Campaign Lite

Example Campaigns

by Bill Haggart

You can use any period campaigning and have any nation represented by the armies as long as the historical ratios are held to. The actual combat units can be changed, division for brigades etc. The historical campaign will provide the guidelines for army ratios.

FIRST CAMPAIGN MAP AND ARMIES:

This is a hunt and destroy campaign. Neither side is sure where the other is. Campaign Map #1 is provided. It is Valley terrain. The Armies and their locations are as follows: [Do you recognize two campaigns? The actual campaigns are identified at the end of the article.]

The Campaign starts at 6AM and complete dark comes at 9PM

Corps and Army commanders may be placed with any units in their commands.

Blue Army

[Generally better quality than Red Army] Between 50-60,000 men

I Corps

(Sets up anywhere west and North of rows 6 and H inclusive)
Five Divisions: three brigades each (Always infantry unless noted otherwise)
75 cannon in three battalions
Two cavalry brigades

II Corps (Sets up east and north of rows 10 and G)
Three Divisions: two with four brigades, with one six brigades.
64 cannon in three artillery battalions

Red Army

Between 60-70,000 men

[Units may set up in the indicated square or squares adjacent to it.]

I Corps (Sets up in E14)
Three Divisions with two brigades each
One cavalry brigade
48 guns in four artillery battalions

II Corps
One Division: four brigades (J-16)
One Division: four brigades (L-12 or M-12)
One Division: three brigades (E-14)
60 guns in Five artillery battalions with any divisions-no more than two per division.
Cavalry brigade (E-7)

III Corps (B-19)
Two Divisions: three brigades each
18 guns in two battalions

IV Corps ( L-12 or M-12)
Two Divisions: five brigades.
30 guns in two battalions
One brigade and 12 guns (B-19)

V Corps (B-19)
Two Divisions with five brigades
12 guns in one battalion
One cavalry brigade (E-7)

VI Corps (L-12 or M-12)
One Division: three brigades
12 guns in one battalion.

Blue Army LOC is off H-I and southern edge of the map at P-2, 7 and 15.
Red Army LOC is the roads through A-20 and B-20.

There are only two victory conditions, one point for the destruction of the enemy army:
Twice the casualties and two points for 2.5 times the casualties. Two point for cutting the enemy LOC. l point is a tactical victory, 2 points a strategic victory.

SECOND CAMPAIGN MAP AND ARMIES:

This is a desperate race to defend or capture the Blue Army LOC by exiting the map. Lots of maneuvering in this one. Campaign Map #2 is provided. It is Hilly terrain. There is no bridge in C-3. It has been destroyed. E-1 and P-2 have fords. All roads are minor roads.

Campaign starts at 7AM and complete dark comes at 7PM

Blue Army

34,000 (mostly average or green troops-cavalry included in count)

I Corps (C-3 or/and D-4)
Three Divisions: Three brigades each
36 guns in three battalions

II Corps (C-3 or/and D-4)
Two Divisions: Three brigades each
24 guns

Cavalry Corps 4,000 cavalry (M-5)
Two Divisions: two brigades each
12 guns in one battalion

Red Army

39,000 (Mostly veterans-cavalry included in count.)

I Corps (F-2, H-3 and/or 1-3)
Three Divisions: three brigades each
36 guns in three battalions

II Corps (F-2, H-3 and/or 1-3)
Three Divisions: three brigades each
24 guns in two battalions

III Corps (D-2)
Three Divisions: Three brigades each
24 guns in two battalions

Cavalry Corps 6,000 cavalry (L-6)
Three Divisions: two brigades each
24 guns in two battalions

Both players start knowing the location of the enemy by square. Blue is in C-3, D-4 and M-5, the Red in F-2, H-3, 1-3, D-2 and L-6. Actual strengths are not known other than where cavalry alone occupies: M-5 and L-6.

The Victory conditions are:

Enemy casualties (Twice the number of friendly casualties) One point
Block the LOC of the Blue Army (J-20) One point for Red Army only.
Block the LOC of the Red Army (A- 1) One point for the Blue Army only.
Exit 6 Red Army units off the north end of the map in excess of the number of Blue Army units exited, two Points.

Again, 1 point superiority: Tactical Victory, 2 point superiority: Strategic Victory

Campaign Lite Creating Interesting Pick-Up Games in a 1/2 Hour


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© Copyright 2004 Hal Thinglum
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