Lost Worlds Combat

Rules of Play

By Matt Wilson



Created by Alfred Leonardi
Character creation by Matt Wilson
Playtesters: Wayne Badges, William Fortin, Mary Leonardi, Alan Pienkowski
Developed by Dennis Greci
Artwork by Kevin Daily
Patented by Alfred Leonardi 1996

Portions of this SHADIS represent a pair of fantasy characters in Lost Worlds series of graphic combat book games and is playable with all other books that carry the Lost Worlds logo. Each book is unique and has its own special qualities. Collect them all and discover their magic.

This month, through a special arrangement, there are two complete Lost Worlds booklets in the pages of SHADIS. Left-hand pages have the character sheet and panels for Mattha, the Huntress of Denglade, while right-hand pages contain the sheet and panels for Veltigg, the Forest Shade. These characters are playable with all other books that carry the Lost Worlds logo, but more importantly, you and a friend can play against each other with only a copy of SHADIS apiece!

Components

Booklet: Each character has thirty two frames, each containing two panels. Mattha's frames are on the left-hand edge of the magazine, and Veltigg's are on the right-hand edge. On each frame are two unrelated panels; a larger odd-numbered picture panel, and a smaller even-numbered matrix panel. The panels are numbered consecutively from 1 to 64. The panel numbers are unrelated to the page numbers of the magazine.

Character Sheet: A player picks his combat maneuvers from this card, which is on pages 7 & 8. Remove pages 7 & 8 for play.

Fantasy Cards: There exist supplementary cards which come with other Lost Worlds books, but neither Mattha nor Veltigg comes with diem. They are mentioned here in case you play against a friend with a card-endowed booklet.

How To Play

Each player must have a book and a Character Sheet to play. Since there are two Lost Worlds books and Character Sheets in this issue of SHADIS, you can play a game with nothing more than two copies of the magazine. Choose a character to play. Do the following steps simultaneously with your opponent.

    0) Remove the character sheet. (pp. 7-8.)
    1) Swap books with your opponent.
    2) Keep your Character Sheet.

Example: You are playing Mattha, and your opponent is playing Veltigg. You tear out page 8, which has your maneuvers, and look at the right-hand pages of the magazine, with frames showing your opponent in front of you.

    3) Open his book to picture frame #57.

You see your opponent at X-Range preparing an attack, and below him are instructions for his next move.

    4) Read the instructions to your opponent.

On the first turn you will direct each other to "Do only X-Range next turn."

    5) Choose a maneuver from your Character Sheet.

On the first turn you were directed to do XRange, so only pick from that box!

    6) Remember the frame number next to your move.
    7) Turn to that frame.
    8) Tell your opponent the frame number you have just turned to.

It is always an even number and designates a matrix at the bottom of the frame.

    9) In this matrix, find the number your opponent gave you in step 5. Turn to the number listed beside it.

This is always a picture showing your opponent's maneuver, or you scoring on him.

    10) You score a hit if "SCORE" appears in the picture.

    11) Add the number beneath "SCORE" to the damage modifier (MOD) found on the Character Sheet by your maneuver.

    12) If the result is greater than zero, tell your opponent to subtract that many points of damage from his character's Body Points.

A character's Body Points are located at the left of the Character Sheet.

    13) If your opponent's Body Points total is now zero or less, he is unconscious and you have won the game. If his Body Points total is -5 or less, he has died. Otherwise, go to step 14.

    14) Read the instructions below the picture to your opponent. (i.e. Tell opponent: "Do .."

    15) Return to step 5 and choose your next maneuver.

Keep in mind your opponent's instructions.

IMPORTANT!!

Do X-Range only when instructed.

Height

Before starting each battle, compare your opponent's height to your own character's height. The taller character adds +1 to his Orange and Red modifiers. Mattha and Veltigg both have a height of 4, so neither gets a bonus if they are opposing each other.

Multi-Player Rules

One player may fight several others (that is, 1 on 2, or 1 on 3, etc.). Remember that all players must have their opponent's book, so when fighting 3 opponents you need to hand out 3 books of your character, while holding their 3 books and adopt the following rules.

    1) When given multiple restrictions do the most restrictive.

    2) Do the same move in each book.

    3) When opponents are at both Ranges, select a Close Range move and use the "X" column for the opponents at X-Range.

Attacks

Some characters are tough guys and can take on multiple opponents. 'Attacks' refers to how many opponents you can score on in one turn. If you score on more opponents in one turn than your number of attacks, then select which opponents you choose to hit.

Lost Worlds


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