By Russ Lockwood
Snappy Nappy: "Message for you, sir!" As the umpire, one of the most enjoyable aspects of watching commanders test their generalship is seeing what happens when orders are *not* instantaneous, and an individual point of view is *not* shared by all. Snappy Nappy separates players across multiple tables. Although at times players will be on the same table, quite often they are not, and the only guidance they have is the pre-game outline of strategy, the C-in-C's last order, and their own grasp of the situation. Now, players will eventually figure out which table adjoins which other table, and a semblance of time about how long it takes to get from one table to another. Of course, if the enemy is in the way...or, if your own commanders are in the way... It's always fun to go back and see what messages went where and when--quite often these short dispatches reveal what a player was thinking as the game progressed--from confidence to panic and all shades in between. Remember, Snappy Nappy is in real time where the sequence of play on one table is NOT co-ordinated with any other table. The map will help with references. What you read is incredibly revealing about how the C-in-C and commanders went about the battle. I have put them in chronological order. The time noted is the hour and minute when the message was SENT. Figure about a 15 minute wait on average before delivery (though at least one message mentioned a 24-minute delivery time). Sometimes the time is less because commanders were close together, sometimes longer because they were farther apart or "attached" and in the thick of the fight. Orders are in all caps. Sometimes, handwriting was hard to read or misspellings occurred, so corrections are in brackets [...]. If really unreadable, I include a "?". Note that several times message "crossed" during delivery. (Evil chuckle from umpire--you just can't plan these things, you have to give the players enough rope to hang themselves!) Some messages are probably gone (stuck in pockets, tossed, etc--spies you know-- or in the case of the French, obviously burned at Napoleon's HQ to avoid being captured as the Doughnut collapsed). The Prussian messages are particularly entertaining... 12 Noon 12:00 Frederick to Platov: Move along ??? [road to P?]
1:00
2:00
3:00
4:00
As you can see, some real fireworks on the Prussian side concerning the big central battle. Let me piece together a little bit of messages, a little observation, and a little commander de-briefing. See if any of this has ever happened in actual history and compare with the tabletop events. Please remember that each player had 2 or 3 corps to administer, more a wing commander than a corp commander. As I noted before, if more folks had come, it would have been easier to shift corps around. On the other hand, both sides labored under the same constraint. Take particular note of these messages:
12:30: Frederick tells him to DEFEND. Gyulai has not seen the 12:30 message, but has sent...
Meanwhile, Muffling is flabbergasted that Gyulai is not doing anything--obviously unaware of Frederick's orders!
1:33: Frederick acknowledges that the 1:04 message arrived at 1:28 (24 minutes) and orders Gyulai to send 1 corp north after Seras and the other two of his south to ATTACK with Muffling. 2:07: Gyulai replies that it is "impossible" to send a corps north and argues it would take too long. It's clearly not "impossible" to do so, so you have to regard this as disobedience. However, a second missive at 2:44 from Frederick reiterates the sending of troops to protect the line of communication, with the regal addition of "Quitcher Bitchen" (obviously a Prussian idiom)--and Gyulai reluctantly sends troops north after a third message at 2:56 notes that doing so would be just "dandy"--in the nick of time as it was to prevent the French from recrossing the river unopposed. Of course, by this time, Gyulai has routed most of the corps in front of him and taken the triangle of Tanna, Pollnitz, and Schleitz. The grand sweep around Napoleon begins around 3:00. By 3:10 Frederick is saying to Muffling there's no reserves left--you have to "win the day." But he has also led the last corp, Stoichwich, into battle via Nedburg, which had no French to block them. Napoleon may have had such a plan in mind when, at 2:29, he ordered Pully to SCREEN Ecksdorf and Advance [intent is MANEUVER?] to Nedburg. Pully is the newbie--a new commander--and took everything he had and crossed over to Ecksdorf, rolling up the Desan-Bulow-Von Losthin flank in the process, before being pulled out to come to Napoleon's aid somewhere around 4:45 or so. But when he moved to Ecksdorf, he took Pully and Grouchy's corps. By 3:31 Napoleon is admitting that the center is under "heavy attack." By 5:00, Napoleon's Doughnut has formed and is being dunked, softened, and bitten into. It must be a jelly doughnut because all that red is French blood--even French Imperial Guard red. AnalysisHow about that? Muffling and Gyulai spend most of the game on the same table, but Gyulai is being forced to take orders from Muffling and Frederick! Hmmm. What was Napoleon's maxim about one bad leader is better than two good co-leaders? Of more interest, is that Gyulai had to stop and adopt DEFEND orders (from C-in-C Frederick), mystifying Muffling in the process and allowing Seras to complete his "escape" to the north. By this time, I'm getting the feeling that Gyulai is fed up with this micromanaging nonsense to the extent of using the time-honored tradition of turning a blind eye and deaf ear towards Frederick's repeated order to send troops north. Frederick, meanwhile, is getting fed up with a subordinate who won't do exactly what he tells him to! Note: In game terms, Frederick never uses an "order" to tell Gyulai to "send" troops north. Gyulai probably figures that that means MANEUVER, and elects to interpret it one level down to DEFEND along with the other troops--so that he *doesn't* have to send troops north. Perfectly legal. Later, with Muffling there to invoke the second order, ATTACK, he goes after the French. Later, and reluctantly, Gyulai detaches a corp north, but only after he has demolished a French corp in front of him, grabbed objectives, and started the inexorable wheel and squeeze play on Napoleon. Sounds like 1806 Prussian staff work, eh? Elsewhere, Frederick can't believe the Desan/Bulow/Von Losthin attack hasn't swept the French away. It is only later that he learns that Desan has been detached to guard the fords. The key here is the 1:53 message from Frederick to Bulow: "Use your advantageous position to attack Durette's Force with your 3 Corps. Keep Desan on your left and beware enemy on the far side of the fords on your left." Desan was kept disnegaged "on the left" and was heading towards the Ecksdorf bridge (not ford) when Pully and Grouchy came barreling over the bridge and crushed Desan and the Prussian left flank. Bulow and Von Losthin were not strong enough to force a minor river line held by Durette and Fontanelli. Note that by 3:05, Bulow is requesting WITHDRAW orders. It takes a while to get there at 3:23, and then come back somewhere around 3:40 or so. What's left of Bulow, Desan, and Von Losthin manage to keep the French at bay for an hour as they withdraw towards the rough terrain in front of Querfurt and Freistadt. It is a fateful hour because Napoleon lets them be as the Doughnut forms. By 4:45 or so, Pully and Grouchy begin to withdraw to head back to Napoleon... On the French side, Napoleon sticks to his plan--Seras' 2 corps head north, bypassing Gyulai, Napoleon in the center, and Pully/Grouchy and Durette/Fontanelli on the left--although there is some doubt about where Pully and Grouchy were supposed to be. Napoleon may have figured at least 1 corp was at Nedburg where he directed them, not knowing that Pully took *both* corps to Ecksdorf. The French troops of 1806, fresh from the 1805 victories, were quite superior, so a smaller French force could deal with a larger Prussian one. However well Napoleon did against one Prussian player, he was having a rough time with two, and by the the time the 3rd "half force" player came in, well Napoleon's Doughnut was the result. The French still won--five solid hours of gaming with who knows how many turns resulted in a French victory. Not intercepting Seras was the key. But oh, had there been yet another hour of daylight left, so to speak, would Napoleon have been captured? Would the French have been able to attack to the rescue? You have to remember that some troops maneuvered quite a long distance. Seras' corps marched 12 feet (Snappy Nappy can be very maneuverable). One cavalry brigade marched 22 feet that afternoon! Most others marched only about 3-4 feet, although Pully the newbie marched about 15 feet in total. When the day is done, this was another typical Snappy Nappy contest--mucho marching, misunderstood orders, squabbling commanders, crushing flank attacks, and some grinding attacks. How close is that to what you read in the history books? Snappy Nappy 1806 French vs. Prussians
Success and Failure Snappy Nappy: "Message for you, sir!" Back to MWAN # 122 Table of Contents Back to MWAN List of Issues Back to MagWeb Magazine List © Copyright 2003 Hal Thinglum This article appears in MagWeb (Magazine Web) on the Internet World Wide Web. Other articles from military history and related magazines are available at http://www.magweb.com |