WWII Street Fighting

Scenario One:
Stalingrad Shuffle

By Samuel Scott

Germans and Russians get in each other's way during the busy Stalingrad Christmas shopping season

Players: 6
Troop Quality: The different troop qualities are important to maintain the balance of this game. Set Up: The table is then divided into thirds along each table edge creating nine zones. The three zones on the northern and southern edges represent the front lines of each side with the three zones in the middle representing a kind of no-man's land. There should be a church in the Northwest sector and a bridge in the Southeast sector

  • German units set up in the Northern three zones according to their orders. The German HQ is located in the Northwest sector.
  • Russian units set up in the Southern thiree zones according to their orders. The Russian HQ in located in the Southern central sector.

The umpire will moderate the game and act as the headquarters units for both sides. Individual units can request mortar support and reinforcements from their headquarters each turn on a roll of 5 or 6 on a d6. All requests should be written on a piece of paper and submitted to the umpire. The umpire will resolve the HQ's response. The mortar can support only one of the units on its side per turn. The reinforcement groups should be written on index cards. If a unit's request for reinforcements is granted, that player should draw a card at random. During the game, HQ's may issue additional orders to their units. These orders become additional objectives for the units concerned.

HQ Units (both Russian and German)

  • 4 SMG, LMG, 3 Officers (will only fire in self-defense)
  • 81 mm mortar
    Troop Quality: Veteran

German Reinforcement Cards:

  • 5 man SMG squad
  • 5 man Rifle squad
  • LMG team
  • 2-man demolition team, 2 satchel charges, 2 SMG
  • Sdkfz. 232
  • 75 mm Infantry Gun, Kettenkrad
    All German reinforcements enter from the Northeastern Sector.

Russian Reinforcement Cards:

  • 5-man SMG squad
  • 5-man Rifle squad
  • LMG team
  • ATR team
  • MMG team
  • T34 C
    All Russian reinforcements enter from the Southeastern Sector.

GERMAN FORCES

Angriffskompanie Sauerbraten

    Objective: Capture and hold the stone bridge at the SE corner of the town.

    Forces:

      Engineer Platoon
      • Sdkfz. 251, 4 SMG; 5 Rifle; Flame-thrower; 2 Satchel Charges

      Support Platoon

      • MMG; Sdkfz. 222

      Troop Quality: Veteran
      Starting Position: Western Sector

Sturmbattalion Bratwurst

    Objective: Clear the road on the southern edge of town.

    Forces:

      2 Infantry Platoons
      • Each with 5 Rifle, 3 SMG, LMG, Panzerfaust

      Support Platoon

      • 2 MMG, 2 Sniper, 2 Stug. III

      Troop Quality: Green
      Starting Position: Central Sector

SS Spezialauftlarungsgruppe Marzipan

    Objective: Capture the Russian HQ
    Forces: 2 Recon Teams (Each: 8 SMG, Panzerfaust, Satchel Charge)
    Troop Quality: Elite
    Starting Position: Eastern Sector

RUSSIAN FORCES

Urban Combat Unit Blistashve Schneck

    Objective: Establish an artillery observation post in the church in the Northwest
    Forces:
      Guards Rifle Platoon: 3 Rifle, 5 SMG, LMG, 4 Molotov
      Observation Team: Radioman, Observer, 3 SMG

    Troop Quality: Veteran
    Starting Position: Central Sector

Anti-Armor Unit Krasny Oktvab

    Objective: Destroy all German armored vehicles.
    Forces: 2 Tank-hunting Teams: (Each: ATR, 2 PzFaust, 1 AT mine, 3 SMG)
    Troop Quality: Elite
    Starting Position: Eastern Sector

Assault Battalion Stanzye Metro

    Objective: Capture and hold the intersection at the NE corner of town.
    Forces:
      3 Rifle Platoons (Each: 6 Rifle; 3 SMG; LMG)
      Support Platoon ( 2 MMG, BA-32, 2 Sniper)

    Troop Quality: Green
    Starting Position: Western Sector

Stalingrad Shuffle Play Test:

The game began tensely, going almost four turns before any significant firefiglits broke out. Then, as they say, all hell broke loose. During the opening moves, all the units except the Russian Urban Combat Unit had gravitated to the southeast corner of town and a vicious firefight ensued.

The German Sturmbattalion had pushed aggressively into this area under the cover of their Stug.'s. A Russian Anti-Armor squad then took an out-of-range pot shot at one of them with a panzerfaust. The crews of both assault guns promptly peed their pants and pulled back into the rear area. The rest of the unit bogged down and seemed content to snipe at the Russian Assault Battalion which had also ground to a halt across the street. Into this crossfire waltzed the SS Spezialaufklarungsgruppe Marzipan and they were chopped into eensy-weensy pieces.

On the periphery of this action, the German engineers moved quickly to the bridge and were at the point of taking it, when a group of Russian reinforcements showed up and denied them the far end of the bridge. The Russian Urban Combat Unit had pushed off in the opposite direction from anyone else and was making good time towards their objective in the church when they were spotted by the German HQ. The HQ radioed for protection and the Stug.'s, suddenly happy to have a purpose in life, rumbled over and blasted the snot out of the Russians as they tried to slip into the church. Throughout the game the mortar support was hotly contested by both sides and wildly inaccurate (largely because the aiming mechanism consisted of the umpire hurling a cotton ball towards the approximate point of aim.) In the end, no-one completed their mission, no-one had a clue what anybody else's mission was, and everyone had fun.

WWII Street Fighting


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© Copyright 2002 Hal Thinglum
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