by Tom Faulkner
ORDER OF BATTLE / ROSTER SHEETS FOR THE FIRE & FURY SCENARIO - PREPARED BY TOM FAULKNER UnionI Corps: Hooker (Exceptional) 1/I - HATCH
2/1/I Hoffman 6.5.3 3/1/I Patrick 4.3.2 4/1/I Gibbon (Except'l) 5.3.2 Btty 1 Btty 2 Btty 3 1/I - RICKETTS
2/2/I Christian 4.3.2 3/2/I Hartstuff (Except'l) 8.5.3 Btty 1 3/I - MEADE (Exceptional)
2/3/I Magilton 5.4.3 3/3/I Anderson 5.4.3 Btty 1 IX Corps: Rno KANAWHA DIV - COX
2/KA/IX Crook 10.8.5 Davin 4.3.2 (Attached Cavalry) Btty 1 Btty 2 1/IX - WILLCOX
2/1/IX Welsh 9.7.5 Btty 1 2/IX - STURGIS
2/2/IX Ferrero 9.7.5 3/IX - RODMAN
2/3/IX Harland 10.8.6 Btty 1 ConfederateI Corps - Longstreet (exceptional INDEPENDENT UNITS
Pelham - Horse Artillery 1 Evans 4.3.2 Lane - Btty 1 Lane - Btty 2 DH HILL (Exceptional)
G B Anderson (Exceptional) 7.5.3 Colquitt (Exceptional) 7.5.3 Ripley 5.4.3 Rodes (Exceptional) 7.5.3 Btty 1 Btty 2 HOOD (Exceptional)
Wofford (Exceptional) 5.3.2 Btty 1 Btty 2 D R JONES (He was not present at the battle)
Garnett& Kemper 6.5.3 Jenkins 4.3.2 Btty 1 VICTORY POINTSIf US has 11 or more VPs than the CS, the Yanks win. Otherwise, the Confederates win. UNION
10 Control western exit of of the National Road. CONFEDERATE
BOTH SIDES
1 Each wrecked or captured battery 1 Each enemy corps or division leader or Exceptional brigade commander out action. 2 Each spent brigade 4 Each enemy brigade that either "Quits the Field" or is eliminated. Up to 6 players should complete the Scenario within 5 hours, assuming they are familiar with the FIRE & FURY rules. I suggest the following command allocation: USA
CSA
A. M. CASUALTY TABLE
"WHAT IF?" Optional Rules1. (Alternative) UNION ARTILLERY SUPPORT RESTRICTION: A USA battery may only support units of its Corps. Until they fire on a particular Union Corps, CSA units not to the Corps' front (within the firing arc) are not viable targets for the Corps artillery. For example, Lane's batteries fire on the Kanawha Division as it ascends toward Fox's Gap - Lane's guns become reasonable targets for the batteries of the IX Corps divisions. Until Lane's batteries fire on the Kanawha Division, they are NOT targets for the batteries of IX Corps. Use reason to interpret this rule. Its intent is to prohibit a grand battery of 10 Union batteries opening the path for units of another Corps. Each Corps had its own frontage. The Union artillery was particularly lethargic on September 14. 2 GIBBON'S 4/1/I IRON BRIGADE: Gibbon's brigade must directly march on the National Road to its deployment area along the stone wall just west of the orchard about half way to Turner's Gap. Unless it is fired upon by other than counter-battery fire, it must remain there (in any formation) until it receives orders at 5:00 PM. South Mountain was where the brigade earned its 'Iron' nickname. 3. STEALTHY REBS: A CSA unit out of small arms range starts the game hidden unless it is in the clear within the LOS of a USA unit. The CSA unit may move and remain hidden. When spotted, the stand(s) of the CSA unit are immediately placed on the table:
The CSA player(s) must write down the movement of hidden units. A referee or another friendly player should help keep the honor system working to the agreement of the USA player(s). While the US player(s) may know the initial deployment of the Reb units, they are hidden and may move stealthily until spotted per the normal rules. NOTE: once spotted a unit cannot again become hidden. FIRST The players should decide whether to implement any of the optional rules. SECOND The players should determine the A.M. casualties by rolling a decimal die for the units listed on the table below left. THIRD Adjust the unit strengths and deploy as indicated on the PM Deployment map (left). Center the formations on their indicated areas. US Note: deploy Scammon and Crook in line or supported line, but just out of musket range of the Rebs, and no closer than the deployment lines indicated. Any casualties incurred DO count toward victory points, but the units begin the scenario in Good Order. FOURTH and FINALLY Begin with the 2 P.M. Union turn. Good luck. GAME Turn TRACK - PM SCENARIO 2:00 P.M. (START)
2:30 P.M. 3:00 PM
3:30 RM.
4:00 RM.
4:30 P.M.
5:00 P.M.
5:30 PM.
6:00 P.M.
6:30 P.M.
7:00 PM.
7:30 P.M. Dusk
Order of Arrival per the heirarchy on the table. These battles are arguably at least as strategic as the battle at Sharpsburg 3 days later. Had the Yankees quickly captured the gaps over South Mountain, Lee's supply trains and reserve artillery would have been easy targets for the Army of the Potomac. The 13,000 US troops under siege by a reinforced Jackson at Harpers Ferry may have been saved. Longstreet's depleted I Corps could have been engaged without Jackson's support and probably destroyed in detail. The terrain is a bit complex, but worth the effort. I suggest that you use gray pipe cleaners to represent the many stone walls of South Mountain. I have taken a little license with the 00Bs. Infantry and artillery strengths are as accurate as records and results allow. Playtesting revealed that Lane's battery needed to be strengthened to have its historical effect on the approaches to Wise's farm. As General Cox could tell, "the Rebels in the woods ahead [at the Wise farm of Fox's Gap] were still full of fight and their artillery had dead aim on Wise's fields, plowing furrows in the ground 'with a noise like the cutting of a melon rind'." Longstreet refers to "Lane's batteries" (note the plural) and Cutts' Battalion of artillery "posted to the [north] of the [National Road] to cover by its fire the route just assigned for Hooker's march. Lane's six 10lb. Parrotts were part of Cutts' Battalion, but the battalion's strength was around 28 guns; two batteries seemed reasonable. Pelham was an artillery master (soon to be recognized as such at Fredericksburg) and has been given a full battery despite using only a section at Fox's Gap. Pleasonton's division of cavalry was present, but they were nowhere to be found in the infantry battles. Accordingly, they have been excluded from the OOB. I have dogmatically placed Devin in command of the 8 companies of cavalry attached to the Kanawha division. Restrictions on Union integration of divisions and on artillery support are meant to reflect the methodical but somewhat lethargic Union attack. I will try to answer cogent questions on rules interpretations if you email me at tfaul@erols.com. Have fun playing the scenario. BIBLIOGRAPHYA GLEAM OF BAYONETS (BOARDGAME), VOL. 7 OF GREAT BATTLES OF THE AMERICAN CIVIL WAR. TSR, INC. (SPI), 1983.
RECOMMENDED VENDORS: THE GAME PARLOR, MUSKET MINIATURES, STONE MOUNTAIN MINIATURES, Dave Babb, StonMtnMin@AOL.com GRANDIOSITY Bob French, www.erinet.com/bp/hist.html ZOUAVE, Ivor Janci mjdesign@eagle.ais.net PLAYTESTERS/ADVISORS/SOURCES OF INSPIRATION Jim Hasenauer for designing a great set of Grand Tactical rules & scenarios.
More South Mountain
Lee's Special Order No. 191 South Mountain Special Rules South Mountain: Scenario and OOB South Mountain: Large Map (slow: 257K) South Mountain: Jumbo Map (extremely slow: 613K) Back to The Zouave Number 49 Table of Contents Back to The Zouave List of Issues Back to Master Magazine List © Copyright 1999 The American Civil War Society This article appears in MagWeb (Magazine Web) on the Internet World Wide Web. |