Warhammer Ancient Battles Scenario

Spartolos, 429 BC

Design: Steve Phenow & Tim Keennon



Figure Scale: 1/30

Athenians (Xenophon, son of Euripides)

Unit
Name
figsMvWSBSStToWolnAtLdSvCost
Hoplites344/3333313175/3452.0 Leader; Musician; Thrusting Spear; Heavy Armor; Large Shield; Phalanx
Hoplites344/3333313175/3452.0 Leader; Musician; Thrusting Spear; Heavy Armor; Large Shield; Phalanx
Oarsmen10523331315X/650.0 Javelin; Shield; Skirmish
Greek Heavy Cavalry86333313176/4146.0 Leader; Musician; Javelin; Heavy Armor Option

Troop Notes: Javelin Rang 8" @ Strength of thrower; No penalty for long range nor for moving and shooting

Leader Unit gains +1 A

Musician: If Combat Result is tied, unit rolls D6 and adds to Combat Result, with higher net result winning by 1

Phalanx: May split Phalanx into two taxis (17 figs each), While unit has at least 16 models and a +1 rank bonus, the following rules apply:

  • Cavalry may not charge the front of a phalanx;
  • Unit may charge and still fight in two ranks;
  • All enemy attacks to front of unit (HtH and missiles) suffer -1 to-hit;
  • Only allowed formation change is an About Face; Unit may wheel, but may not march or charge if they do so;
  • Unit may "drift" one inch to the right when marching or charging

Skirmish: No movement penalty over obstacles or difficult ground; Move at double-pace all the time; Enemy -I to-hit with missile fire; Friendly units in ranks ignore Panic due to skirmished units; May open ranks to allow scythed chariots to pass through on frontal charge if Ld test is made; Only hit by an elephant on a to-hit roll of 6+.

Thrusting Spear Infantry may fight in 2 ranks if no movement; Cavalry gain + I S on charge.

Total Army Cost: 1100.0 Pts. Army Notes: Army may not possess any unit standard or Army Standard Bearer. Instead, roll 1D6 per 1000 points of army size. This total represents to total number of points that can be added to combat results (maximum of +2 per roll) or used to re-roll a failed Leadership test. Each point may be used once for either of these purposes.

Chalcidian Alliance

Unit
Name
figsMvWSBSStToWolnAtLdSvCost
Hoplites344/3333313175/3452.0 Leader; Musician; Thrusting Spear; Heavy Armor; Large Shield; Phalanx
Peltasts185/333313176154.0 Leader; Musician; Thrusting Spear; Shield; Light Troops; Skirmish
Skirmishers17523331315X/685.0 Javelin; Shield; Skin-nish
Skirmishers17523331315X/685.0 Javelin; Shield; Skin-nish
Greek Heavy Cavalry106333313176/4180.0 Leader; Musician; Javelin; Heavy Armor
Peltasts from Kursis5533331317635.0 Javelin; Shield; Light Troops; Skirmish Option

Troop Notes:

Chalcidian Peltasts fought in the phalanx. They have a spear, no javelins.

Kursis Peltasts are attached to the cavalry.

Javelin Range 8" @ Strength of thrower; No penalty for long range nor for moving and shooting

Leader Unit gains +1 A

Light Troops: May Skirmish; Maximum rank bonus of +2 in rank formation.

Musician: If Combat Result is tied, unit rolls D6 and adds to Combat Result, with higher net result winning by 1.

Phalanx: May split Phalanx into two taxis (17 figs each), While unit has at least 16 models and a +1 rank bonus, the following rules apply:

  • Cavalry may not charge the front of a phalanx;
  • Unit may charge and still fight in two ranks;
  • All enemy attacks to front of unit (HtH and missiles) suffer -1 to-hit;
  • Only allowed formation change is an About Face; Unit may wheel, but may not march or charge if they do so;
  • Unit may "drift" one inch to the right when marching or charging

Skirmish: No movement penalty over obstacles or difficult ground; Move at double-pace all the time; Enemy -I to-hit with missile fire; Friendly units in ranks ignore Panic due to skirmished units; May open ranks to allow scythed chariots to pass through on frontal charge if Ld test is made; Only hit by an elephant on a to-hit roll of 6+.

Thrusting Spear Infantry may fight in 2 ranks if no movement; Cavalry gain +IS on charge.

Total Army Cost: 991.0 Pts.

Army Notes:

Army may not possess any unit standard or Army Standard Bearer. Instead, roll 1D6 per 1000 points of army size. This total represents to total number of points that can be added to combat results (maximum of +2 per roll) or used to re-roll a failed Leadership test. Each point may be used once for either of these purposes.

Deployment

Each army alternates deploying one unit at a time. They may not deploy any closer than 24" to each other and no closer than 12" from the table edge. Once all deployment is complete all skirmishers may be moved 4" further onto the table. The walls of Spartolos are at the table edge right side, behind the alliance deployment. The walls stretch 8" across the table edge. This is the only mandatary piece of terrain so placed. (SEE BELOW)

Terrain (Scenery)

Suggest role a D6, high scorer going first. Players alternate rolling 2d6 and consulting the WAB "Scenery Generator Table". They place scenery on their own half of the table (hills may straddle the center line). When a player passes, he is done. His opponent places one more piece of scenery, then he is done as well.

The scenery available on the "Scenery Generator Table" and score necessary are: Deep River or Lake (2), Shallow River or Stream (3), Difficult Ground (4), Steep Hill (5), Woods (6), Hill or Woods (7), Hill (8), Walls/Hedges or Fencing (9), Farmhouse or Watch Tower (10), Village or Small Settlement (11), Very Difficult Ground (12). Given the bell curve of 2136 results, the most common scenery will be Hills, Woods or Walls & Fences. Hedges may be used. Walls and fences may not. Small settlements may not be used as well. Reroll result.

Victory

Battle lasts 5 turns. Victory Conditions: At the end of the 5th turn add up points as follows:

    1. Each enemy unit or character either destroyed, fleeing or that has fled from the table - Opponent gets Victory Points equal to the points value of the unit or character
    2. Each full table quarter wholly occupied by your own side - 100 Victory Points.
    3. Enemy General (Phalanx commanders), slain, fleeing or having fled the table - 100 Victory Points in addition to any points earned in #1 above.


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