by Pat Condray
Session 1 (Fri 9:00am-1:00pm) [HM03] Running the Guns: A Union flotilla of ironclads and tinclads is trying to a Confederate town but it must pass a Confederate battery and flotilla of gunboats to do so.GM: Webb Pierce Era: American Civil War Scale: 15mm. Rules: Tin, Iron and Steam Players: 6. Experience: Beginners Welcome [HM09] The Trading Post: The Equator station on the Lulungu River has come under attack by the Lufembe raiders. Will you be able to protect the local tribe or watch them marched off to a life of slavery. GM: Dwight Jones (Jax Garrison). Era: Colonial. Scale: 25mm. Rules: The Sword in Africa Players: 6. Experience: Beginners Welcome. [HM13] Take the Crossroads: A company of the 101st Airborne Division supported by an Armored Infantry detachment must clear Wehrmacht forces from a small village at a key crossroad in Normandy and secure before reinforcements arrive. Is that a Tiger rumbling down the road? World War 2 Skirmish . Era: WW 2. Scale: 25 mm. Rules: Warhammer WW 2 (Modified) Players: 6. [HM45] Tromping for Treasure:The pirates have lost their captain, and they are searching for his buried treasure on the African Coast. Join the hunt as they battle the elements, hostile slavers, wild beasts, bloodthirsty tribesmen, and maybe even themselves. GM: Bill Short. Era: Golden Age of Piracy Scale: 28mm. Rules: Modified BB&B. Players: 6. Experience: Some gaming experience helpful. [BG02] Make a Monster: The object of Make A Monster is to assemble three Monsters and get back to The Lab to win. More advanced rules allows each mad scientist character to throw his rival mad scientists into the Nut House to slow them down so that you can get to The Lab first and win. The simpler version does not have a deck of dirty tricks to use, and much simpler math. GM: Richard Alfred Laughlin. Era: Science Fiction. Scale: board game. Rules: Make A Monster. Players: 2 – 8. Experience: Beginners Welcome. Session 2 (Fri 2:00pm-6:00pm) [BG04] Memoir '44."Memoir '44" is a unique historical boardgame, which allows players to effectively portray stylized WWII battles. In this session, the Miniature and boardgame set ups will showcase D-Day actions and other battles during WWII. The "Memoir '44" game, plays to a conclusion in an hour or less, therefore two or more scenarios will be featured during this session. GM: Richard Borg. Era: WWII Scale: 20mm. Rules: Memoir '44". Boardgame. Players: 5. Experience: Some gaming experience helpful. [HM12] Break the Blockade: 1863. Union forces have been slowly squeezing the life out of the Confederacy. But now that can change. A small group of those accursed Reb ironclads have come out to break up the Union blockade. Sponsored by Jacksonville Garrison. GM: Joe Kohten. Era: U.S. Civil War. Scale: 1/1200 . Rules: Ironclads Players: 3-5 . Experience: Beginners Welcome. HM14] Sharpe's Near Run Thing: Richard Sharpe, Patrick Harper, and the 95th Rifles fight French Voltiguers, Spanish Guerillas and the occasional hardheaded British Officer in the Peninsular War, 1810, in this skirmish level Napoleonic miniatures game. GM: Chip Coffey. Era: Napoleonic Scale: 25-28mm. Rules: Mayhem: Warfaring Nations. Players: 6-8. Experience: Beginners Welcome. [HM26] The Battle of The River Plate Tournament: The first session of a tournament based on the December 1939 classic naval action between the GRAF SPEE and the three cruisers of Commodore Harwood’s squadron. Beginners welcome. On completion of the tournament, the player judged the best commander for each of the four ships (GRAF SPEE, AJAX, ACHILLES, EXETER) over the course of the entire tournament will be awarded a plaque and prize. GM: Authors and the SEEKRIEG Admiralty: Era: WW2 Scale: 1:2400. Rules: SEEKRIEG 5 Players: 4. Experience: Beginners Welcome. [HM33] Relief of the 60th Armored Infantry: 18 December, CCA of the 9th Armored Div launches a relief effort to save the 60th ARM INF Bat near Savelborn, Luxembourg. This will be 2 games in one as the 276 VG Div tries to overrun a 60th strong point and a powerful US task force tries to drive through a PF loaded blocking force. Rules: Battleground, Scale: 28mm, Players 8. GM: Joe Guilbert. Era: WW2. Scale: 28 mm. Rules: Battleground Players: 8. Experience: Some gaming experience helpful. [HM34] Knights of the Sky – Dogfight: Old fashion dog fighting with WW 1 aircraft. Fast, easy to play, and lots of fun. GM: Jerry Boles. Era: WW 1 Scale: 1/285. Rules: Knights of the Sky, by Ray Phillips. Players: 2-10. Experience: Beginners Welcome. [HM39] Assyria and Babylon ant War. Battle 1: "The 1st Battle of Fallujah vs. Babylon 700 B.C.". Rebels last stand. Supposed allies fail to show up. The Rebels are cornered with no chance of mercy. GM: Jon Laughlin. Era: Ancient Scale: 15mm. Rules: Clash. Players: 8. Experience: Beginners Welcome. [HM46] Caribbean Chaos: The pirates expected a warm reception when they arrived at Puerto del Sol, but they landed unopposed. Captain Greene sends his mates ashore to find the town's loot, and population .GM: Bill Short. Era: Golden Age of Piracy. Scale: 28mm. Rules: Modified BB&B. Players: 8-12. Experience: Some gaming experience helpful. BG01Dragon's Hoard: A tile based Dungeon Crawl with 25mm figures, Get in gather the most treasure as possible without waking the Dragon and get back out! But beware the other adventurers are not on your side. GM: Julie "kuroshi" Doble. Era: medieval. Scale: 25mm. Rules: basic . Players: 8. Experience: Beginners Welcome. Session 3 (Fri 8:00pm-12:00am (SE08) SEEKRIEG 5 Game Director Training Session: Master Game Director and SEEKRIEG 5 author Jack Joyner hosts a training session for everyone interested in learning how to run the game. Familiarity with the game system is required, participants will be tested by running a game turn during the example scenario and certificates will be awarded. GM: Jack Joyner. Era: WW2. Scale: 1:2400. Rules: SEEKRIEG 5. Players: 6. [HM21] Unexpected guests for Breakfast: 1778. In the quiet harbor, part of the fleet lay at rest sleepily. Rain had been failing throughout the night, and had begun to clear. The storm, which had been raging for the last two days, was passing. Dawn was breaking and the sun began its creep up. Silhouetted against the morning sun, quietly moving into the harbor was a squadron of ships. The officer of the deck then said, “The fleet is not due to the end of the week. Who are they?” Then a thunderous roar of a broadside from the lead ship broke the morning silence. Sponsored by Jacksonville Garrison. GM: Joe Kohten (Jacksonville Garrison). Era: Sailing ships Scale: 1/1200. Rules: Action under sail. Players: 4-6. Experience: Beginners Welcome. [HM27] The Battle of The River Plate Tournament: The second session of a tournament based on the December 1939 classic naval action between the GRAF SPEE and the three cruisers of Commodore Harwood’s squadron. Beginners welcome. On completion of the tournament, the player judged the best commander for each of the four ships (GRAF SPEE, AJAX, ACHILLES, EXETER) over the course of the entire tournament will be awarded a plaque and prize. GM: Authors and the SEEKRIEG Admiralty. Era: WW2. Scale: 1:2400. Rules: SEEKRIEG 5. Players: 4. Experience: Beginners Welcome. [HM31] Back To The Boyne-June 1690: William III has taken the Throne of England from his father-in-law James II. He is now moving to bring Protestant Liberties to Ireland. Unfortunately the Irish don't want any, and have rallied to James' standards. This battle is re-fought most years in Ulster. GM: Pat Condray. Era: War of the League of Augsburg. Scale: 15mm. Rules: Wargaming the Age of Marlborough Players: 4-8. Experience: Beginners Welcome. [HM35] Battle of Britain: German bombers heading for England. Can the RAF stop them or will the Germans break thru the British defenses. GM: Jerry Boles. Era: WW 2 Scale: 1/285. Rules: Modified Blue Sky, by John Stanoch. Players: 2-10. Experience: Beginners Welcome. [HM35] Davy Jones Locker:25mm pirates and over 13 ships will take part in a battle to take the port town and fort. GM: Dennis Layson. Era: Golden Age of Piracy. Scale: 25mm. Rules: Davy Jones Locker. Players: 14. Experience: Beginners Welcome. [HM42] Pig Wars "THE SECRET SCENARIO": Okay, you've got to trust us on this one. The scenario promises to be the most outrageous Pig Wars game to date. So, if you dare, gather your sword and shield and venture where no Pig Warrior has ever gone before. Extraordinary adventure awaits! (You REALLY have to TRUST us on this one.)GM: Jim Riley & Mario Crocetti. Era: Shhhhh - (it's a secret) Scale: 28mm. Rules: Pig Wars. Players: 8-10. Experience: Beginners Welcome. [SF04] Rocko Regatta: This is a raft race that takes place on a magical river. The terrain constantly changes. Players will have their own raft to command, crew and any units attached to the raft. Each player will be from a different race: Elf, Human, Orc, etc. The object is to be 1st across the finish line, but a lot can happen along the way. The game design is my own, so we will be play testing besides playing. Great, huh? Simple rules and lots of fun will be had. GM: Kerry Davis. Scale: 25mm. Rules: mine. Players: 8. Experience: Beginners Welcome. [SF10] Starship Troopers: Raid on Klendathu: Can you defend Whisky Outpost? Will your troops be overrun by the advancing bug hordes? Join the Mobile Infantry as they attempt to assault planet Klendathu. Remember: "Service guarantees citizenship!" Game will utilize Mongoose Publishing's new Starship Troopers rules and over 200 miniatures designed by Bob Naismith. GM: Strange Cargo Games. Era: SciFI . Scale: 30mm. Rules: Starship Troopers. Players: 8. Experience: Beginners Welcome. [RP03] The Hunt Is On: LRPG Event! The Azores trading station, already struggling from the war between Avalon and Gaul, has new problems. A transport vessel's storage containment system has failed and wild animals are wrecking the station. A team of hunters has been hired to collect the beasts and put them back in their cages. Now people have started to disappear across the station and the animals are getting harder to track. Could there be something else prowling the station's corridors? GM: LRPG Officer Scott M. Presley. Era: Sci-Fi Scale: RPG. Rules: D20. Future Players: 6 – 8. Experience: Some gaming experience helpful. Session 4 (Sat 9:00am-1:00pm) [SE01] Flames of War - Tournament Of Champions [multisession]Come Join in the fun for Florida's first Flames of War Tournament. If you have always wanted to prove who is best Germans vs American, or Russian vs Italians, now is your chance. You choose the force, we will be using the midwar books and your force will be 1500 points. The Tournament will use the rules from the FOW website with the experimental rules for balance. We will be playing 3 rounds each 2.5 hours in length first game to start at 9:00am sharp and we will play over two session. Your Army list will need to in two weeks prior to the event, please email. with your list or questions to Chaz Amrhein at jaegermeister34@hotmail.com We are looking for 16 players, are you one of these players? Do you have what it takes? GM: Chas Amrhein and Edgar Pabon. Era: WW II Scale: 15mm. Rules: Flames Of War Players: 16. Experience: Beginners Welcome. [SE03] Warhammer Fantasy Battle Tournament [multisession]: -6th Edition Warhammer Fantasy Battle tournament. -3 games -2250 points. RTT style judging and scenarios, but this is NOT an approved RTT. Therefore, ANY models from ANY manufacturer are permitted, providing they are based correctly. ALL models must be painted and flocked to play. No unapproved appendix lists. No characters (except DOW). Please have multiple copies of your army list prepared in advance, Army Builder sheets preferred. Awesome prizes await those brave enough to battle! Please contact the GM if you have questions BEFORE the tournament.GM: Chris Carpenter. Era: Fantasy. Scale: 28mm. Rules:Warhammer. Fantasy Battle. Players: 30. Experience: Experience necessary. [SE07] De Bellis Antiquitates OPEN Tournament [multisession]: Once again the DBA fanatics of HMGS South will hold their 15mm Championship at RECON. This will be an 'OPEN' so players may bring any army with camp and appropriate terrain to the event. Initial pairings will be by 'book' so if you don't want to play your local friend, make sure you don't have armies from the same period. This is a NASAMW qualifier for the NICT at Historicon 2005. You need not be a NASAMW member to play in this event. A small fee (~$3) is charged to cover trophy cost but is well worth the expense as we gave away over $250 in prizes at Hurricon including a 1200 BC Bronze arrowhead!. GM: Martin Schmidt. Era: ancient to medieval Scale: 15mm. Rules: DBA 2.2 Players: 16+. Experience: Some gaming experience helpful. [SE08] SEEKRIEG 5 Game Director Training Session. Master Game Director and SEEKRIEG 5 author Jack Joyner hosts a training session for everyone interested in learning how to run the game. Familiarity with the game system is required, participants will be tested by running a game turn during the example scenario and certificates will be awarded. GM: Jack Joyner. Era: WW2 Scale: 1:2400. Rules: SEEKRIEG 5. Players: 6. [HM04] Running the Guns: See description from Session 1. [HM05] Tigers Forward!--Attempted Relief Korsun Pocket 4 Feb, 1944: Elements of 9 divisions are trapped in the Korsun Pocket. 3rd Panzer Corps, spearheaded by Oberst Backe's Heavy Panzer Regiment, attempts to relieve the pocket. Standing in the way of their first objective, the Russian 3rd Tank Corps, and mud! As Backe's reconnaissance units and Panthers push forward they are met by 51st Tank Brigade. To punch a hole in the defenses Backe orders, "Tigers Forward!" All players will be on the German side against a programmed Russian force. .GM: Marc Rebhun.Era: WW II. Scale: 15mm.Rules: Rapid Fire. Players: 7.Experience: Beginners Welcome. [HM06] How the West was Lost Book 2 (Chattanooga) [multisession]: Chapter IV Battle Above the Clouds. Book 1 (Vicksburg) was Best of Show at Cold Wars 04. There will be three events. Players can join in one or all as they choose. This is the first of three related scenarios fought over a huge sculpted terrain re-creation of Chattanooga. Join the Battle Above the Clouds and see if you can best Hookers Heroic assault. GM: Bill Moreno. Era: American Civil War. Scale: 10mm. Rules: Fire & Fury. Players: 4. Experience: Some gaming experience helpful. [HM15] Stalingrad [multisession]: August 1942 the German 6th army is moving on to the Volga, its goal is the city of Stalingrad. to the north of the city the 14 panzer and the 389th infantry division are moving into the heavily defended industrial complex. The Russian 308 Rifle division and 84th Tank Brigade are dug in and ready... orders are to hold the tractor works at all cost... deserters will be short. GM: Rob Morse and Lew Beckerdite. Era: ww2. Scale: 15mm.Rules: Rapid Fire. Players: 6. Experience: Beginners Welcome. [HM17] Freeman's Farm: As with Gettysburg in the Civil War, Saratoga was the turning point of the American Revolution. With America's victory, Britain lost valuable men and material, and France allied with the Rebels. Freeman's Farm is but one battle in the Saratoga campaign, a campaign which once again proved that the Colonial troops could stand toe to toe with the best Europe could offer, and win. GM: Kevin Mello. Era: American Revolution. Scale: 15mm. Rules: The British are Coming. Players: 6. Experience: Some gaming experience helpful. [HM20] The Raid on Wansdorf [multisession]: Late April 1945. The western allies decide to land behind German lines to capture a secret German factory before the Russians arrive. This three session event includes amphib and airborne landings, 3D aircraft involvement and lots of Germans, Americans and Russians. Scale is micro-armor. Beginners welcomed. Players do not need to play all three games. GM: Roger Campbell. Era: WWII. Scale: Micro-armor. Rules: Armored Warfare. Players: 8. Experience: Beginners Welcome. [HM22] Secessionville: In June 1 1862 the Union attempted to capture Charleston by land and sea assaults. This scenario is based on the historical land based attack on Secessionville" a fortified stronghold "suburb" of Charleston, S.C.. GM: Bob Moon. Era: ACW . Scale: 25mm. Rules: F&F Regimental Modified Players: 5. Experience: Some gaming experience helpful. [HM28] The Battle of The River Plate Tournament: The third session of a tournament based on the December 1939 classic naval action between the GRAF SPEE and the three cruisers of Commodore Harwood’s squadron. Beginners welcome. On completion of the tournament, the player judged the best commander for each of the four ships (GRAF SPEE, AJAX, ACHILLES, EXETER) over the course of the entire tournament will be awarded a plaque and prize. GM: Authors and the SEEKRIEG Admiralty. Era: WW2. Scale: 1:2400. Rules: SEEKRIEG 5. Players: 4. Experience: Beginners Welcome. [HM36] Knights of the Sky - Dawn Patrol: Two-seaters with escorts try to cross the front lines, will they make it or will patrolling fighters stop them. GM: Jerry Boles. Era: WW I Scale: 1/285. Rules: Knights of the Sky, by Ray Phillips Players: 2-10. Experience: Beginners Welcome. [HM44] The Rembrandt Gambit: It's late summer 1944. A shipment of priceless art masterworks has turned up in a small eastern French village. Can the Americans and the resistance recover these looted masterpieces or will the Germans escape with them to the safety of the Reich? GM: Mario Crocetti & Jim Riley. Era: WWII. Scale: 28mm. Rules: ARC of Fire. Players: 6-8. Experience: Beginners Welcome. [SF05] Rocko Regatta: This is a raft race that takes place on a magical river. See description from Session 3. [SF11] Starship Troopers: Raid on Klendathu: See description from Session 3. [RP01] Star Wars: Salvaging the Rebellion: LRPG EVENT! A massive space battle has taken place between the Empire and the Rebel Alliance on the Outer Rim. With the Rebel fleet racing away and the Empire in hot pursuit there is no time for either of them to attempt salvaging their wrecked or broken ships. Bad news for them, great news for you and your crew! You are one of the 6 alien crew members of a free-lance salvage ship called “The Star-Crawler.” As you arrive at the location of the recent space battle your scanners pickup still active power sources coming from some of the larger ships and some disabled but not destroyed small fighters, you may even find some repairable droids. Looks like its “pay day” for you and your friends but a desperate call for help from an old friend may change all that. GM: Nicholas Cardarelli. Era: Sci-Fi. Scale: RPG. Rules: D20. Players: 6. Experience: Beginners Welcome. [RP04] EverQuest D20: The Wayfarers: *LRPG EVENT* One humid day in the eastern part of the commonlands, 6 adventures walked by the ever seeking tents of the Wayfarers. Suddenly, Barstre Songweaver, a young wood elf bard, ask the group to step into their camp for some food. The adventures were convinced to go on a quest for the Wayfarers. They would be going into the scorching Desert of Ro in search for an ancient Rujarkian orc shaman named Prophet Ijuma. The unknown regions of the desert will tell the tale of the travelers' fate. GM: LRPG Apprentice Tim Aldridge. Era: Fantasy. Scale: RPG. Rules: Everquest D20. Players: 6. Experience: Beginners Welcome. [RP06] Star Wars -- The Clone Wars: Behind Enemy Lines: LRPG event! The Clone Wars continue as the Republic and the Separatists fight on dozens of fronts. The Republic has paid a high cost during battles in the Mid-Rim Territories and several planets have joined the opposition. The Republic has located the Separatists’ base of operations for that region and has planned a counter-attack. A strike team of Jedi and Advanced Recon Clone Troopers have been sent to eliminate the enemy’s command-and-control elements ahead of a full Republic offensive. Will the team succeed and help turn the tide for the Republic? GM: LRPG Liaison Officer Scott M. Presley. Era: Sci-Fi. Scale: RPG. Rules: D20 Star Wars. Players: 6 to 8. Experience: Some gaming experience helpful. Session 5 (Sat 2:00pm-6:00pm) [SE02] Flames of War - Tournament Of Champions [multisession, cont} See description from Session 4. [SE04] Warhammer Fantasy Battle Tournament [multisession, cont.]:See description from Session 4. [SE08] De Bellis Antiquitatis OPEN Tournament [multisession, cont} See descrption from Session 4. [HM01] Tiger: Last Stand in Poland: Easy to play, lots of tanks... Come and have fun. GM: Eric Deutsch. Era: World War 2. Scale: 15mm. Rules: Lightning War. Players: 11. Experience: Beginners Welcome. [HM02] Reds vs Fascists 1936: Elements of the Spanish Nationalist (Fascist) army is advancing on Madrid. The only defenders the Republicans(Reds) have are volunteers from the labor unions and some loyal Spanish army units. Will the Fascists prevail? Or will the Godless Reds win? Come and find out! Actual militaria from the period will be on display. GM: Webb Pierce/Ginger Eisenhower. Era: Spanish Civil War Scale: 20mm. Rules: Command Decision. Players: 6. Experience: Beginners Welcome. {HM07] How the West was Lost Book 2 (Chattanooga) [multisession, cont.]: Chapter V - Cleburne Stands Alone. Chapter V will re-create Cleburne's heroic, if futile stand against Sherman at Tunnel Hill. Can anyone duplicate Cleburne's brilliant use of interior lines to defeat an enemy twice his size? Join us and re-create this epic battle. GM: Bill Moreno. Era: American Civil War. Scale: 10mm. Rules: Fire & Fury. Players: 5. Experience: Some gaming experience helpful. ] Stalingrad [multisession, cont. See description from Session 4. [HM18] Battle of Nachod, June 27th, 1866:The-opening battle of the Prussian invasion of Bohemia. The Prussian Vth Corps, under General von Steinmetz attempts to emerge from the Methau River valley. The Austrian VIth Corps, commanded by Baron von Ramming, is trying to stop him. This was a closely fought battle that could've gone either way. We will be using the '1866' variant of Bruce Weigle's "1870" rules. GM: Frank Frey. Era: Austro-Prussian War. Scale: 15mm.Rules: "1866" variant of "1870" Rules Players: 4-8. Experience: Beginners Welcome. [HM23] Klock's Field: In October 1780 a mixed force under command of LTC Sir John Johnson was raiding down the Schoharie valley in NY along the Mohawk River. This raiding party was being shadowed by BG Robert Von Rensselar and a small force of American Militia. He caught the raiders at Klock's Farm and a sharp engagement occured. GM: Bob Moon. [HM24] The Raid on Wansdorf [multisession, cont.]: Late April 1945. The western allies decide to land behind German lines to capture a secret German factory before the Russians arrive. This three session event includes amphib and airborne landings, 3D aircraft involvement and lots of Germans, Americans and Russians. Scale is micro-armor. Beginners welcomed. Players do not need to play all three games. GM: Roger Campbell. Era: WWII Scale: Micro-armor. Rules: Armed Warfare Players: 8. Experience: Beginners Welcome. [HM29] The Battle of The River Plate Tournament: See description from Session 2. [HM32] The Patrol: A mad Mullah has set a trap for the weary Anglo-Indian troops on the N.W. Frontier in a village named Tantrapur. Fight for your Victorian morals or expel the infidels from your holy land. Join The South Fl Gamers as we run a 25mm TSATF skirmish game. GM: Jeff Baumal & Bill Moreno & S. Fl. Gamers club. Era: 1890's. Scale: 25mm. Rules: TSATF Players: 5-8. Experience: Beginners Welcome. [HM37] Battle of Britain: German bombers heading for England. Can the RAF stop them or will the Germans break thru the British defenses. GM: Jerry Boles. Era: WW 2. Scale: 1/285. Rules: Modified Blue Sky, by John Stanoch. Players: 2-10Experience: Beginners Welcome. [HM47] Hostage Havoc: During a temporary peace in Europe, a British ship arrives at Puerto del Sol for a tense exchange of ransom and hostages. The Pirates see an abundant supply of money in one place at one time. Will the fragile peace hold against the raiders? Or will some backwater port ignite another war on the continent. GM: Bill Short. Era: Golden Age of Piracy. Scale: 28mm. Rules: Modified BB&B. Players: 8-12. Experience: Some gaming experience helpful. [SF06] Rocko Regatta: See description from Session 3. [SF06] Star Wars Miniatures/Rebel Storm/Clone Strike: GM: Ken Schneegold. Era: Scale: 30mm. Rules: Players: 6. Experience: Adult supervised children welcome. [RP02] Aggressive Diplomacy: LRPG Event! War rages anew between the Empire of Avalon and the Republic of Gaul. After the recent attack within its home system, Avalon is determined to remove Gaul from space. However, the Empire, still rebuilding from the last war, sees a hard road ahead. Diplomats have been sent to the Queenship of Iberia to seek assistance or assurances of neutrality. Can these officers and gentlemen win a political victory for the Crown or will Iberia become a second antagonist? GM: LRPG Officer Scott M. Presley. Era: Sci-Fi Scale: RPG. Rules: D20. Era: Future. Players: 6 – 8. Experience: Some gaming experience helpful. [RP05] Everquest D20: Into the Castle of the Vampyre: *LRPG EVENT* Children have come up missing, guards are starting to disappear, and the city is restless. A decree has gone out through out the city of Shadow Haven. Guild masters of the arcanic arts want the heart from the Vampyre lord that is terrorizing the city of Shadow Haven. Six Dark Elves have answered the call, and they have set out in search of the Vampyre Lord. GM: LRPG Apprentice Tim Aldridge. Era: Fantasy Scale: RPG. Rules: Everquest D20. Players: 6. Experience: Some gaming experience helpful.
6:30 PM - Flea Market Session 6 (Sat 8:00pm-12:00am) [HM08] How the West was Lost Book 2 (Chattanooga) [multisession, cont.: Chapter VI - Missionary Ridge.The final event of three fought this weekend is the culmination of a full year of terrain and scenario development. Join us as Union Corps Commander under Grant or a Division Commander under Bragg and re-create this struggle which has been called the "Death Knell of the Confederacy". GM: Bill Moreno. Era: American Civil War. Scale: 10mm. Rules: Fire & Fury. Players: 6. Experience: Some gaming experience helpful. [HM11] Across the Rhine: It is early 1945 and the German forces are in full retreat. Critical to the Allied advance are key bridges across the Rhine. Can the Airborne forces take and hold the bridges, or will the Germans be able to hold out for their reserves? GM: Andy Thurlow. Era: WWII Scale: 15mm. Rules: Flames of War. Players: 6-8. Experience: Beginners Welcome. [HM19] Aerodrome 1.1: The meteorological office is forecasting good weather. Patrols over the combat area are to resume. All pilots report to their aerodrome, prepared for combat." Aerodrome 1.1 is a simple game of aerial combat in WWI. Last year several pilots made a name for themselves playing this game. Will they come back? No actual flying or gaming experience is necessary (great game for spouses!), all are welcomed. Children, please include your parent with you, as we will use delicate models in the game. Parents, your children are optional! Prizes are awarded to top finishers! GM: Jamie Peterson and Edgar Pabon. Era: WWI Scale: 1/72. Rules: Aerodrome 1.1 Players: 2-10. Experience: Adult supervised children welcome. [HM25] The Raid on Wansdorf [multisession, cont.]: Late April 1945. The western allies decide to land behind German lines to capture a secret German factory before the Russians arrive This three session event includes amphib and airborne landings, 3D aircraft involvement and lots of Germans, Americans and Russians. Scale is micro-armor. Beginners welcomed. Players do not need to play all three games. GM: Roger Campbell. Era: WWII. Scale: Micro-armor. Rules: Armored Warfare. Players: 8. Experience: Beginners Welcome. {HM30 ] Narvik 1940: GM: Authors and the SEEKRIEG Admiralty. Era: WW2. Scale: 1:6000. Rules: SEEKRIEG 5. Players: 10. [HM40] Assyria and Babylon at War: Battle 2: "Civil War: Brother vs. Brother." One given the throne of Assyria and the other given the throne of Babylon want it all for them selves. GM: Jon Laughlin. Era: Ancient. Scale: 15mm. Rules: Clash. Players: 8. Experience: Beginners Welcome. [HM43] The Sword and the Scimitar: Pig Wars returns to Dark Age Spain! Late 9th century Spain is divided between small Christian kingdoms and the rich Moorish state of Al Andalus. The fierce Christians battle their more civilized enemies who are beset with internal troubles. This is the perfect time and place for ambitious men to better their fortunes. So draw your sword or scmitar, slay all unbelievers, and reap whatever rewards you can seize! The borderlands ring with the sound of clashing steel. GM: Jim Riley & Mario Crocetti. Era: Dark Ages Spain . Scale: 28mm. Rules: Pig Wars. Players: 10-13. Experience: Beginners Welcome. [SF01] BattleTech: Planetfall: Lance privateer units; will drop unto the main city of the Planet. Unit that holds the Capital for four rounds wins.GM: Barlock. Era: Year 3025. Scale: 25mm. Rules: Advanced Battletech. Players: 6. Experience: Some gaming experience helpful. [SF07] Rocko Regatta. See description from Session 3. [SF09] The Case of the Ramshackle Regatta: Chapter Three in the continuing adventures of Pulp Heroes. When last we checked, the Evil Dr. Katana had pressed the self destruct button on his qutonium processor, and the USN, monks, Indiana Jones, and Chinese Tong were all battling robot like devices in the streets of China Station. Join us as scientists from LASER attempt to bring one of these robotlike devices back to the west for study. Sponsored by the Jacksonville Garrison. GM: Jim Berhalter & Chip Coffey. Era: Interwar Period. Scale: 28 mm. Rules: Rugged . Adventures. Players: 6-8. Experience: Beginners Welcome. [RP07] Star Wars -- The New Jedi Order: Returning Threat: LRPG event! The galaxy is finally at peace after the devastating Yuuzhan Vong invasion. A decade later, the rebuilding continues and life is returning to normal with a full scope of good, bad and mysterious events. Some of these latter events have caused disturbances in the Force but the reason has remained distant and elusive. The answer may be at hand now that the Jedi Order has been asked to investigate the disappearance of a government courier near Korriban, the ancient Sith crypt world. Could this incident be a normal shipping mishap or does it mark the return of a long-vanquished enemy? GM: LRPG Liaison Officer Scott M. Presley. Era: Sci-Fi Scale: RPG. Rules: D20. Star Wars. Players: 4 to 6. Experience: Some gaming experience helpful. Session 7 (Sun 9:00am-1:00pm) [SE10] Warhammer 40K Tournament [multisession]-4th Edition Warhammer 40K. 4th Edition Warhammer 40K Tournament. -3 games-1850 points. RTT style judging and scenarios, but this is NOT an approved RTT. Therefore, ANY models from ANY manufacturer are permitted, providing they are based correctly. ALL models must be painted and flocked to play. No unapproved appendix lists. No named characters. No Allies. Please have multiple copies of your army list prepared in advance, Army Builder sheets preferred. Awesome prizes await those brave enough to battle! Please contact the GM if you have questions BEFORE the tournament. GM: Chris Carpenter. Era: Sci-Fi Scale: 28mm. Rules: Warhammer 40K 4th Ed.. Players: 30. Experience: Some gaming experience helpful. [HM10] The Uninvited Wedding Guests: Your warriors wait at the edge of the tall grass for your signal to launch the attack. The music and laughter from the village shows that you have not been detected. Let the raid begin. GM: Dwight Jones (Jax Garrison). Era: colonial Scale: 25mm Rules: The Sword in Africa Players: 6-8. Experience: Beginners Welcome. [HM41] Assyria and Babylon ant War: Battle 3: "Off With The Assyrian Yoke." King {HM30]Nabopolassar leads his people against the hated oppressor. GM: Jon Laughlin. Era: Ancient . Scale.: 15mm. Rules: Clash. Players: 8. Experience: Beginners Welcome. [SF02] Siege of Minas Tirith [multisession]: The forces of Mordor, using siege towers, catapults, battering rams and Fell Creatures assault the Walls of the White City. The City is not without hope. Trebuchets, bolt throwers. , and the leadership of Gandalf the White stand ready to challenge. GM: John Adams. Era: Fantasy. Scale: 25 mm. Rules: Games Workshop LOTR. Players: 6. Experience: Beginners Welcome. [SF08] Rocko Regatta: See description from Session 3. [SF12] Starship Troopers: Raid on Klendathu See description from Session 3. Back to Rebel Yell No. 29 Table of Contents Back to Rebel Yell List of Issues Back to Master Magazine List © Copyright 2005 by HMGS South This article appears in MagWeb.com (Magazine Web) on the Internet World Wide Web. Other articles from military history and related magazines are available at http://www.magweb.com |