New Armies for
Medieval Warfare

Later Crusader Kingdoms
Early 12th to Late 13th Centuries

by Terry Gore

This list includes the armies of the Later Crusader kingdoms of Edessa (until its fall in 1144), the principality of Antioch, and the Latin kingdoms of Jerusalem and Tripoli. It has a different mix of troops than the other Crusader lists and makes an interesting variant, with the Byzantine 'allies', Maronites and Armenians,

The Crusader kingdoms would quite possibly have been longer lasting except for the debacle at the Horns of Hattin in 1187 when the combined armies of the kingdoms were destroyed by Saladin. After this, there were simply too few troops left to defend the cities against the Moslem resurgence. As Saladin took city and castle, the power of the Latin leaders waned into near oblivion. Only the Third Crusade kept the Latin presence alive with such stunning personalities as Richard the Lion-Hearted adding to the legends of the times. Such less than notable personages as Guy of Jerusalem and Reynald of Chatillon and Raymond III of Tripoli just did not have the generalship and leadership qualities necessary to survive.

Tactics were standard Crusader fare, with the hard-charging knights still the mainstay on the battlefield, but with plenty of foot in active close support. Use the Crusader Mixed Order to rest the knights between combats. Keep numbers of foot archers near the knights as well to deal with the many enemy horse archers who will otherwise simply fire with impunity into the cavalry. This is a good army for any level of player.

Stands
Permitted
Troop
Type
ArmourMorale TrainingWeaponFigures/
Stand
Point
Value
Basic
Army
1Commander-in-ChiefFully Mailed CavalryVeteransIrregularLance & Shield3541
0-2Crusader GeneralsFully Mailed CavalryVeteransIrregularLance & Shield3391
0-1*Military Order GeneralFully Mailed CavalryElite
Or
Fanatic
Trained or
Irregular
Lance & Shield342
or
41
0
6-18Crusader KnightsFully Mailed CavalryVeteransIrregularLance & Shield3148
2-6*Military Order KnightsFully Mailed CavalryElite
Or
Fanatic
Trained or
Irregular
Lance & Shield315
or
14
0
0-6Upgrade Crusader Knights to Fanatics+20
4-16 TurcopolesSkirmish CavalryWarriorsIrregularLance, Bow & Shield258
0-8*Military Order TurcopolesSkirmish CavalryVeteransTrainedLance, Bow & Shield270
8-32Crusader Foot Lightly Armoured InfantryWarriorsIrregularLong Spear & Shield Or Crossbow4
4
5
4
8
8
AnyUpgrade Lightly Armoured Infantry to Heavy Infantry+10
1*Byzantine Ally GeneralHeavy CavalryWarriorTrainedLance, Bow & Shield3390
2-6*Byzantine CavalryHeavy CavalryWarriorTrained1/2 Lance & Shield
1/2 Bow
314
13
0
0
0-6*Byzantine InfantryLightly Armoured InfantryPoorTrainedLong Spear or Bow & Shield450
0-6*Byzantine PsiloiSkirmish infantryWarriorsTrainedCB, Sl, B, J & Shield230
8-16*Armenian FootUuarmoredWarriorsIrregularJavelins & Shield338
6-12*Armenians SkirmishersSkirmish InfantryWarriorsIrregularsBows216
0-18MaronitesUnarmoured InfantryWarriorsIrregularsBows & Shields336
0-6Italian SailorsHeavy InfantryWarriorsIrregularCrossbows450
0-12ArchersSkirmish InfantryWarriorsIrregularBows210
0-12Garrison FootUnarmoured InfantryPoorIrregularSpear & Shield430
0-1/2Upgrade Garrison troops to Lightly Armoured Infantry Warriors+20
0-1True Cross Holy Relic300
AnyUpgrade any kinghts or generals to Armoured Cavalry +20

Notes:
Up to 6 knights may use wedge.
The Holy Relic is ignored by Byzantines.
Byzantines are not allowed in an Edessa army.
Foot sergeants of one type may not be more than double that of the other.

More Armies For Medieval Warfare


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© Copyright 2000 by Terry Gore
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