WAR IN MINIATURE By RICHARD W HASENAUER, 1990.
    FIRE AND FURY, GREAT EASTERN BATTLES SCENARIO BOOK BY RICHARD W HASENAUER. FIRE AND FURY, 1996.
    FROM MANASSAS TO APPOMATTOX By GEN. JAMES LONGSTREET, CSA. BLUE AND GRAY PRESS, CIRCA 1895. ISBN 0-89009-848-4.
    LANDSCAPE TURNED RED BY STEPHEN W. SEARS. TICKNOR & FIELDS, 1983. ISBN 0-89919-172-X.
    SOUTH MOUNTAIN, PRELUDE To ANTIETAM (BOARDGAME) By RICHARD BERG WITH J. SOUTHARD. WEST END GAMES, INC., 1984.
    THE CENTRAL MARYLAND HERITAGE LEAGUE, INC., A 501(c) (3) TRYING TO SAVE THE SOUTH MOUNTAIN BATTLEFIELDS, WWW.CMHL.ORG/HTML/SMBF.HTML
    THE OFFICIAL MILITARY ATLAS OF THE CIVIL WAR, "BATTLE-FIELDS OF SOUTH MOUNTAIN". FAIRFAX PRESS, 1983. BUREAU OF TOPOGRAPHICAL ENGINEERS, PLATE XVII-3. ISBN 0-517-415666.

    RECOMMENDED VENDORS:

    THE GAME PARLOR,
    13936 Metrotech Drive,
    Chantilly, VA 20151.
    703-803-3114.
    http://www.gameparlor.com

    MUSKET MINIATURES,
    Jim McCarron,
    Musketmin1@AOL.com

    STONE MOUNTAIN MINIATURES, Dave Babb, StonMtnMin@AOL.com

    GRANDIOSITY Bob French, www.erinet.com/bp/hist.html

    ZOUAVE, Ivor Janci mjdesign@eagle.ais.net

    PLAYTESTERS/ADVISORS/SOURCES OF INSPIRATION

    Jim Hasenauer for designing a great set of Grand Tactical rules & scenarios.
    The Thursday Night Mob, Canberra Australia esp. N. Mackenzie Neil.Mackenzie@ipaustrali a.gov.au) and Warrick Whatman, (Warrick.whatman@dpmc.gov.au) or http//pcug.org.au/wwhatinartlWar/index.html)
    Jay Marlar jayhome@erols.com
    R C. Patton, rcmp1213@Worldnet.at t.net
    Bob & Ciao Liable and Elliott;
    Chuck Ten Brink www.cwarartillery.org/artillery.html
    Jan Spoor jans@radix.net
    Dale Amsbaugh, Malvern Hill scenario author (amsba933@uidaho.edu) and his friend Scott
    FIRE & FURY Scenarios available at www.hrkropp.com/wizzb.html
    and Rich Kropp House Rules, www.hrkropp.com/f&f.html

    More South Mountain


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