Mixed Deployment
By Alex Aimette
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This formation has several advantages. Every unit has a net ‘+1’ to its base morale. The knights and bows have a spear unit to the rear if they are broken through or retreat. Furthermore, you can use inexpensive units in the second line (Feudal English Fyrd are as little as three points per stand, or 12 points each for these two units). Though they are mostly present for morale purposes, cheap spear units can defeat disordered knights if they move into contact with them, pre-empting their charge. If a flank threat develops, the right or left flank knight and spear units can face 90 degrees to the outside flank to face the new threat. This deployment has many possibilities for this command, including the flexibility to face new threats and breakthroughs to its front line of troops. Be certain to keep the second line within support range after the knights charge ahead. If you are using the Uncontrolled Mounted Charge optional rule, you won’t need charge chips for you knights, so you can order the spear units to advance. Eventually, you may need a free general with the reserves to order your units up to keep the formation compact. However, be certain to leave spaces one stand wide at opportune places for forward units to rout or retreat through. This will keep you spear units viable against units breaking through. Moving the Mixed Deployment BattleNotice that with the general in the center front, we also maximize his capabilities. We are using one general to move seven units. Once within tactical range, the optional Signals rule is needed to continue moving forward. However, if you aren’t using it, you should still have three chips to charge all the knights, or two chips to order the archers to Advance or Defend with the archers. When the archers disorder someone with their shooting, next turn you can charge before the unit reforms. This battle can also have a unit or two clearing the flanks or skirmishing ahead, but the Signals rule will not permit skirmishers to move in front of the general as written. Once you are within tactical range of the enemy, you would have to alternate with the skirmishers moving on one turn and the rest of the battle moving together on the other turn once you close with the enemy unless you have extra orders from other generals to do this. Of course, while you are outside of tactical range of the enemy, the entire battle moves freely with Strategic Movement. If your general enters melee, he will not be able to issue orders. I would recommend two battles such as this up front, with a reserve battle to their rear with the general that has the highest number of orders available commanding it. He can then intervene with his orders or the reserve units as necessary. I can also see using this formation for English armies that would have three longbow units and only two trained knight units up front. One can have a general in the unit, and they can both charge frenzied when the time is right. The rear support will still be some form of spear unit, probably English or German spears in the early lists and Welsh in the later lists.
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