by Eric Yaple
Start with "Oswald," "Susan," "Robert," and "Gunther" in play. As gadgets come into your hand put them into play as fast as possible. (All the cards you start with make pulling for the gadgets a formality.) Just get those cheap strikes into play and stay defensive. If you can last a few rounds you should be able to get some of your heavy hitters on the field and start cleaning house. With time you should have enough Control Points to win the game through gadgets, so you don't need to worry about beating your opponent, if you're behind just keep him from beating you. Because you start with "Oswald" in play you can shut down the "It was a Mountain Lion" deck without too many problems. The Collegium
1 KS Austin Stoker 2 9S Erik Zarkov 1 7S Prof Susan Franklin 1 7S Eddie Bellows 1 5S Gunther Hapworth 1 2S Robert Holmes 4 7H Holy Wheel Gun 4 9H Flamethrower 4 QH Ray Gun 1 KH Heavy Rain 4 KH Rocket Pack 1 8D Pony Express 1 9D Scrapyard 1 9D Spirit of Kentucky 1 9D Top of the World 1 10D Blacksmith 1 JD Pike's Puddle Mine 1 JD San Simeon Mine 1 QD The Desert Rose I QD Drop in the Ocean Strike 1 KD Foale's Folly 1 KD Henry's Hole 2 KD Haunting 3 KD Ignore 'im 4 7C Bad Tequila 3 7C Run Outta Town 4 9C Shortcut 2 Jokers (for flavor) More Wanted: Dead or Alive Back to The Tombstone Epitath Issue 1 Table of Contents Back to The Tombstone Epitath List of Issues Back to MagWeb Master Magazine List © Copyright 1997 by Alderac Entertainment Group This article appears in MagWeb (Magazine Web) on the Internet World Wide Web. Other military history articles and gaming articles are available at http://www.magweb.com |