Emergence:
An Introductory Adventure
For Earthdawn

Introduction

by Stephen Kenson
Art from FASA
(Julia Aulifio, Joel Biske, Jeff Laubenstein, and Larry McDougall)



    Emergence is an adventure for the Earthdawn fantasy roleplaying game. The player characters are adepts from a kaer that weathered the centuries of the "Scourge" and is nearing the time to open its gates and greet the outside world once again. The kaer is opening some fifty years late, unaware of current events in the outside world. This adventure is the player characters' first sight of the outside world, allowing the gamemaster to introduce them to Earthdawn and the realm of Barsaive gradually.

    The player characters face the growing dissent within the kaer and are chosen to be the first adepts to journey into the outside world in over fifty years. The last scouting party failed to return, making the kaer's ruling council wary about sending another. Internal pressures in the kaer have forced the decision. The adepts must make their way through the various traps intended to protect the kaer and into the outside world. There they explore the ruins of the town their ancestors lived in, and discover the fate of the party that went before them.

    Players. should also be provided with the information on Kaer Daralon below, since it is common knowledge among the kaer-dwellers.

    The adventure includes references to the main Earthdawn (ED) rulebook as well as a few other Earthdawn products. Gamemasters may also find the Earthdawn novel Lost Kaer, useful inspiration for its portrayal of kaer-life.


    Emergence An Introductory Adventure For Earthdawn


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