by Russ Lockwood
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Before the drop...the 50-foot long table with the small elbow stretches a long way.
by Sam Scott It started on a drive home from FALL IN! 2001 in Gettysburg. Martin Baber and I (Sam Scott) were debriefing from our well-received Pont du Hoc game when he uttered those fateful words, "You know, I'd quite like to do a really big game."
A Bridge Too Far? He then brought up Market Garden - not just Arnhem. Market and Garden. All of it. We thought about that for a while. At first, it seemed as daunting as D-Day, but a certain enthusiasm was beginning to build-something tantalizingly indistinct was glimmering in the murk of our minds. A really ... big ... game ... like Market and Garden ... in 20mm scale. Voom! Brilliant light flooded our thoughts as the project revealed itself in all its glory. Ideas raced out of our mouths, tumbling and stumbling over one another as they fought for a voice. From that moment on, Marty and I were committed to a long slide into madness. The rest of the five-hour drive back to our homes in White Plains, N.Y., flew by. Every five to 10 minutes, we would begin to laugh about the sheer absurdity of the project we had just signed our souls away to. Not that we had any choice at that point about whether or not to go forward with it - that was a done deal.
What about figures? Oh, well, there's the British 1st Airborne Division arriving in three drops, including the Polish at the end. Then, there's the U.S. 82nd and 101st Airborne Divisions dropping in a couple lifts as well. And, of course, there's 30 Corps with the Guards Armored Division, plus all the attachments. Oh, yeah, and then there's the Germans. So, how many figures would we need? Well, lots. Say, a few thousand, along with several hundred vehicles. Oh, and then there's the fleet of aircraft. Well, nearly two years have past, and our time is running out. Fall In! 2003 will soon be here. Marty's been applying his considerable talents to the figures and terrain. We figured out that if we put all the vehicles he's gathered for 30 Corps and put them nose to tail, they'd stretch 45 feet. Wow!
One of the most talked about vignettes of the show: The Panther under repair. Attack Mayhem. Chaos. Things that go boom! The attack pushes on. Note the burning buildings and wrecks. These guys really added the nifty touches that make this a watershed event in the history of wargaming conventions. Comments As the wargame progressed, I'd poke my nose in at various times to see what had occurred. Indeed, the more you looked, the more you found little items and touches to make this a wonderful event. Three cheers for these fellows who decided to turn a dream into a reality. Below: The attack grinds on. ![]() More Fall In 2003 Back to List of Conventions Back to Travel Master List Back to MagWeb Master List of Magazines © Copyright 2003 by Coalition Web, Inc. This article appears in MagWeb.com (Magazine Web) on the Internet World Wide Web. |