By Victor Raymond
Illustrated by Lew Hartman
By 1976, then, there were several
roleplaying games out on the market, with
several more in the works. Clubzines and
fanzines had grown up around the hobby, and
it was clear that role-playing was here to stay.
The dispute between TSR and Avalon-Hill &
SPI about convention primacy continued,
which may have had something to do with the
introduction of so-called tournament play of
D&D at GenCon VIII and IX. The original
tournament designs emphasized individual
role-playing, but that slowly changed to a
more teambased approach.
Even so, the hallmark of the period was that the entire hobby was really uncharted territory. Past miniatures and strategy games could only go so far to point out ways to take role-playing; it was up to the players, referees and designers to decide what was the best way to do things. In June 1976, TSR began publication of an entirely different magazine, The Dragon. Over time, The Strategic Review had gone from a six page newsletter to a saddle-stiched magazine on glossy stock, but the structure of the 'zine had not followed suit. It was decided then that a new magazine was needed to be a voice in the burgeoning FRP market. Thus The Dragon was born. The first issue was 30 pages in length, with a full-color cover, and included such items as a new set of fantasy miniatures rules, new monsters, and a brief article by Fritz Leiber, who would later be the special guest at GenCon IX With the publication of the first issue of The Dragon, it was clear that fantasy roleplaying had gone from being a modest oddity of the miniatures market, to something quite new and different. There was no doubt that role-playing would continue to grow as a hobby, and in so doing lead to a shift in the economic balance of power in the industry. That issue, along with several others, will be addressed in Part 2: A Shock to the System - Role Playing from 1976 to 1983. Victor Raymond is a long-time gamer, who grew up in Minneapolis-St. Paul. 31 years old, he works as a community organizer around progressive Issues, and has also been active in the science fiction fan community. He is fond of playing GURPS, Castle Falkenstein, and Tekumel. A Brief History of Role Playing Games Part 1: RPGs to 1976
Of Brownsteins and Midgard, Diplomacy and the War of Empires Dungeons and Dragons? What's That? Entering the Second Year Back to Shadis #17 Table of Contents Back to Shadis List of Issues Back to MagWeb Master List of Magazines © Copyright 1995 by Alderac Entertainment Group This article appears in MagWeb (Magazine Web) on the Internet World Wide Web. |