Session 1 (Fri 2:00pm-6:00pm) [HM01] How the West Was Lost n Part I Fortress on the Mississippi [Game will run from session 1 through session 5]No campaign during the Civil War had a more profound affect than Vicksburg Campaign. The results of this campaign of maneuver reverberated through the remainder of the war. You will command a combined arms naval and land campaign on the US side or the fortress of Vicksburg and her powerful heavy guns. The gaming table will be a spectacular 17 feet of sculpted terrain featuring all the important landmarks and the great river. Overall commanders will be selected prior to the convention. If you wish to play in part or all, youire welcome. Beginners Welcome.GM: Bill Moreno. Era: American Civil War. Scale: 10 mm. Rules:Fire and Fury/Age of Iron. Players: 16. [HM10] Kelly's Heroes (Horror version) Warning: Due to the disturbing and graphic nature of this scenario discretion is advised.The funniest mission of WWII turns into a nightmare when Kelly and his group are trapped in a life or death struggle for survival. Kelly learns of a stash of gold bars the Germans have stashed in a small French bank, 30 miles into enemy territory. He quickly recruits a small group for the caper. With dreams of getting rich, our heroes find themselves stalked by hordes of Nazi flesh eating ghouls, a result of Nazi experiments gone amok! Adult supervised children welcome!GM: Antonio Portilla. Era: WWII Horror Scale: 28mm. Rules: Zombie Krieg. Players: 6. [HM17]Sharke'sBridge `411inner of the Game t1/aster Network Award cat HtsloriCon'W" Napoleonic skirmish level scenario using Flintloque. If you have enjoyed the Sharpe's Rifles series on TV or video you will love this. Can a rear guard of tough British Rifles hold off the advanced guard of the entire French army long enough for the main British force to escape across the last major bridge still intact? Beginners Welcome. GM: :Steve Weeldreyer. Era: Napoleonic. Scale: 30MM. Rules: Flintloque Players: 8 [HM32] The Battle Of Santiago de Cuba (with a twist). Believing the Americans were more interested in Spanish possessions in the Caribbean and Pacific, the Spanish admiralty decides to attach the PELAYO to Admiral Cervera's squadron. The Americans decide to split their forces to cover Cervera's two most likely bases of operation; Cienfuegos and Santiago. Cervera, having refueled at Curacao, decides to make his move for Santiago. As Cervera approaches from the south, the scout cruisers of Commodore Schley's squadron sight the Spanish ships shortly before noon on May26,1898.Beginnerswelcome. GM: Authors and the SEEKRIEG Admiralty. Era: Pre-dreadnought. Scale: 1:1200. Rules: SEEKRIEG 5. Players: 11. [HM39] On the March to Sevastopol. After the battle of the Alma, the victorious British and French Armies began the march to Sevastopol. The Russians will attempt to block the allied advance at "Mackenzies' Farm". This is the first of a 2-game set using the same terrain. The second will be 66 years later during the Russian Civil War. Beginners Welcome. GM: Jay Stribling. Era: Crimean War. Scale: 15mm. Rules: Brom Standard [HM42] Pancho's Last Flight. Pancho Rivera Diaz and his gang think there's something wrong with a law that forbids holding up stage coaches. Winged in is last heist Pancho finds himself in a border town pokie. His gang is determined to release him... after all... only he knows where their loot is hidden. Beginners welcome. GM: Jeff Schutt..Era: WildWest. Scale: 25mm. [HM45] Lost Temple. Not long ago a survivor from an ill fated african expedition turned up at a mission outpost. Before he died he told a story of finding an ancient egyptian temple in central africa. His story was hard to believe, but the ancient gold egyptian coins found in his pocket, gave some credence. Will you be the first to find the temple. Beginners Welcome.GM = Dwight Jones (jax garrison). Era = colonial africa Scale: 25mm. Rules: The Sword in Africa. Players: Six. [SF13] Wake Outpost (IG vs SM) W40K and BFG. A small Space Marine station on a hunk of rock near the entrance to the Tamahl passage is all that stands in the way of a foreign invasion force (IG). The enemy is approaching, the defenses stand ready, the orders are to hold until the relief Task Force 14 arrives from Lysades. Beginners Welcome. GM: Cameron Ferguson and Thomas Webber. Era: Warhammer 40K IG vs SM. Scale: 25mm. Rules: Warhammer 40K 3.5 (TAR) and Battelfleet Gothic. Players 4-12. Session 2 (Fri 8:00pm-12:00am) [HM02] How the West Was Lost Part 2 : Fortress on the Mississippi [Game will run from session 1 through session 5] See Session I Description. [HM06] Flames of Waziristan, Afghanistan 1880. Join the British column as it marches to punish the Waziris and prevent Muhommed Khan from gathering an army. Can the Afghans keep the British from destroying the valley or will all of Waziristan go up in flames? GM: Roger Medlin. Era: Colonial. Scale: 25mm. Rules: Go to Your God Like a Soldier. Players: 6-8. [HM07] The Devil comes down to Georgia. Its 1774 and Catherine the Great has her eyes on Turkish land in Georgia. A Russian Army of 15,000 men is trying to liberate land once owned by its people. A Turkish Army of 20,000 is waiting. Who will emerge victorious in this battle of century old enemies? If you like cavalry this is the game for you. Some gaming experience helpful.GM = Nick Zizo. Era = Age of Reason Scale = 15mm. Rules= Warfare in the Age of Reason Players = 4 - 6. [HM12] Oudenarde 1708.Marlborough and Eugene of Savoy (two of the Great Captains of History) have a chance to engage Vendome (a crusty old soldier) and Burgundy (something of a fop of impeccable royal blood.) It should be easy, but Eugene left his army behind. At RECON it was Marlborough's army that was misplaced. This time I'll get it right. Beginners Welcome! GM: Pat Condray. Era: War of the Spanish Succession. Scale: 15mm. Rules: Wargaming The Age of Marlborough. Players: 2-8. [HM18] Sharke's Wagons. Napoleonic skirmish level scenario using Flintloque. If you have enjoyed the Sharpe's Rifles series on TV or video you will love this. Can a the British Rifles capture a French supply train with or without the help of the local Spanish guerillas? Beginners Welcome. GM: Steve Weeldreyer.. Era: Napoleonic. Scale: 30MM. Rules: Flintloque. Players: 8. [HM21] Boxer Hordes and Civilians. The Allies are challenged by escorting civilians from the battlefield while conducting a fighting withdrawl against hordes of Boxers and a smattering of Chinese Imperials. The landscape is mildly urban. The Chinese have some hidden movement as well. View a typical Tuan skirmish at http://www.itsmycompany.com/cellmate Beginners Welcome. GM: Tod Zechiel. Era: Boxer Rebellion 1900. Scale: 15mm. Rules:Tuan: Boxer Rebellion Miniature Rules. Players: 2-4 [HM23] What more Russians? World War Two Eastern Front or Germans back yard. More and more Russians !! Less and less Germans ? ? Beginners Welcome.GM: David Neal. Era: W W 11. Eastern Front. Scale: 1/285. Rules: Stand To / Meatgrinder Players: 4 plus. [HM26] La Guerre de Cochon (Pig Wars- Renaissance)How could this happen? Family squabbling during the 16th Century. Can you lead your faction to victory? One of the favorite convention games modified for Renaissance forces. All the usual intrigue, backstabbing and Swine Fun! Some gaming experience helpful.GM: Wm. Klett. Era: Renaissance. Scale: 28mm. Rules: Modified Pig Wars. Players: 10-12. [HM33] The Battle of Denmark Strait. The classic naval action between the BISMARCK, PRINZ EUGEN, HOOD and PRINCE OF WALES in May 1941. Can you do better than Admiral Holland or Admiral Lutjens? Beginners welcome. GM: Authors and the SEEKRIEG Admiralty. Era: WWII. Scale: 1:2400. Rules: SEEKRIEG 5. Players: 4. [HM34] The Battle of The River Plate. December 1939. Another classic naval action between the GRAF SPEE and the three cruisers of Commodore Harwood's squadron. Beginners welcome. GM: Authors and the SEEKRIEG Admiralty. Era: WWII. Scale: 1:2400. Rules: SEEKRIEG 5. Players: 4. [HM38] Pushing the Whites. During the latter days of the Russian Civil War, the Whites were jammed into the Crimea. When the Red army broke the white defensive line, and entered the Crimea, there was a rush for the ports to get men and materials evacuated. Not far from an old Crimean War Battlefield, several White units make a stand to allow refugees and supplies to escape. The Reds push hard... Beginners Welcome. GM: Jay Stribling. Era: Russian Civil War. Scale: 15mm. Rules:= RED and WHITE. Players: 8 - 10. [SF02] Lord of the Rings. The free people of Middle Earth lead by mighty Heros fight against the gathering Forces of Darkness. Two Scenarios this session will be "When Wargs Attack" from The Two Towers and "They Are Coming..." (the Dwarfs Last Stand in Moria) from Shadow and Flame. Beginners Welcome.GM: John Adams. Era: Fantasy. Scale: 25 mm. Rules: Lord of the Rings: The Return of the King (Games Workshop.) Players: 4-8. [SF12] Battle of the Nations-Dresda. A Slaugtherloo Slugfest. Command a Division of Elves, Ores, Dwarfs, Undead, Command a Division Allied. or Ferach The Emperor Mordred has been trapped in Dresda. Can he Break out? Viva L' Emperor or Can Lord Wheelington defeat him. Beginners Welcome. GM = Larry Brasington. Era: Napoleonic Fantasy. Scale: 28mm Rules: Slaghterloo by Alternative Armies.. Players: 6 [SF14] Midway (IG and SM vs DE) W40K and BFG. The Imperium has uncovered information that the Midway system has been targeted by the Dark Eldar for a massive raid. The Emperor has ordered the Fleet and the local Black Templars to stop them by any means. Beginners Welcome. GM: Cameron Ferguson and Thomas Webber. Era: SF. Scale: 25mm. Rules: W40K 3.5 (TAR) and BFG Invasion. Players: 6-1 [RP01] Space Dogs & Englishmen The space lanes are in danger! Ships bearing the colors of the Empire of Avalon are threatened by privateers in league with the Republic of Gaul. Espionage and piracy are close to crippling the leading shipping concern of Avalon... and the Empire's economy. Ca a dedicated squad of soldiers protect the merchant fleet's flagship from both a secret agent and an imminent attack? Come aboard for the Napoleonic Era in a gritty, low-tech, sci-fi setting! Some gaming experience helpful. GM:Scott Presley. Era: Science- Ficition RPG: Napoleonic. Rules: D20 Players: 4 - 8. [RP08] The Train of Horrors. 1883 the Northern Pacific Railroad is complete! Several railroads crisscross the West, travel to remote areas of the western US has never been easier... for EVIL! You are a band of iconic old west characters. Then comes the twist... your heroes are secretly Werewolves that have joined forces to slow the spread of demonic forces into America's heartland. Hop on the Train of Horrors! Beginners Welcome. GM: Nicholas Cardarelli. Era: Wild West Horror. Rules: Werewolf Wild West RPG. Players: 4 - 8. Session 3 (Sat 9:00am-1:0pm) [HM03] How the West Was Lost Part 3 n Fortress on the Mississippi [Game will run from session 1 through session 5] See description from session 1. [HM08] The Battle of Stone's River [Two session game - Continued Session 41. Outside of Murfreesboro the Union Army led by Rosecrans faces the Confederate Army under Bragg. Both plan the same strategy, the Rebs jump off first. This is the first day of battle using the scenario in the Great Western scenario book with some changes. Come and change history. Some gaming experience helpful. GM: Nick Zizo. Era: ACW. Scale: 15mm. Rules:Fire and Fury. Players: 6-10. [HM11] Clash of Amateurs - First Manassas [Two session game - Continued Session 4] Brigade level recreation of First Manassas, the opening battle of the American Civil War. Situation as of 5:30am 21 July 1861. Commanders can use their own initiative. Will the Union win this time? Beginners Welcome! GM: James Louis. Era: American Civil War. Scale: 15mm. Rules: Touched With Fire. Players: 6. [HM13] Over the Badiel River-Guadalajara 1937While the Italian CTV experimented with a motorized offensive against Guadalajara a reinforced Nationalist Division marched down the other side of the Badiel River on beans and hay. Facint them are the remnants of the Republican 12th Division recuperating from the shock of the combined offensive of the previous week. Beginners Welcome! GM: Pat Condray. Era: Spanish Civil War. Scale: 20mm. Rules: VIVA EL CRISTO REY! Modified. Players: 2-6. [HM20] 4th Armored and the Battle for Juvelize, 22 September 1944 4th Armored played a central role in 3rd Army's remarkable race across France and encirclement of Nancy. In mid Sept "Patton's Best" went on the defensive to consolidate gains and hold against counterattacks. One last such attack was made on 22 Sept when the 111th Panzer Brigade hit the 25th Cavalry Squadron screening 4th's exposed flank. Combat Command A rushes to counterattack. Rules are Rapid Fire with simplified artillery and Command and Control rule. Players will be on the US side against a programmed German opponent run by the GM! Beginners Welcome. GM: Marc Rebhun. Era: WW II. Scale: 15mm. Rules: Rapid Fire. Players: 7. [HM22J Waterloo-June 1815. [Two session game - Continued Session 4] The ultimate battle of the Napoleonic Era. Send the Emperor to St. Helena or take the Napoleonic Wars into overtime! Two session game. Some gaming experience helpful. GM: Chuck Holabird. Era: Napoleonic. Scale: 15mm. Rules: Napoleon's Battles. Players: Up to 10. [HM24J 15mm DBA Open Tournament [Two session game - Continued Session 4/ Recon will again be the site of the NASAMW Deep South, Florida State DBA championships. This will be a 15mm open and NICT qualifier, using the latest published version of De Bellis Antiquitatis. The National Invitational Championship Tournament will be held at Historicon in July. You do not have to be a NASAMW member to play at Recon, but only a member can qualify for a berth at the NICT. The NICT format will be used. Players may bring any 15mm DBA army they wish from the DBA 2.0 lists. Some gaming experience helpful. GM: Martin Schmidt. Era: Ancients. Scale: 15mm. Rules: De Bellis Antiquitatis. Players: 16+. [HM28] Evacuation of Kokka (Sudan, 1884 hypothetical).This scenario is best summed up as a Colonial version of Dunkirk, set in a small town on the Nile as the Mahdi has taken control of the Sudan. The British, in the face of overwhelming force, must extricate both military and civilian assets with limited resources. Command the Dervish tribes in the assault or test your logistical abilities against the hostile native hordes as the British. Beginners Welcome. GM: Bill Short. Era: Colonial. Scale: 25mm. Rules: TSATF 20`h. Players: 9-12. [HM3SJ The Battle of Cape Teulada (Spartivento) [Two session game - Continued Session 4]A naval action on a truly grand scale, this November 1940 engagement features everything from destroyers to aircraft carriers as Admiral lachino attempts to avenge Taranto with the remaining Italian ships. Beginners welcome. GM: Authors and the SEEKRIEG Admiralty. Era: WWII. Scale: 1:6000. Rules: SEEKRIEG 5. Players = 12 [HM25] Ten By Ten. 1/285 World War II US vs Deutschland. Beginners Welcome. GM = Eric. Era = WWII Scale = 1/285. Rules = GHQ Micro Armor rules Players: 4 [HM40] Where's the Gold?-early colonial gaming in Mexico. The Spanish conquistadores have seized the local Aztec governor & are holed up in the center of the town. Can his loyal subjects rescue him before he reveals the location of the town savings & loan? Beginners Welcome. GM: Mark Stevens. Era: early colonial. Scale: 25mm . Rules: TSATF variant. Players: 10-12. [HM47] Aerodrome 1.1.Sponsored by Jax Garrison. Come fly with us as we take aim at some of the most notorious pilots of WWI. This game has been features at many national conventions and always draws a crowd. It is visually attractive and the rules are simple enough to allow the player to enjoy the action right away. We will run several games within the session to allow as many people as possible to try it out. There will be a prize for the pilot with the highest score of the day! Come play for 30 minutes or stay for 3 hours; the better you do the longer you'll stay! Beginners Welcome. GM: Edgar Pabon and Jamie Peterson. Era: WWI. Scale: 1/72. Rules: Aerodrome 1.1. Players: 4-8+. [SF03] Lord of the Rings.The free people of Middle Earth lead by mighty Heroes fight against the gathering Forces of Darkness. Two Scenarios this session will be "Minas Tirith" (Fighting in the streets of the White City) from The Return of the King and "Mirrormere" (Balin Ambushed at Mirromere) from Shadow and Flame. Beginners Welcome. GM: John Adams. Era: Fantasy. Scale:25 mm. Rules: Lord of the Rings: The Return of the King (Games Workshop). Players = 4-8. [SF06] HeroClix: Raid on Avenger Mansion! Dr. Octopus and Kingpin have gathered a team of Super Villains to help them take out the Avengers once and for all! Once inside the Villains realize the Avengers personal friends are hanging out at the Mansion and if they can kidnap them perhaps these innocent bystanders can be used as leverage against the softhearted heroes. Now it's a mad dash for the Avengers to save their friends from the would-be kidnapers! Join in this amazing game of "capture the flag" with your favorite marvel Super Heroes and Villains. Beginners Welcome. GM: Aaron Tuftee. Era: SuperHero. Scale: 25mm. Rules: HeroClix. Players: 2 - 10. [SF07] HeroClix: X-men vs. the Brotherhood of Evil.Come join in the epic battle between your favorite mutants! Professor X vs. Magneto, Wolverine vs. Sabertooth, and the rest of the X-men vs. Brotherhood of Evil as they go head to head in all out free for all! But you have to move fast or the Sentinels will arrive to capture you and all your mutant "friends." Beginners Welcome. GM: Aaron Tuftee. Era: SuperHero. Scale: 25mm. Rules: HeroClix. Players: 4 - 8. [SF09] Confrontation. "In the shattered wastelands of the continent of Aarklash, warbands clash for supremacy. Who will win the favor of the gods? As the blood of warriors runs red in the storm of magic and chaos, who will rise up and declare themselves the champion?" In the fast paced game of Confrontation, you bring the warriors of your god to the table to fight the battles that will change the history of a continent in turmoil. A skirmish based tabletop wargame, Confrontation has broad appeal with its stunning models and unique game play. Beginners Welcome. GM: Arena Games (Drew Whiting). Era: Fantasy. Scale: 28mm. Rules: Confrontation. Players: 20. [SF11] Battle of Dresda Part 2.The Emperor Mordred throws in his reserves to defeat the alliance of Dwarves, Orcs, Goblins and the Undead. Lord Wheelingturn has some surprises. Come join the fun. Beginners Welcome. GM: Larry Brasington. Era: Napoleonic Fantasy. Scale: 28mm. Rules: Slaughterloo. Players: 6. [RP02] Space Dogs & Englishmen. The space lanes are in danger! Ships bearing the colors of the Empire of Avalon are threatened by privateers in league with the Republic of Gaul. Espionage and piracy are close to crippling the leading shipping concern of Avalon... and the Empire's economy. Ca a dedicated squad of soldiers protect the merchant fleet's flagship from both a secret agent and an imminent attack? Come aboard for the Napoleonic Era in a gritty, low-tech, sci-fi setting! Some gaming experience helpful. GM: Scott Presley. Era: Science Fiction RPG Napoleonic. Rules: D20. Players: 4 - 8. [RP09] STAR WARS: Conflict on Yag'Dhul XI. The first Death Star has been destroyed and the Empire is on red alert! You are part of a Special Forces unit for the Rebel Alliance. Disguised as a trade ship you are en route to the 11th moon of Yag'Dhul, an Inner Rim world. You receive your orders from Allied Command to infiltrate and destroy the Imperial base located on Yag'Dhul XI. Morale is high among the Alliance and we have won a decisive battle, but the war for freedom is far from over! JOIN THE REBELLION; FIGHT THE EMPIRE! Beginners Welcome. GM: Nicholas Cardarelli. Era: Star Wars RPG. Rules: D20 Sci-fi. Players:4 - 8. Session 4 (Sat 2:00pm-6:00pm) [HM04] How the West Was Lost n" Part 4 n" Fortress on the Mississippi [Game will run from session I through session 5]. See description from session l. [HM08] The Battle of Stone's River [T'wo session game - Continued from Session 31 See description from Session 3. [HM11] Clash of Amateurs - First Manassas [Two session game - Continued from Session 41. See description from Session 4 [HM]4] The Battle of Jicin. It is the summer of 1866. The Austro-Prussian War is in full swing. As the Prussian 1st Army advances through Bohemia, the Austrian Army of the Iser maneuvers to cover the vital road junction of Jicin. On the quiet morning of June 28th, the two armies meet. : Frank Frey. Era: Austro-Prussian War of 1866. Scale: 15mm. Rules: Volley and Bayonet. Players: 9 (5 Prussian and 4 Austrian). [HM19] Between Stepanovka and a Hard Place. Following the disaster at Kursk, the Wehrmacht struggled to stem the Red Army?s offensives, using their armored reserves where they had the best chance of stopping the Soviet advance. At the Russian bridgehead on the Mius River, they thought they had that opportunity. On July 19 1943, the 6th Army committed the 16th Panzer Grenadier Division to support the right flank of the main attack and overrun the village of Stepanovka. But the Red Army commanders had their own objectives. Beginners Welcome. GM: Bill Bass. Era: World War 2. Scale 1/285 Micron Armor. Rules: Command Decision 2. Players: 6-12. [HM22] WATERLOO-JUNE 1815 [Two session game - Continued from Session 3]. See description from Session 3. [HM29] An Affair of the Outpost (Sudan, 1885). Frantic British commanders rush to relieve a critical outpost garrisoned by Colonial Egyptian and Indian troops in the face of a crushing suprise attack. Beginners Welcome. GM: Bill Short. Era: Colonial. Scale: 25mm. Rules: TSATF 20th Players: 9-12. [HM31] Eye to the East. The war in the East is far from over. We will have this land for the Deutschland! Beginners Welcome. GM: Eric. Era:WWII. Scale: 15MM. Rules :COMMAND DECISION. Players: 4. [HM36] The Battle of Cape Teulada (Spartivento) [Two session game - Continued from Session 31. See description from Session 3. [HM41] Egypt,1801. Early colonial gaming in Egypt. A French army has taken over Egypt. Can the British redcoats & their Turkish allies defeat the French redcoats( and brown, green & purple coats). Beginners Welcome. GM: Mark Stevens. Era: Napoleonic. Scale: 25 mm. Rules: Brom Standard Rules. Players: 10-12. [HM47] Battlefront WWII Eastern Front. Later war Russian attack on a German defensive position. Some gaming experience helpful. GM = Richard Gause. Era: WWII Scale: 15mm. Rules: Battlefront WWII. Players: 8. [SF04] Lord of the Rings. The free people of Middle Earth lead by mighty Heros fight against the gathering Forces of Darkness. Two Scenarios this session will be "The Charge of the Rohirrim" (Theoden's Charge in relief of the Siege of Minas Tirith)from The Return of the King and "Eastgate" (Balin takes the Gate of Moria) from Shadow and Flame. Beginners Welcome. GM: John Adams. Era: Fantasy. Scale: 25 mm. Rules: Lord of the Rings: The Return of the King (Games Workshop). Players: 4-8. [SF0.5] It's a Bug Hunt. Inexperienced Marine Lt. Gorman has sent his men into the Processor Station to find the missing colonists. Should be a snap, it's just bugs. Game is based on the Aliens Board Game. Each player is one of the grunts Gorman sends in. Game runs quickly enough we can run it again with new players. Kids and adults welcome. Beginners Welcome. GM: Chip Hausman. Era: Sci-Fi. Scale: 25mm. Rules: Aliens Board Game (modified). Players: 9. [SF08] Confrontation Demo. "In the shattered wastelands of the continent of Aarklash, warbands clash for supremacy. Who will win the favor of the gods? As the blood of warriors runs red in the storm of magic and chaos, who will rise up and declare themselves the champion?" In the fast paced game of Confrontation, you bring the warriors of your god to the table to fight the battles that will change the history of a continent in turmoil. A skirmish based tabletop wargame, Confrontation has broad appeal with its stunning models and unique gameplay. Beginners Welcome. GM: Arena Games (Drew Whiting). Era: Fantasy. Scale: 28mm. Rules: Confrontation. Players: 8 [RP03] Special Forces - Wet Work. Grand Hamlet on the Sea has resisted joining the Perdican Empire for long enough. By Imperial decree, the last free city on the continent will be annexed... or will fall. The Officio Imperialis is directing diplomatic and covert operations within the city. A team of agents from Ordo Assassinorum has been tasked with "neutralizing" a few of Grand Hamlet's more troublesome leaders before the next round of negotiations. Can this black ops unit succeed in the face of heightened security and help enforce the emperor's will? Experience necessary. GM: Scott Presley. Era: Fantasy RPG. Rules: D20 Fantasy. Players: 6. [RP05] The Justice League comes to Gotham City! Where's the Batman? Gotham City is overrun with crime. The Batman is no where to be found and now some of Gotham's most dangerous Super Villains are taking advantage of the "cape crusaders" absence. Desperate for help Robin "the boy wonder" goes in search of help. And returns to Gotham City with Superman, Hawkman, and more of the Justice League to put an end to the crime spree and hopefully find the "Dark Knight" know as Batman! Beginners Welcome. GM: Aaron Tuftee. Era: SuperHero. Scale:25mm. Rules: HeroClix: Players :2 -10. [RP06] Spies Like Us. You are a super spy working for "The Agency", a top-secret espionage organization that leases out its deadliest agents to the US government for "unique" missions. A Middle Eastern terrorist cell has claimed responsibility for the kidnapping of Russia's top chemical weapons engineer, Demytri Soluski. "The Agency" is sending you and a team of experts after the terrorist to either retrieve or eliminate the hostage. Travel the world, meet interesting people and kill them, in this non-stop action Super Spy Adventure! Beginners Welcome. GM: Nicholas Cardarelli. Era: Modern .Scale: RPG. Rules: Spycraft D20. Players: 4 - 8 Session 5 (Sat 8:00p m-12:00am) [HM05] How the West Was Lost Part 5 Fortress on the Mississippi [Game will run from session I through session 5/. See Session 1 description. [HM09] The Battle of the Hydaspes. Alexander and Porus meet in one of the most famous battles in history. Pikes vs. Elephants. Will the veteran phalanxes be victorious or will the ancient tank crush the Macedonian oppressor? Play and decide. Some gaming experience helpful. GM: Nick Zizo. Era: Ancient. Scale: 15mm. Rules: Clash. Players: 4-6. [HM27] Once Upon a Time in the Southwest. Arizona in the 1870s - a land where fierce Apache bands, the US Cavalry, ranchers, miners, outlaws, and lawmen (among many others) struggle to tame the land and each other. Players will control two groups drawn from a cast of over 100 named characters as they fight to gain their individual victory conditions. This game is presented in the spirit of our usual Sat. night Pig Wars game. So strap on your shootin' iron, grab your Winchester and get ready to raise some hell and spread a little Southwestern mayhem! Beginners Welcome. GM: Jim Riley & Mario Crocetti. Era: American West. Scale: 28mm. Rules: Modified Warpaint. Players: 10. [HM30] Death of Das Reich. In July of 1944 the 2nd SS Panzer Division was on the verge of being encircled. In a desperate attempt to break out of the encirclement, the 2nd SS clashed with the 2nd Armored Division. Players will command elements of the 2nd SS Panzer Division as they attempt to break through a programmed defense by the 2nd Armored Division. Taking the crossroads will be critical to the survival of Das Reich, and their ability to "fight another day". Beginners Welcome.GM: Andy Thurlow. Era: WWII Scale: 15mm. Rules: Flames of War. Players: 3-4. [HM44] En Avant!! Van Damme's Division takes the Pratzen Heights from the Russian-Austrian defenders at the climax of Austerlitz, 1805. Beginners welcome. GM: Herb Stem. Era: Napoleonic. Scale: 15 mm. Rules: Legere, newly revised. Players: 6. [HM37] The Battle of Coronel. The historic November 1, 1914 encounter between Admiral Craddock's cruisers and Admiral von Spee's East Asia Cruiser Squadron. beginners welcome. GM: Authors and the SEEKRIEG Admiralty. Era: WWI. Scale: 1:6000. Rules: SEEKRIEG 5. Players: 10. [HM15] Where In The World Can It Be? WWII 60th Anniv Naval Action. Seekreig 4 with Tournament Range Estimation. Experienced captains wanted, beginners welcome. GM: Ron Glass. Era: WW2 Naval. Rules: Seekrieg 4. Players: 8-12. [HM43] Homatsu's Ill Fated Holiday. Ikiro Homatsu and his gang like the small town of Miyagi. The peasants here make good rice wine and show suitable respect. Unfortunately Yamashi Toro doesn't like the idea of useless Ronin parked in one of his villages and is on his way to kick them out... permanently. Clouds darken, the wind picks up and the trees murmur of impending death. Beginners Welcome. GM: Jeff Schutt. Era: Medieval Samurai. Scale: 25mm. Rules: Ares Skirmish Rules. Players: 6.
[SF01] Warhammer 40k Space Hulk. A new hulk has entered known space are you brave enough to board her and look for her treasures bring 500 points max of 2 troops and I other
[RP04] Special Forces - Wet Work. Grand Hamlet on the Sea has resisted joining the Perdican Empire for long enough. By Imperial decree, the last free city on the continent will be annexed... or will fall. The Officio Imperialis is directing diplomatic and covert operations within the city. A team of agents from Ordo Assassinorum has been tasked with "neutralizing" a few of Grand Hamlet's more troublesome leaders before the next round of negotiations. Can this black cps unit succeed in the face of heightened security and help enforce the emperor's will? Experience necessary. GM: Scott Presley. Era: Fantasy RPG. Rules: D20 Fantasy. Players: 6.
[RP07] Good 01' Fashion Dungeon Crawl. Tomb Raider, Grave Robber, Treasure Hunter, these are only a few names you've been called. But whatever you are known by doesn't change the fact that you hunt down legendary places in forsaken lands to battle ancient traps and resident evil all for the hope of treasures from long gone kings and empires. You are an Adventurer and with your band of trusted friends, you'll rappel, fight, swim, or crawl to retrieve precious items of antiquity. Join the excitement in this classic dungeon adventure played in a MasterMaze Dungeon with the new D&D miniatures! Beginners Welcome. GM: Nicholas. Cardarelli. Era: Fantasy. Scale: 25mm. Rules: D20 Fantasy. Players: 4 - 8.
Session 6 (Sun 9:00am-1:00pm)
[HM46] The Punishment of Fodeh Sillah - 1894. Fodeh Sillah, a local chief in Gambia west africa, refuses to submit to the colonial government. Maj Madden has been ordered to destroy the stockade at Bushumbulla and engage Fodeh Sillah. Beginners Welcome. GM: Dwight Jones (jax garrison). Era: colonial Africa. Scale:25mm. Rules: the sword in Africa. Players: six.
[HM47] Raid for Slaves. Roman century looks for Celtic Warriors to put into the games in Roman. Beginners Welcome.. GM: Larry Brasington. Era: Roman Imnperial. Scale: 28mm. Rules: Erin in the Mists/Romans in the Mists. Players: 4.
[SF10] BFG Free for all. YES Running it again! 1000 points of your own fleet choice using all BFG Rules. Experience necessary. GM: Cameron Ferguson and Thomas. Webber. Era: SF. Scale:25mm. Rules: BFG. Players: Max of 12.
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