Micro Armour: The Game

WWII Rules Review

review by Bill Moreno

Written by John Fernandes and published by GHQ

I recently purchased these rules and played them a couple of times since. I have had loads of fun with these rules. They are quick and easy to learn and allow the players to finish a game in a few hours. The rules are written for platoon sized stands and are geared toward supporting GHQ's everexpanding line of figures.

There are 18 pages of actual rules with weapons and equipment data covering all the major countries and many smaller combatants. The design and layout is excellent as would be expected from a GHQ product. There are also several scenarios included with the rules. All of the scenarios are layed out with Terrain Maker hex maps. Lots of TO&Es are included in the rules as well.

As a former artillery officer, John Fernandes has written a set of rules that clearly show an advantage for this arm of combat. Artillery, with a few exceptions , always suppresses the unfortunate victim. There is also opportunity fire, covering fire and direct fire. Movement is determined by moving groups of stands which are designated as movement groups prior to the actual move, but is still determined by stands.

The unique concept with this set of rules is something called cohesion. Nothing can be done with rolling equal to or less than a unit cohesion factor. The initial scenario provided is Russian vs. German circa 1943. Cohesion for the Germans is 16 and the Russians 13. You can see where that puts the Russian commander. Modifiers make the factor move up and down as combat takes its toll. Units can exercise more than one action per phase if so designated by the commanders. Units tend to hang about longer than in Spearhead but not as long as they do in Command Decision. I place this set above both in playability.

Cohesion is an excellent and simple concept which shows the value of troop and command quality over might of arms. I like the rules and especially this concept. My friend Mitchell Bates and I intend to run a game at Hurricon with The Game using one of the scenarios from the book set in 1940 France. Recommended for WWII gamers.

WWW.GHQMODELS.COM


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