WARPAINT SCENARIO TWO

JUSTICE! FRONTIER STYLE!

by Stephen Lawrence



When there was no official law (or there may as well have been none), the men of the American West could and did take justice in their own hands. A band of outlaws has hit the wrong town--the particular offense doesn't really matter, killed someone in a robbery or misused a female, outcome is the same: a posse of vigilantes has run them to ground. They must now decide whether to run for it, or fight it out, with death or a rope waiting failure.

TERRAIN- A 5'x9' board(Minimum) of flat terrain broken by areas of rocky ground and pate of woods. There should be a small house or cabin and a team and outbuilding at some point cover).

The OutlawsHandgunLong RifleHorseMeleeMorale
Todd "Killer" KreshnerD12D10D121012
Deadeye Dale WoodmanD8D12D12D8D10
"Rancid" Ray BremenhoffD12D8D12D8D12
"Bad Bob" LeMarichelleD10D10D12D12D12

Weapons

    1) Killer Kreshner - Henry Repeating Rifle, Pistol, Knife
    2) Deadeye Dale - Sharps 50 Buffalo Gun. Pistol, Knife
    3) Rancid Ray - Henry Repeating Rifle, Pistol, Knife
    4) Bad Bob - Breechloading Rifle, Pistol, Machette (preferred weapon!)

Enter Turn 1 on either end of the board. Free Gallop on Turn 1. May run for it or hole up.

Major Victory to exit with all members alive and no pursuit.
Minor Victory for one outlaw b survive and no pursuit.
Capture means a long drop on a short rope.

The PosseHandgunLong RifleHorseMeleeMorale
"King" Fisher (Cattle Baron)D8D10D10D8D10
"Hanging Hal" LumthingD10D10D12D8D12
Billy Bob KilvapD12D8D12D10D12
"Wild Bill" GarretnerD8D10D10D12D10
Jay "Hardshot" DahleyD8D12D10D10D8
"Montana Mike" McAdamsD10D10D10D12D10
"Kansas Keith" LeadguyD12D10D8D8D12
The Yonan KidD12D8D12D10D10

Weapons

    1) King Fisher - Henry Repeating Rifle. Pistol Knife
    2) Hangin Hal - Henry Repeating Rifle. Pistol Knife
    3) Bill Bob- Henry Repeating Rifle., 2XPistol Knife
    4) Wild Bill - Breechloading Rifle. Pistol. Knife
    5) Hardshot Dahley - Sharps - Buffalo Gun. Pistol. Knife
    6) Montana Mike - Breechloading Rifle. Pistol. Knife
    7) Kansas Keith - Henry Repeating Rifle. Pistol. Knife
    8) Yonan Kid -Breechloading Rifle. Pistol. Knife

Enter turn 1 moving only half a move. If you choose to Gallop, enter on same board edge as the outlaws.

Major victory is to kill or capture all the outlaws while losing two or less men.
Minor Victory is to kill or capture all the outlaws while losing no more than four men.
Losing six or more men or letting more than one outlaw escape is automatic loss for the Vigilantes.

SPECIAL NOTES:

1) BUFFALO CHIPS: The three Hunters with Buffalo Guns are Marksmen. The Indian Leaders MUST count coup or lose their status. Taking one of the pack horses counts as a coup of one point value.

2). JUSTICE FRONTIER STYLE.: "Deadeye" Dale and "Hardshot" Dahley are both Marksmen.

Back to Warpaint Scenario 1: Buffalo Chips


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© Copyright 1997 Hal Thinglum

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