Introduction
by Brian Phillips and Kenneth Sanderson
Illustrated by Lorelle Ahlstrom
Editor's Note Last issue we ran Brian Phillip's Tuning Up Your Armies which allowed the GM to use a simple deck of playing cards to create unique NPC armies. That article was so well received, we decided to offer Brian's follow up article (co-authored by Kenneth Sanderson), using the same principle. Enjoy! -- JRB Is this a familiar line in your fantasy
campaigns? "Ok! Now that you've
tracked Orgoron the Evil to his lair, It's
time to enter and slay the beast."
If it is, and you want more than
that, then this is the Quick and Dirty
table for you. Most adventures concern
themselves with what happens within the
evil lair, not what it takes to get there, and
not how an evil, diabolical, and overall
smart NPC would halt the advance of the
vengeful players.
Four possibilities are explored
below;
2. Different places and
environments that the antagonist may
locate his (or her) stronghold.
3. Tactics that the antagonist may
use to persuade the players that their
interests would be better served
elsewhere.
4. Several nasty magic items not
listed anywhere else for the antagonist's
personal use (the secret dies with him of
course). Of course, the generation process is
simplicity in itself. Merely draw a card
from a standard 52 card playing deck,
then reference the table below. For an
increased challenge to veteran players,
draw more than one card. Several cards
will definitely provide a significant and
entertaining challenge to the players.
Illuminating the Enemy Quick Rules for Beefing Up Your NPCs
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