by Rudy Scott Nelson
AIRCRAFT (ADVANCED and OPTIONAL) The use of aircraft is optional, since air superiority will give one side a definite advantage. Their high cost and weather will limit their use. There are no rules for air combat. 5.1 Aircraft Speeds Aircraft attack speeds are SLOW, FAST and DIVE which determines the length of the impact zone and the plane's vulnerability to ground (AA) fire. During the Aircraft Phase, the plane's speed is plotted and it must move the total movement distance. The Movement Codes are : SLOW= D; FAST= E; DIVE= B 5.2 ALTITUDE Aircraft operate at one of three altitudes which include HIGH (601ft+), LOW (201-600 ft) and Nape of the Earth,NOE (30200 ft). Planes can change ONE level per turn. Ex- NOE to LOW. High altitude is used mainly to move to the target. Unless diving, planes cannot attack or be attacked. Planes at LOW level can use SLOW or FAST speeds. Planes at NOE use only SLOW speed. 5.3 DIVES A diving plane starts and ends its turn at high altitude. A plane can dive only every Third turn. Only unit in the impact zone can fire at the diving plane with opportunity fire. 5.4 Strafing- Impact Zone The length of the impact zone is equal to its movement code. Its width is 2 inches for all scales. Every target in the zone can be attackedbut only one bomb/rocket attack can be made per turn. The plane's FIR is 10. 5.5 Bombing First designate a target, then determine drift. Mark the impact zone and roll damage against targets in the impact area. Rockets fire as Dual pattern, are not subject to drift, but does damage as Saturation. Bombs can be dropped as a single, dual (2) and Saturation (3+) patterns. Saturation doubles Chance to Hit.
5.6 Anti-Aircraft Ground units in the impact zone and any AA unit can fire at aircraft. A multi-barrel system will double the hit chance.
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