Minion Nation

Review


Title: Minion Nation
Company: GDW
Category: RPG Supplement
Reviewer: Jimmie W. Pursell Jr.

Just what the dark future needed, to get darker! Minion Nation, an expansion kit for Minion Hunter, adds new rules, encounters and options to its parent game.

One of the folio supplements of which GDW has become so fond, the expansion consists of a three panel screen and an eight-page booklet. The screen contains the new encounter tables, along with 16 cut-out equipment cards. The booklet contains more than a dozen optional rules, some to make the world grimmer, some to make it friendlier.

By far, the most interesting section is the expanded charts. Each encounter area, except for proto-dimensions, is doubled in size, giving twice the encounters. The proto-dimensional encounters are divided into ten proto-dimensions. When a character finds a portal, an average difficulty empathy roll allows him or her to choose which dimension he travels to, a failure on the roll sends the character to a random dimension. Each dimension has its own table, some of which are exceedingly nasty.

Another useful section is the glossary, a complete list of the terms and encounters in Minion Hunter along with the definition for each. Ever wonder what you were doing when you "drafted" an empathy?

For players who love Minion Hunter, you'll love Minion Nation as well. If you didn't like Minion Hunter, well...

For $4.50 Minion Nation is a bargain for Minion Hunter players.

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