Random Army Generation
Part II

Ancient Greek, Italian
and Carthiginians

By Jon Laughlin

Part I

This is a system I designed for generating random armics for my solo wargames. I have also used it for games I have run and played with other wargamers. It was originally intended for a campaign I was putting together. So far the campaign has been put on hold while I have been having fun with wargaming.

ARMY CHARTS

LINE TROOPS

Spearmen For Pre-Hoplite Armies

ROLLTYPEADMEQUIPMENT
116 Noble Sprmn212VSh-C1, & Other Roll
216 Spearman111XSh, C1, 8 Lt. Cav., 101X , 8 Psiloi 000L
316 Sprmn111XSh-C1, & 2X Other Roll
416 Spearman111XSh, C1, 16 Sprmn, 010L Sh-C1
5,62x 16 Sprmn010LSh-C1, 8 Psiloi, 101X & Other Roll

Regular Peltasts

ROLLTYPEADMEQUIPMENT
116 Reg Peltasts112XRSh-C1, 8 Lt Cav, 101X Mtd
216 Reg Peltasts011LRSh-C1, 8 Psiloi 000L, & Oth. Roll
3,416 Reg Pelt.011LRSh-C1
5,616 Reg Pelt.112XRSh-C1, 8 Psiloi 101X, * Psiloi 000L

Peltasts

ROLLTYPEADMEQUIPMENT
112 Thorakites121XLa, Sh, * Lt Cav, 101X, 8 Psiloi 000L, Other Roll
2,32x 12 Peltasts111XSh, 8 Psiloi, 000L, Oth Roll
4,512 Peltasts111XSh, 8 Lt Cav, 101X Mtd, 8 Psiloi, 101X, Oth Roll
612 Thorakites121XLa, Sh, 12 Pelts, 111X, sh, Other Roll

Other Roll I
1-3 12 Peltasts, 010L, Sh
4-6 8 Psiloi

Other Roll II
1,2 2X, 12 Gymnet, 000L
3,4 12 Peltasts, 010L Sh
5,6 8 Psiloi, 101X

Extra Troops

Gauls

ROLLTYPEADMEQUIPMENT
1,212 Gaisatai314EFSh, 8 Psiloi, 101X
3,42X 12 Warriors112XFSh
5,6*12 Md Cav213VFSh-Mtd, 8 Psiloi 10 1 X
*6 May be changed to: 2X 8 Lt Chr, 211X LA-2X Jav-Lt, Chr-Mtd =4 stds
Only Md Cav & Lt Chr may have armor class upgrades. Psiloi may have shields, bows and slings

Cavalry

ROLLTYPEADMEQUIPMENT
112 Hv Cav111XLA-Mtd, 8 Lt Cav, 101X Mtd, 8 Psiloi, 101X
2,32X Md Cav101XMtd
4,52X 8 Lt Cav101XMtd, & 2X 8 Psiloi, 101X
612 Hv Cav111XLA-Mtd, 12 Md Cav, 101X Mtd

Cavalry Option for Scythians,, Cimmerians and other Asiatic Horse nomads
2-5 3X 8 Lt Cav 101X Bow-Mtd, 8 Psiloi 000L

Cavlary Options at no extra costs
Exchange 12 Hv Cav 111X LA-Mtd, for
8 Hv Chr 311 X, LA-Hv Chr - Mtd-C1 = 2 Stds
or 8 Elephants 311 X LA-E1 -Mtd-C1 =2 Stds

Free Upgrades
1 Moral Class Upgrade for every 2 picks
1 Upgrade for every 2 Picks
1 Free Upgrade for all troops ofthe same type
Roll For upgrades for all Psiloi Units
For odd number of picks get 1 more upgrade

Victory Points

Line Troops, Reg Peltasts, Thorakites, Md & Hv Cavalry, Hv Chariots, Elephants - 2 Victory Points
Lt Cavalry, Lt Chariots, Peltasts, Gymnet, Warriors = 1 Victory Point
Psiloi = 0 VPs
V & E Troops = I VP

Army Break Points

ROLL % Lost
3+ 25% The 25% break point is for armies known for their cowardice
4+ 40% IF Persians and other eastern armies
5+ 50%
6 60%
Break 75%

Line Troops
+1 Armor Class up to HA
Hoplites II or Spearmen to F

Reg Peltasts
Equip w/1sp or after 40OBC w/P

Peltasts
Equip Thracians w/rh & others w/Isp or after 400 BC w/p
1 armor class up to HA
Upgrade to F

Gymnet
Equip w/2H weapons like Clubs 1sp etc.
Upgrade to F
Upgrade to peltasts by equipping with Sh.

Gauls
Warriors & Gaisatai can be upgraded to C1

Cavalry
Upgrade cavalry & Chariots to R for armies using Hoplitc 1, R Peltasts or eastern empires.
Upgrade cavalry and chariots to F
Scy for chariots
Upgrade Lt Cav to 2X
Equip cavalry w/Sh
Equip unshielded MD, Hv & 2X Lt Cav with lance
+1 Armor class up to HA for all except Lt Cav
Equip Eastern Empire & Asiatic Nomad Cav/Chariots with bows
Upgrade Lt Cav to Md Cav

Psiloi
Equip Psiloi X w/Sh or Bow (players choice) Roll 3-6
Equip Psiloi L w/Bow Roll 1-3
Upgrade Psiloi w/Sh tto 2X or equip w/S1(Player's Choice) Roll 3-6
Upgrade 2X armed Psiloi to F

Players do not have to rollfor upgrades they do not want

Special Rules

Unarmored hoplites suffer the same movement penalties as armored hoplites crossing obstacles or rough terrain.

R Peltasts & Gyrnnet equipped w/1sp get no movement penalty for obstacles or rough terrain.

In solo game Lt Cav & Psiloi flee if charged unless armed w/2X

Coding

1st no.=
Attack Class
2nd no.=
Defense Class
3rd no=
Moral Class
L=LevyX=ExperiencedV=Veteran
E=EliteR=RegularF=Fanatic
LA=Light ArmorHA=Heavy ArmorSh=Shields
Lsp=Long SpearP=PilumPK=Pike
Rh=Rhomphaia (2 Handed)Lnc=LanceB=Bow
S1=Sling2X=Double ArmedMtd=Mounted
Scy=SchythedC1=Close OrderChr=Chariots
El=Elephants

Random Army Generation System

These charts are designed to reandomly generate an opponent either as a solo wargame opponent, non-player army in campaign , random force for convention games or for players unfamiliar with this system. The armies are based on 6 picks but suggestions are given for larger armies.

The Hoplite II Chart was provided for those gamers who play early Greek Hoplites as irregular troops. (a theory to which I don't agree). The Hoplite II Chart could be used by armies trying to imitate Greeks but as of yet unable to do so correctly.

Basic Army Creation

2 Picks will be line troops. For city-states line troops will be Hoplites. Archaic states will have spearmen. Hills states have either reg. peltasts or peltasts. Barbarians have peltasts. Asiatic horse nomads will use the cavalry option for line troops. Gauls will use warriors from the Gaul Chart.

Some city-states were famous for cavalry. These take #1 on the cavalry chart and roll for the second cavalry roll. They then roll for line troops. Archaic states, barbarians, asiatic horse and eastern empire also have cavalry #1. Most eastern empire troops convert Hv. Cavalry from # I into Hv. Chariots.

Other city-states, hill states and Gauls have #1 from their line troop chart and random rolls for the remainder. Randomly generated hill states roll 1D6 with following results; 1,2-R. Peltasts, 3-6 Peltasts for line toops.

The rest of the army roll as follows: 1,2=Hoplite or Spearmen 3,4=R. Peltasts or Peltasts 5=Mercenaries 6=Cavalry

After 400 BC in Italy and the west or after 300BC in Greece and the East Gauls can be used. 1-4=Peltasts 5,6=Cavalry (Cavalry option is allowed in Greece and the east)

If Gauls can be used they are used instead of barbarian peltasts. For larger armies up to 10 picks, half of the extra picks are line troops with the rest rolled randomly. 12 pick armies double the number of required picks.

Sample Armies Greeks in the West: 700BC-200BC

The Random Army Generation Charts were originally designed for this area. All except horse archers may be used. Gauls may be used after 400BC. Players decied if they wish to use the Hoplite II charts. Due to the widespread use of mercenaries all permitted troop types may be used in the same army unless otherwise indicated.

Carthage

Carthage was the arch-nemesis of the Greeks. Before 275 BC heavy reliance was placed on chariots. After 275BC elephants were used. Carthaginian army units must take cavalry # 1. Before 275BC the Hv. Cava. Units must be exchanged for Hv. Chariots. After 27513C, exchange for elephants. Players may pick one more items from permitted tables. The rest of the army follows normal procedures. This army shall be randomly generated as cavalry. Up to 560BC line troops could be spearmen. Afterward they are Hoplites. After 275BC Hoplites may convert to Phalangites. After 216BC one unit of Hoplites I may convert to legions.

Rome & Latins

Early period up to 600BC for Rome or 509BC for the Latins Up to the reign of Tarquins (600-509BC) Rome would be an archaic state or barbarian. Latins would remain so up to 509BC For the archaic state use spearmen and peltasts charts. For barbarians use Peltasts only.

Monarchy & early Republic: 600-343BC By now Rome is a city-state. All other Latins became so after the fall of the Tarquins. Hoplite, R. Peltasts and Peltasts table may be used. After 405BC Hoplites may convert to Legions.

Classic Republic: 343-200BC With the addition of Campania Rome began its march toward world domination. The Campanians provided Rome with a good source of cavalry. Romans may use Hoplite 1, R. Peltasts, Peltasts and cavalry charts. Randomly generated Roman armies get Hoplite I #1, a second roll on Hoplite I and a third roll on the cavalry table. The remainder is randomly generated.

Etruscan and Greek

Etruscans and Greeks are city-states. Any troop types may be used with restrictions. After 30OBC Hoplite I can convert to Legion or Phalangites. Phalangites may convert Hv. Cav to elephants. All except Campanian and Pyrric may roll once on the cavalry table. If randomly generated, Campania counts as a cav. army. Pyrric get cav. #6 pick instead of cav # I and has its Hv. Cav. Converted to elephants for that pick. Etruscans may convert Hv. Cav. To Hv. Chariots.

Italian Tribes

May use R. Peltasts. peltasts and cavalry tables. Prior to 500BC only Peltasts may be used. Afterward all allowable types may be used with the following exceptions: Only Oscan & Apulian may use R. Peltasts. Only Campani, an Oscan tribe and Apulian may roll more than once on the cavalry table.

Gaul

Everything is rolled on the Gaul table.

Samnites

The Samnites fought three major wars with Rome from 343-290BC. For the first war they are considered as an Oscan tribe. Afterward they allied with Etruscans, Gauls and other Italians tribes. As Oscan they have one roll on the cavalry table and the rest on the R. Peltasts chart. If allied they may use Hoplitel, R.Peltasts, Peltasts, Gauls and one roll on the cavalry table. At least two rolls should be made on the R. Peltasts table. R. Peltasts and Peltasts units may be equipped with Pilum. Hoplite I units may be converted to Legions as the Estruscans adopted the pilum around this era.

Part I


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