Nexus Park:
Mutual of Oh My God's
Kingdom

A Wilderness Setting for Nexus:
Infinite City

Exiting the Park

By Rob Heinsoo

There are no L-gates within the Park. Exit from the Park is by the Zoo Gate or walking over the one-way border into Nexus. To get out across the border, Nexans simply walk away from the Green and cross the Flats until they exit into a standard Nexus reality. This isn't always simple. Predators and natural phenomena indigenous to the reality chunks become increasingly dangerous with the rising Tide. Since the Tide sometimes rises from the periphery of the Park towards the center, walking out is not always a straight-line journey.

To navigate back into Nexus from the Park, PCs need to pick a target reality and walk away from the center of the Park. Some realities are harder to find from the Park than others; for instance, Nexans whose final destination is Babel often aim to exit the Park into Chimera City and then pick their way across town to Babel.

GMs may choose to roleplay trips out of the Park reality chunk by reality chunk, or use the Nexus Navigation mechanics to simulate the journey. Nexus navigation skill helps people find their way out of the Park back into Nexus. Unless the Tides are directly in the way forcing them to change course, PCs make a standard Nexus navigation roll against a Difficulty corresponding to the Park Attunement Rating of the reality they wish to exit into. Finding the Zoo Gate is usually Difficulty 5 from the Ring and Difficulty 10 from the Core. Standard Nexus navigation time requirements apply, so if the Tide is rising quickly the GM will want to keep track of the PCs' progress.

Story Ideas

Sun Rockers from Verite report that they've seen Sun Gates inside the Park. Two Seche Rouge friends lay down on the Rock and disappeared forever. Later the PCs chase an enemy into the Park through a Wind Gate only to see their foe strip naked, climb onto what looks like a Sun Rock, and disappear...

A Nexan middle-man hires the PCs to get a message to his sister to tell her that their mother has died and she is welcome to come back to Babel for the distribution of the estate. The middle-man can't deliver the message himself because his sister runs with the Shaman Scouts, spending most of her time in the Park. Can the PCs track down the missing sister? Will she welcome their message? Or is the supposedly grieving merchant sending the PCs on a wild goose chase to go through the motions of trying to contact his sister?

The Mechanists need data on the Park for a Virtual Reality experiment, and for some reason they don't want to send their own machine-people into the Park with the reality recording instruments. Will the PCs play eye-wire for the Mechanists? What are the Mechanists really up to? And why are they afraid to enter the Park themselves?

More Nexus Park: Mutual of Oh My God's Wild Kingdom A Wilderness Setting for Nexus


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