The Mole
The individual known as "The Mole" is possibly
unique in the history of the Hole; he's a prisoner who
hasn't been processed.
The Mole was a phenomenally successful
housebreaker before his capture. He targeted only the
wealthiest marks and specialized in fine jewelry. He had
a good reason for taking items of small size and high
value; he's a midget (or a halfling, or any other suitably
short campaign denizen), only two and a half feet tall.
Always resourceful, the Mole had almost
gotten free of his chains when the wind from the Hole
picked him up, The buffeting winds tore the chains
away from him, and he was unrestrained when he got
stuck to the bottom of the Hole. Frightened by the looks
of the guards, he snuck up over the side and hid in the
garden.
Since that time, he's led a perilous life -
sneaking into the garden for food, dodging into the dark
tunnels to hide from guards, and sleeping inside the
Tower itself! He's found a fairly quick and discrete
route to the top of the tower (he can climb faster than
he can run) where he's made a little "nest" under the eaves.
In his explorations of the Tower, he's found the
magic spring that supplies the entire prison, and some of
the more canny convicts know that if approached by the
Mole, they may be able to trade knowledge for water.
Currently the Mole is trying to find where the
items taken from new prisoners are stored -- he's heard
rumors about some magic talisman that one prisoner
swore would make escape easy. He's also seen the
Warden's daughter, and is considering making contact with her.
King Bonebreaker
He's a bad, bad man. Imprisoned for rape,
murder and cannibalism, he broke three nooses and a
rack before his captors learned the Hole was
approaching.
A true giant among men, completely hairless
and covered with scars, Bonebreaker is the ruler
(uncontested, so far) of the Avenue. Anyone who fails
to address him as royalty is forcefully reacquainted with
the "Bonebreaker" portion of his title.
King Bonebreaker has been known to bet all his
meals for a week to anyone who can best him in single
combat - but if he wins, he doesn't want the loser's
meals. Instead, he asks that the loser let Bonebreaker
bite off one of his fingers.
King Bonebreaker has an escape plan. He's
managed to obtain a sharpened piece of metal, which he
keeps hidden on his person at all times. (This is one
reason he's got an edge in single combat.) He's planning
a riot in the garden. His goal is to capture and subdue
several guards, breaking their arms and legs in the
process. Then, he'll carefully cut off their eyelids and
use their blazing glares to burn down the doors into the
Tower and kill the Warden.
He'd better hurry; in two more months, the
Warden will have turned him into a guard, and then he'll
never think of rebelling again.
Peregrine
She's a middle aged woman who was pretty
once and will be again if she can escape the Hole and
get back to regular food. She was a sorceress in her
home land. Never convicted of any crime, she was
betrayed by politics, poisoned and sent up to the Hole
through guile and treachery.
Without access to her library and sorcerous
equipment, her power is greatly decreased -- but not
entirely gone. Any who've threatened her have learned
that she can put a horrible black fire in her hands that
burns as hot as the Warden's gaze. More than one
prisoner has thick scars in the shape of hand prints from
peregrine.
She has also retained a sorcerous intuition - and
she knows what's really happening to the prisoners in
the Hole. She keeps careful track of how much
prisoners can remember about their pasts -- and spends
a great deal of effort trying to protect her own soul from
the Warden.
In return for her protection from the more
violent prisoners, a one armed thief has taught her how
to pick the locks on the cells and grates. She is planning
to try to jump off the side during the next storm, but
she'll be open to other escape plans if they're proposed.
The Master
On very rare, dreaded occasions, the Warden
will emerge from the Tower. This is not a good thing;
usually the Warden is roused only by serious trouble
such as a riot or the unavenged murder of a guard.
The Warden appears as a broad-shouldered,
seven-foot tall man dressed in black armor. The
Warden has no head but a pillar of flame. Like the
guards, the Warden can project a burning gaze; but the
Warden's gaze does twice as much damage.
Furthermore, the Warden can control gravity even on
the Top of the Hole. Inmates who defy him are often
simply flung up into the sky and then dropped to their
doom, or even impaled on the top of the tower.
Secrets can be kept from the Warden -- he
doesn't read minds or have spells to compel truth.
However, if he wants to find something out from the
inmates, he'll often starve them all for days until
someone cracks. He's not above torture or the murder
of random inmates until compliance is achieved. A battle
of wills between the Warden and a particularly tough
convict can be a very bloody one.
Inside the Tower, it's another story. Most of the
time, when concealed within, the Warden does not look
like a seven-foot tall, flame headed man; she's actually
a rather petite and plain woman, except for her hair,
which is a lovely natural blonde.
Of course, all things are relative; she looks plain
until you find out she's over seven hundred years old.
Since her face is unwrinkled and her body shows no
signs of age past maturity, she's really in pretty good shape.
The Warden (whose name is Moon Frost) used
to look much older, before she learned how to steal life
from those who drank from a certain magical spring.
For every year she stole, she could reduce her own age
by almost eight months.
Unfortunately, the practical aspects of life
stealing became problematical; she could only steal
about a year each day, and it didn't take long for her
victims to realize that something was wrong. After a
narrow escape, she decided to search for a more subtle
way to regain (and then keep) her youth.
Prisoners seemed to offer a good source of
years that would never be missed, so she established
herself as the royal jailer for the regime current at the
time (now long gone). That, too, worked for a while; but
then she made a disturbing discovery.
Apparently she was unable to consume part of
someone's life without getting a part of their personality
and experiences as well. Up to this point, she'd been
eating the next year of a given prisoner's life aging him
a year in the process. Obviously she couldn't take any
years from farther down the line; what if he died before
that? (She was not about to take any chances with
eating a death by mistake. No way.) However, the next-years of prisoners were almost uniformly grim,
unpleasant and desperate. Se found herself becoming
unhappy, paranoid, anxious, and emotionally exhausted.
Obviously eating years wasn't such a great deal
if she could only get bad ones. That's when she had her
inspiration; why take the years at the end when the ones
at the beginning were probably much more pleasant?
That's what she now does; when a prisoner
arrives, she eats the first year of their life. Most
prisoners don't notice; after all, who remembers
infancy? But the longer a prisoner stays, the more likely
he is to realize that he can no longer remember
important parts of his childhood. This is because they've
been eaten by the Warden.
This raises the question of what happens to a
human soul when its childhood is chewed away. The
answer is this; the soul becomes less joyful, less open
and less trusting. At the same time it becomes more
suspicious, more irritable and more callous towards
others. That's why the older prisoners, in addition to
looking more weary and haggard, are more malicious
and cruel. They've lost their childhoods.
Once they're completely burnt out, the Warden
makes them into guards. By that time, they rarely
remember or care about anything other than life in the
Hole. (Sometimes prisoners are pretty ancient-looking
by the time they're ready to be guards, but she can steal
a few months here and there to fix them up and it
doesn't matter if those years are taken from
the ends of prisoners' lives, leaving the tasty childhood
for her.)
A couple of old prisoners have managed to
avoid this fate, because at some point in their lives they
suffered terribly at a young age (making those years
distasteful to the sorceress) but were later redeemed
and cared for, providing some sort of redemption.
Hole in the Sky A Generic Fantasy Setting
Back to Shadis #39 Table of Contents
Back to Shadis List of Issues
Back to MagWeb Master List of Magazines
© Copyright 1997 by Alderac Entertainment Group
This article appears in MagWeb.com (Magazine Web) on the Internet World Wide Web. Other military history articles and gaming articles are available at http://www.magweb.com
|