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Richard Balterhouse "The Sage"
Richard Balterhouse is a Ninth Generation Toreador, and the founder and patron of the Black Curtain Theater
(among other artistic endeavors), as well as being the sire of the former (and now disappeared) director,
James Godwin. The Sage will make a brief appearance in the story, after a member of the group has already
disappeared. He is on the trail of Godwin, wondering why the neonate disappeared without notifying him. Doing
so, he will himself be abducted unless the players step in.
Should the group save the Sage during the course of the adventure, he could be a worthwhile contact. He is
also a neonate, but well respected within his clan, and he has befriended Toreador primogen in several cities
(including Annabelle Triabelle in Chicago). No stats are included in this adventure, but GMs wishing to keep
him on should feel free to give him whatever attributes he or she feels is appropriate.
Kelly Grove ("The Innocent')
Clan: Toreador Sire: James Godwin
Generation: 11th Nature:
Gallant Demeanor: Caregiver
Concept: Actress Embrace:
1988 (Born 1967) Apparent Age:
Early 20's
Physical: Strength 2, Dexterity 3, Stamina 4
Social: Charisma 5, Manipulation 2, Appearance 3
Mental: Perception 3, Intelligence 3, Wits 3
Talents: Acting 3, Athletics 3, Brawl 1,
Dodge 1, Empathy 3, Subterfuge 2
Skills: Drive 2, Etiquette 21 Melee 2,
Music 1, Stealth 1, Survival 1
Knowledges: Computer 1, Finance 1,
Medicine 2, Politics 1
Disciplines: Presence 1, Celerity 2
Backgrounds: Allies 1 (Juan Teguero:
"connected" fan), Fame 1, Herd 2, Mentor I
(Richard Balterhouse), Resources 1
Virtues: Conscience 5, Self Control 2,
Courage 3 Humanity: 9 Willpower: 5
Image: Kelly is a cute girl, 5' 5" tall, with a
curvaceous build. She has reddish brown hair, and
was pale-complexioned even before the Embrace.
Her face has a light dash of freckles, and her
expression is animated and usually cheerful.
Role-playing Hints: You are an
extroverted person, a woman who laughs and
smiles easily, but would never be considered ditzy.
You still enjoy "life" very much and are a curious
person. You love to party. Recently, you have
started to miss the sun and other aspects of daily
life, but remain excited about immortality (as long
as you don't think about the potential cost to your
soul).
Russ 'Cage' Stacey ("The Star")
Clan: Toreador Sire: Kelly Grove
Generation: 12th Mortal Concept:
Actor Nature: Bon Vivant
Demeanor: Gallant Embrace: 1993
(Born: 1968) Apparent Age: 20's
Physical: Strength 2, Dexterity 2, Stamina 2
Social: Charisma 4, Manipulation 3, Appearance 3
Mental: Perception 2, Intelligence 3, Wits 3
Talents: Acting 3, Alertness 2, Athletics
1, Dodge 1 Empathy 2, Intimidation 2, Leadership
1, Streetwise 2, Subterfuge 2
Skills: Animal Ken 2, Drive 1, Etiquette
2, Melee 1, Music 3, Stealth 1
Knowledge: Linguistics 1 (Spanish),
Occult 2, Literature 2
Disciplines: Presence 3
Backgrounds: Allies 2, Contacts 3,
Resources 3, Fame 2
Virtues: Conscience 2, Self Control 4,
Courage 3 Humanity: 6 Willpower: 6
Image: Cage is a brash young actor with
reasonably good looks. He fancies himself a ladies'
man, and has a cocky confidence which often
works in his favor. He stands 5' 11" tall, and has
dark brown hair and eyes. Cage is a thin man, and
his face betrays somewhat fragile features
Role-playing Hints: You get along with
people very well, in a confident easy-going
manner. You are much more approachable than
Thomas, your rival, and know it. You treat people
with courtesy and respect, but don't mind joking
around if they seem to have a sense of humor. In
particular, you have an eye for the ladies, and will
zero in on any attractive women as soon as
politely possible. More than your peers, you
enjoy your new vampiric existence, and don't miss
being alive at all.
Thomas Barber ("The Cynic")
Clan: Toreador Sire: James
Godwin Generation: 11th
Nature: Visionary Demeanor:
Curmudgeon Concept: Actor
Embrace: 1985 (Born: 1957)
Apparent Age: Late 20's
Physical: Strength 3, Dexterity 4,
Stamina 3
Social: Charisma 2, Manipulation 3,
Appearance 2
Mental: Perception 1, Intelligence 3,
Wits 4
Talents: Acting 4, Alertness 1,
Athletics 3, Brawl 3, Dodge 2, Intimidation 1,
Streetwise 2, Subterfuge 3
Skills: Melee 3, Stealth 1, Survival 1,
Written Expression 4
Knowledges: Computer 2, Finance 1,
Investigation 1, Linguistics 1 (Spanish), Politics 1,
Science 1, Literature 3
Disciplines: Auspex 1, Presence 1, Celerity I
Backgrounds: Allies 2 (Chuck
Ruddy/film actor, Jeri Barber/Ex-wife & lawyer),
Contacts I (Theater), Fame 2, Resources 3
Virtues: Conscience 3, Self Control 3,
Courage 5 Humanity; 7 Willpower: 6
Image: Thomas is a tall (6'2") African-
American actor, weighing 195 pounds. While not
particularly handsome, he has strong features and
good stage presence. He's in excellent physical
shape, and moves with poise and confidence. He
dresses casualty when not on-stage, in ripped
jeans, an old leather jacket and faded T-shirts. His
most common expression is a cynical smirk.
Role-playing Hints: You're extremely
cynical, and make fun of people when you first
meet them. You don't like fakers, or people who
flaunt their wealth. However, when caught in a
good mood, or when around people you accept,
you can be a very funny guy. joke around and try
to make other people laugh, preferably at the
expense of someone else. You know you're
probably the best thing going in the BCT, and are
thus very confident, but you do not brag about
your abilities as an actor or writer.
Claire Rosewood
Clan: Toreador antitribu Sire:
Pollard Generation: 11th Mortal
Concept: Morbid Painter Nature:
Visionary/Manipulator Demeanor:
Architect Embrace: 1968 (Born: 1940)
Apparent Age: 20's Physical:
Strength 2, Dexterity 4, Stamina 3
Social: Charisma 4, Manipulation 4,
Appearance 4
Mental: Perception 3, Intelligence 4,
Wits 3
Talents: Acting 2, Alertness 1, Brawl 1,
Dodge 3, Empathy 4, Leadership 2, Subterfuge 4
Skills: Drive 2, Firearms 1, Melee 2,
Painting 4
Knowledges: Computer 1, Finance 1,
Linguistics 3, Occult 2, Theater 3, Writing 3
Disciplines: Auspex 2, Celerity 2,
Fortitude 1, Presence 3
Backgrounds: Allies 2, Contacts 4,
Fame 2 (her art, under the name Virginia Rose),
Pack Status 3, Resources 3, Sabbat Status 1,
Double I entity 2
Virtues: Callousness 3, Instincts 3,
Courage 3 Path of Cathari: 5 Willpower: 7
Note: Due to her high Manipulation and
Subterfuge, Claire is often able to believe her own
lies, and is thus difficult to catch even using Aura
Sight (Auspex 2).
Image: Claire is a strikingly beautiful
woman, being 5' 8" tall and possessing an excellent
figure. She has long light brown hair which reaches
halfway down her back, and pate green eyes. She
dresses in business-like but revealing attire, such
as high heels, short skirts and low-cut blouses.
Role-playing Hints: You are an extremely
complicated woman, capable of adopting any
number Of guises to further your cause. For now,
you play the role of a devoted director, who has
thrown herself with full enthusiasm into the Black
Curtain Theater, trying to surpass the excellent
work done by your predecessor. You are
brimming with energy, and are very supportive of
the cast members (except for Sarah Hilton, who
doesn't deserve the honor of participating). You
are also cultured in other arts, and can speak
intelligently on many subjects.
Lucas Hall
Clan: Lasombra
Sire: Thomas Espinoza
Generation: 9th
Mortal Concept:
Bodyguard Nature:
Director Demeanor:
Loner Embrace: 1984
(Born: 1953)
Apparent Age: Early 30's Physical:
Strength 4, Dexterity 3, Stamina 4
Social: Charisma. 3, Manipulation 3, Appearance 3
Mental: Perception 3, Intelligence 3, Wits 4
Talents: Alertness 4, Brawl 3, Dodge 3,
Intimidation 2, Leadership 2, Subterfuge 2
Skills: Drive 3, Ftrearms 4, Melee 3,
Stealth 3, Survival 2
Knowledges: Finance 2, Linguistics 2,
Medicine 4, Occult 3, Science 3
Disciplines: Celerity 1, Domination 1,
Obfuscate 1, Obtenebration 2, Potence 3
Backgrounds: Contacts 2, Pack Status 4,
Resources 3, Sabbat Status 2
Virtues: Callousness 3, Instincts 4,
Courage 4 Path of Power and the Inner
Voice: 6
Willpower: 7
Notes: Although he enjoys his Potence,
Lucas isn't stupid; if he has a chance to shoot a foe
a few times before engaging in melee, he will gladly
do so, preferably at a distance and from cover.
Image: Lucas is a big man, although this
isn't immediately apparent since he dresses
conservatively, often in suits or an expensive
jacket. He is 6' 2" tall but also wide and thickly
built. He has short black hair and is clean shaven.
He keeps a beeper in his belt, a cellular phone in
his pocket, and a revolver in a shoulder holster.
Role-playing Hints: You will keep the
background unless forced to reveal yourself in
order to protect Claire and Valasky. At that point,
you will not be interested in conversation. You
hate all members of the Camarilla, and do not feel
such filth is worth recruiting into the sect. All the
same, you will keep your priorities and fight
foremost to allow Claire to escape.
Valasky
Clan: Tzimisce Sire: Lajos
Generation: 10th Mortal
Concept: Surgeon Nature: Deviant
Demeanor: Bravo/conformist
Embrace: 1951 (Born: 1912)
Apparent Age: Varies Physical:
Strength 4, Dexterity 3, Stamina 3
Social: Charisma 2, Manipulation 3,
Appearance 2
Mental: Perception 5, Intelligence 4, Wits
4
Talents: Acting 3, Alertness 2, Brawl 2,
Empathy 2, Intimidation 3, Subterfuge 4
Skills: Drive 2, Firearms 3, Fleshcrafting
4, Melee 4, Stealth 2, Survival 2
Knowledges: Finance 2, Linguistics 2,
Medicine 4, Occult 3, Science 3
Disciplines: Animalism 3, Auspex 3,
Fortitude 2, Potence 1, Vicissitude 3
Backgrounds: Contacts 2, Pack Status 4,
Resources 3, Sabbat Status 2
Virtues: Callousness 4, Instincts 3,
Courage 4 Path of Caine: 7 Willpower: 8
Image: Valasky's extensive use of
Vicissitude has left him with no specific
appearance. Most commonly he adopts strong
square features, and a large physical frame (6' 2"
tall, 215 pounds). He likes to let others
underestimate his intelligence by adopting the look
of a bruiser. Consequently, he usually wears dark
heavy clothes, including an overcoat. Valasky
never travels without a 9mm tucked away
somewhere, and he keeps a policeman's billy club
in his overcoat. Naturally, if he were pretending to
be someone else, his appear, ance would change
drastically.
Role-playing Hints: Valasky usually
plays the role of the strong silent type, backing up
Claire, Lucas, or even Marc Sivak with brooding
intimidation. When speaking, his voice is slow and
somber, and betrays both intelligence and
education. Everyone who knows him (including all
involved Sabbat) are somewhat fearfill of this
enigmatic vampire.
Marc Sivak
Clan: Pander (Caitiff)
Sire: Unknown
Generation: 11 th
Nature: Fanatic
Demeanor: Bravo
Embrace: 1964 (Born:
1940) Apparent Age:
Early 20's
Physical: Strength 4, Dexterity 4, Stamina
4
Social: Charisma 31 Manipulation 2,
Appearance 2
Mental: Perception 2, Intelligence 2,
Wits 4
Talents: Alertness 3, Brawl 4, Dodge 2,
Intimidation 4, Leadership 3
Skills: Drive 3, Firearms 2, Melee 4,
Repair 2, Security 2, Stealth 1, Survival 3
Knowledges: Law 2, Linguistics 1,
Occult 2
Disciplines: Auspex 1, Celerity 2,
Fortitude 2, Potence 2, Presence 2
Backgrounds: Contacts 1, Pack Status
5, Resources 2, Sabbat Status I
Virtues: Callousness 4, Instincts 4,
Courage 4 Path of Cathari: 7 Willpower: 7
Image: Marc looks much like the other
members of his pack (see below) in dress and
equipment. He is actually a bit short (5'8" tall) but
very stocky and muscular, and his body is riddled
with tattoos. He is completely bald, but keeps a
well groomed goatee. Dangling from his left ear is
a cross upon which a struggling serpent has been
crucified. Marc is fond of blatantly displaying his
vampiric nature to Camarilla Kindred, finding it
discomfits them, and often greets such with fangs
out, eyes glowing, and claws extended.
Role-playing Hints: As mean and nasty
as you wanna be. You are Sabbat through and
through, and for you that means being an openly
vampiric lord of the earth. You are pleased to be
given the chance to turn Camarilla maggots into
proper soldiers, and hope they die gloriously in
upcoming Sabbat sieges as cannon fodder.
Pander Template
Most of Marc's pack is composed of
fellow Panders, the unified Caitiff of the Sabbat
(at the GM's discretion they could also include
Brujah and Ventrue antitribu who admire the
Pander cause). They have focused upon physical
and combat skills and disciplines, but there is
variety in their makeup (GM's can get as creative
as they want). Most are aggressive, violent, and
fearless. At the same time, Marc is an intelligent
and capable leader, and he has forced his group to
learn how to cooperate in combat situations. Also,
since the pack is operating in enemy territory,
they rarely strike to annihilate a foe, even when
not recruiting. They are willing to retreat, hide,
and regroup if confronted with serious opposition.
Clan: Pander
Sire: Varies
Generation: 12th-14th
Nature: Bravo, Rebel, Deviant, Bon
Vivant, etc. Demeanor: Bravo
All Physical Stats: 3
Social: 2 Mental: 2 (but Wits 3)
Talents: Alertness 2, Brawl 3,
Intimidation 2, Streetwise 2
Skills: Drive 2, Firearms 2, Melee 3,
Security 1, Stealth 1, Survival I
Knowledges: Law 1, Occult 1,
Linguistics 1
Disciplines: 6 points among Celerity,
Fortitude & Potence, with some Animalism or
Protean.
Image: Like most Sabbat packs (Panders
in particular) these guys dress similarly, and look
very much like a punk street gang: spiked leather
jackets, ripped jeans, combat boots, earrings,
other jewelry, pins and shirts from various hard-
core Goth and industrial bands. These boys mean
business, and carry a wide assortment of knives,
chains, bats, pistols, shotguns, wooden spikes,
and a big canister of gasoline for good measure.
They drive around in a large Cadillac (nice big
trunk for abductions), and several motorcycles.
Note to the GM: It may seem that
between Claire's people and Sivak's pack, there
are an impossibly large number of Sabbat involved
in this story, and that the characters don't have a
chance against them. That's the point! The
characters are not expected to fight both Sabbat
packs in outright combat and destroy them. PCs
taking this tactic are in for a short unlife, at least if
the GM plays them well. The story should
be run such that the players need to use strategy
and caution to succeed, and they must keep in
mind their true objectives: saving their friend, and
helping the innocent members of the BCT. Once
discovered, Claire and her people will flee at first
opportunity to Toronto, and the combat pack
will escort them to stall opposition. They will
attack en masse only if the players are foolish
enough to try to destroy them all.
Black Curtain Theater Vampire Adventure
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