Captain Pete Panzeri
printed by permission of
CPT Pete & Maj. Bill
Questions for ALL HMGS members and BoD's to Ask themselves: How important is 'growth' to HMGS? What exactly is the Growth Plan for HMGS? What are the HMGS "GOALS" for growth of the hobby, and what objectives will indicate successful growth? What is the HMGS priority for expenditures on growth? Current HMGS 'expenditures' include things like: An academic Scholarship Award .. (a noble, tax-exempting endeavor). Is more capital needed to stimulate growth? Is there too much already? Maybe HMGS-Capacity needs to Grow 'up' (efficiency) before it needs to grow out (fatter in cash). Are organizational and membership-value improvements are more needed than amassed capital? Perhaps there are some other ways to expend resources, that will actually benefit a GREATER population of the membership. Who will "Grow the Hobby?" Should HMGS take the lead? Can HMGS HELP ... "grow-the-hobby' more than the (immeasurable) good it does now. HOW? Not by just throwing money at gamers (figuratively) but by wisely "investing" resources in priorities that "grow the hobby." This is not ONLY in getting numbers, but first "investing" in organizational efficiency and "membership value." There are many things HMGS spend capital on, HOWEVER, Some of the more professional expenditures that would really promote the QUALITY and QUANTITY of Historical Gaming elements haven't yet to materialize. Some suggestions would be: MEMBERSHIP VALUE
Now if an HMGS BoD went out and did all of these at once they would have nothing left to invest. The trick would be to HAVE A GROWTH PLAN. SOME GOALS, SOME PROGRAMS, and SOMEONE in charge of that program. GROWTH is important, HMGS is either growing or dying, it cannot stand still. Also, To survive HMGS must grow. #1 thru quality.... then and only then #2 thru Quantity. This is a veritable principle: "Rise and Expansion" requiring first a "Rise" in group and organizational quality which will induce a natural "Expansion." You can have rise without expansion, but expansion without rise will be a mess. (and not true rise since it will factionalize in discontent.) HOW GROW THE HOBBY? Considering it's excellent *resources* the HMGS has the worst PR and recruitment I have seen in 25 years of club organization. (OK, I can think of one I was in, but that's a secret I can't tell you.) Anyway, historical end of the hobby is growing in spite of itself. Ever wonder "Why are alt.games so comparatively successful?" They are well MARKETED ... period. Undeniably: If Historical Wargaming got 10% of alt.game professional marketing (from the ground-up like GW does) even Walmart and Sears would be carrying Historical Wargames (just like they used to carry Avalon Hill Games in the 1960's; and carry military models now.) ALSO Game shops would thrive better too! This is not an exaggeration. It happened in 1966, and in the information age it is prime time to happen again. It just needs a big concentrated push. But HOW? well, here are some "amateur methods" that have worked in various groups across the USA, each is an isolated success story, but without a real PLAN, they are still 'isolated.' Most of these will take some "INVESTMENT," but ... tell me [please] What *ELSE* is there to spend money on? if not the future of the hobby? Some Methods of MEMBER RECRUITMENT:
So HOW grow the hobby? #1 thru quality .... then and only then #2 thru Quantity. This is a veritable principle: "Rise and Expansion" requiring first a "Rise" in group and organizational quality which will induce a natural "Expansion." (which would also provide more sources for individual quality in more key positions.) You *can* have rise without expansion, but ... expansion without rise would be a mess. (and not "true rise" since it will factionalize from discontent.) So there are a few Ideas for getting a plan together. But why do all that? Don't we just want some figures and some local friends to play against? WHY "GROW THE HOBBY?" My philosoph friend Tom has said: "HMGS has outgrown itself." (or was that grown despite itself?) There *are* those who vehemently advocate keeping a smaller HMGS and thus a small hobby. Numerous/smaller Conventions is another issue.) A small hobby? Would this eventually put us back to the OLD days of: (a) modifying plastic Airfix Britons to resemble Zulu's, (b) playing every game with either a disinterested family member, or the ONLY other wargamer in town (who spoils it for you). and (c) Never reading Historical Accounts with O.B and Scenario data. I would identify some reasons [beneficial to us all] for 'growing-the-hobby' to include:
Some will not want 'all' of these. Some call for: "Some figures and some local friends to play." (Why join a group in the first place then?) Some won't want them at the expense of having to deal with "too much POLITICS." [THAT's why Admin-Updates MUST always be kept separate from Game-related Newsletters] Then, the hobby will seem small and friendly because, only the politicians will bother with the politics. The rest can enjoy the benefits listed above. This is not my "plan" or "manifesto" ... it is just a bit of philosophy intended to stimulate some thought and growth activity. Friendly comments welcome! Back to Rebel Yell No. 4 Table of Contents Back to Rebel Yell List of Issues Back to Master Magazine List © Copyright 1997 by HMGS South This article appears in MagWeb (Magazine Web) on the Internet World Wide Web. Other military history articles and gaming articles are available at http://www.magweb.com |