Belle Alliance

Tables and Charts
(text: fast 58K)

By Peter Gjørtler

From Peter Gjørtler

We at MagWeb.com would like to thank Peter Gjørtler for his generous offer to allow MagWeb.com members to see the text tables.

We would urge you to visit Peter's superb site for more information: --RL

Peter, a MagWeb.com member, sent us the following e-mail, which will help folks who wish to download his rules obtain clearer copies of the tables than those scanned in by MagWeb.com. Rather than duplicate his efforts here on MagWeb.com, we'd like to point out the URL. We'd like to thank Peter for his offer, and urge you to visit his website to take advantage of it.--RL

The presentation of the tables and charts as well as the valour tables gives the impression of being scanned printouts. You are welcome instead to use the pdf version available on my website at: www.lexnet.dk

You are also welcome instead to use the html version and the jpg illustrations available there.

This is quite the visual site! http://www.lexnet.dk/hwargame.htm It is wonderfully organized and offers English, Danish, and French versions! --RL

Table 1: Phases of the bound
Phase Sub-phase
Orders Writing of orders on the order sheet for splitting, assembly, change of formation, marching, including change of direction, attack, field work, transfers, and other action not exempted from ordering requirements.
Ordering roll.
Retreat, rout and spread of rout.
Announcement Announcement of attacks.
Announcement of field works.
Announcement of transfers.
Replacement of commanding officers.
Reorganisation of units in FD.
Retreat, rout and spread of rout.
Continued fire Fire against targets that a unit fired at during the last bound, with possible engaging of commanding officers.
Retreat, rout and spread of rout.
Movement Splitting and assembly of tactical units.
Change of formation.
Commencement of field works.
Marching.
Firing Fire from units that have not carried out continued firing, with possible engaging of commanding officers.
Retreat, rout and spread of rout.
Melee Announced attacks, with possible engaging of commanding officers.
Retreat, rout and spread of rout.
Writing of decisions for continued advance and continued attack.
Announcement of continued attacks.
Continued advance.
Continued attack, with possible engaging of commanding officers.
Retreat, rout and spread of rout.
Termination Attempt at incineration and detonation.
Removal of taken batteries.
Further movement of staff figures.
Units that carry out continued fire may not carry out movement and may not be passed though, apart from forced action.
Units that are passed through may not fire later during the bound.

Table 2: Field of sight
Unit position Field of sight from the position Field of sight against the position Field of sight against the position, when firing from the position during this or last bound
Open terrain 200 cm 200 cm 200 cm
Cover, including edge of a wood 200 cm 30 cm 100 cm
Wood, apart from edge of the wood 15 cm 15 cm 30 cm
The position of units that become visible due to firing during the bound must be indicated on the wargame table. If the unit does not fire during the following bound, the indication is removed at the end of that bound.
Against units in open terrain, the field of sight is extended by 20 cm for each hill layer the observing unit is placed above the target. A hill layer represents 10 meters.
When calculating blocks to the field of sight, woods and buildings are assumed to have the same height as one hill layer.
On hills the crest is calculated as a line running perpendicular to the line of sight, midways between the edges of a hill layer. For a unit on the same hill layer as its target of sight, the crest on that hill layer does not block the field of sight.
Own and opponent units do not block the field of sight.

Table 3: Rate of march
Formation Road Normal terrain Difficult terrain Wood
Infantry
Column of march 50 40 20 15
Column of attack .. 30 15 ..
Line and battalion mass .. 20 10 ..
Square and huddle .. 10 5 ..
Skirmish line .. 30 20 15
Charge (not square and huddle) .. 40 .. ..
Rout 50 40 20 15
Cavalry
Column of march 80 60 25 15
Column of attack .. 40 20 ..
Line .. 30 15 ..
Skirmish line .. 40 20 15
Charge .. 60 .. ..
Staff figures 80 60 25 15
Rout 80 60 25 15
Artillery
Limbered column of foot artillery and train 50 30 15 10
Limbered column of foot artillery 12 pd and above 25 15 8 5
Limbered column of horse artillery 80 40 20 10
Limbered column of horse artillery charge .. 60 .. ..
Unlimbered line .. 15 10 ..
Unlimbered line 12 pd and above .. 10 5 ..
Rout limbered foot artillery 50 40 20 15
Rout limbered horse artillery 80 60 25 15
Gunners without guns as infantry
Units that have carried out splitting, assembly or change of formation, or that are LD or MD, have only half the rate of march. Wheeling and rotation is carried out at half the rate of march, apart from columns of march on road and skirmish lines. Units in column of march that are more than 90 cm from opponents in closed formation that are not FD or MD may use the fast rate of march, which is calculated as double the normal rate of march. These effects are cumulated, but do not apply to forced action.
Columns of march may not carry out rotation. Columns of attack and columns of march do not swing out their tail end during wheeling.
An inversion in place does not take time. For artillery, inversion in place may be carried out as part of unlimbering and limbering.
Unlimbered artillery may be moved backwards. Skirmish lines and staff figures may be moved sideways and backwards. This does not entail any reduction of the rate of march.

Table 4: Passage of obstacles
Obstacle Infantry Cavalry Artillery
I No reduction in rate of march Half rate of march Half rate of march
II Half rate of march Quarter rate of march Quarter rate of march
III Quarter rate of march May not be passed May not be passed
Obstacles, difficult terrain and woods may not be passed at the charge. Units shift to normal rate of march.

Table 5: Obstacles and cover
Element Obstacle Cover
Hill layer less than 5 cm wide I -
Hill layer less than 2 cm wide II -
Hill layer less than 1 cm wide III -
Shrubs, fences and hedge rows I -
Waterways less than 1 cm wide, ditches and fords I -
Waterways between 1 and 5 cm wide II -
Wood edge, hedges and dikes I I
Woods, apart from wood edge - I
Holstein hedges II I
Walls less than 1 m tall I I
Walls between 1 and 2 m tall II II
Walls more than 2 m tall III III
Buildings of wood and with mud-walls - I
Buildings of stone - II
Especially strong buildings of stone, including churches - III
Unlimbered artillery - -
Other materials placed as an obstacle I -/I
Abatis and chevaux-de-frise I -
Barricades I -/I
Artillery emplacements in open terrain II II

Table 6: Positive and negative factors for hand weapons
Element Own at loss Opponent at loss Own at morale Opponent at morale
Column effect - + 2 - -
Square, battalion mass, and huddle - + 3 - -
Skirmish line + 2 - 4 - -
Limbered artillery and train - - 2 - -
Unlimbered artillery - - 4 - -
 
Mounted cavalry - 2 + 1 - -
Mounted cavalry at the charge - - 1 - -
 
Flanking fire - - - + 3
Rear fire - - - + 2
 
Fire at hidden target - 2 - - -
 
In passage of obstacle - 2 - - + 2
 
Cover I - - 2 - -
Cover II - - 4 - -
Cover III - - 6 - -
 
Own firing figures relative to target figures
50 per cent more - - - - 1
100 per cent more - - + 1 - 2
200 per cent more - - + 2 - 4
300 per cent more - - - 6
400 per cent more and above - - - 8
 
Not stationary - 3 - - -
 
Split fire - 2 - - -
 
First fire or melee + 2 - - -
Without supplies - - - + 2
 
Fire at zone 2 - 3 - - -
 
SD - 2 - - + 2
MD - - - + 4
FD - - - + 8
 
Highly trained marksmen + 2 - - -
 
Support unit or soutien - - - - 2
 
Neighbour unit + 2 - - -
 
Engaging of commanding officer - - +/- 4 -/+ 4
 
Valour +/- 5 - - -/+ 5

Table 7: Positive and negative factors for artillery
Element Own at loss Opponent at loss Own at morale Opponent at morale
Column effect - + 2 - -
Square, battalion mass, and huddle - + 3 - -
Skirmish line - - 4 - -
 
Limbered artillery and train - - 2 - -
Unlimbered artillery - - 4 - -
 
Mounted cavalry - - 4 - -
Mounted cavalry at the charge - - 1 - -
 
Flanking fire - - - + 3
Rear fire - - - + 2
 
Fire at hidden target - 2 - - -
 
In passage of obstacle - 2 - - + 2
 
Wood and edge of wood - + 2 - -
Cover II - - 2 -  
Cover III - - 4 -  
 
Own firing figures (gunners multiplied by 5) relative to target figures
50 per cent more - - - - 1
100 per cent more - - + 1 - 2
200 per cent more - - + 2 - 4
300 per cent more - - - 6
400 per cent more and above - - - 8
 
Foot artillery not stationary - 3 - - -
 
Split fire at zone 2 and 3 - 2 - - -
 
First fire or melee + 2 - - -
Without supplies - - - + 2
 
Canister fire at zone 1 + 3 - - -
Fire at zone 2 - 3 - - -
Fire at zone 3 - 6 - - -
 
Non-ricochet fire at zone 2 and 3 - 2 - - -
 
Ranging at zone 2 and 3 - 2 - - -
 
3-4 pd - 2 - - -
12 pd + 2 - - -
 
SD - 2 - - + 2
MD - - - + 4
FD - - - + 8
 
Support unit or soutien - - - - 2
 
Neighbour unit + 2 - - -
 
Engaging of commanding officer - - +/- 4 -/+ 4
 
Valour +/- 5 - - -/+ 5

Table 8: Positive and negative factors for melee
Element Attacker Defender
Column of march - 2 - 2
Skirmish line - 4 - 4
 
Artillery and units at work or rest - - 2
 
Cavalry attacks square - 3 + 1
Cavalry attacks battalion mass - -
Cavalry attacks infantry in general and artillery + 1 - 2
Infantry not covered by skirmish line, in melee with infantry - 2 - 2
Square, battalion mass, and huddle in melee with infantry - 2 - 2
 
Uphill attack - 1 -
 
Splitting, assembly or change of formation during this bound - 2 - 2
 
Flanking attack + 3 - 3
Rear attack + 2 - 2
Overreaching attack or defence + 2 + 2
 
In passage of obstacle - 2 - 2
Attack against cover I - 2 -
Attack against cover II - 4 -
Attack against cover III - 6 -
 
Fire during this bound - 3 - 3
Without supplies - 2 - 2
First fire or melee + 2 + 2
 
Attack at the charge + 1 -
Heavy cavalry or lancers attack at the charge + 2 -
Charge during last bound - 2 - 2
 
Passive cavalry - 2 - 2
 
Heavy cavalry + 1 + 1
Light cavalry - 2 - 2
 
Attack during this or last bound - 2 - 2
Defence during this or last bound - 1 - 1
 
Opponent brought into FD during this or last bound + 2 + 1
 
50 per cent more + 1 + 1
100 per cent more + 2 + 2
200 per cent more + 4 + 4
 
Attack against hidden target - 2 -
 
SD - 2 - 2
MD - - 4
FD - - 8
 
Support unit or soutien + 2 + 2
 
Neighbour unit + 2 + 2
 
Engaging of commanding officer +/- 4 +/- 4
 
Valour +/- 5 +/- 5

Table 9: Positive and negative factors for spread of rout
Element Routing unit Defender
Column of march - - 2
 
Cavalry + 1 + 1
 
In passage of obstacle - - 2
 
Spread of rout against cover I - 2 -
Spread of rout against cover II - 4 -
Spread of rout against cover III - 6 -
 
50 per cent more + 1 + 1
100 per cent more + 2 + 2
200 per cent more + 4 + 4
 
SD - 2 - 2
MD - - 4
FD - - 8
 
Directly commanding officer in base contact - + 2
 
Valour +/- 5 +/- 5

Table 10: Engaging of commanding officer
Result Effect Factor for fire and melee
17-18 Commanding officer falls + 4
15-16 Commanding officer survives + 3
13-14 Commanding officer falls + 2
11-12 Commanding officer survives + 1
9-10 Commanding officer survives - 1
7-8 Commanding officer falls - 2
5-6 Commanding officer survives - 3
3-4 Commanding officer falls - 4
Positive and negative factors apply for the unit concerned during the remaining part of this bound.

Table 11: Result of melee
Difference Moral for looser
0 -
1-2 SD
3-4 MD
5-n FD

Table 12: Loss and moral
Result Loss for melee and fire Morale for fire Prisoners for melee Prisoners for cavalry against others
0-4 0 OR 0 0
5-8 1/4 OR 1 2
9-10 1/2 OR 1 2
11-12 1/2 SD 1 2
13-14 1 SD 2 4
15-16 1 MD 2 4
17-18 2 MD 3 6
19-20 2 FD 3 6
21- 3 FD 4 8
Loss is rounded down to the nearest lower figure, after cumulating for simultaneous fire and simultaneous melee.
Units of fire for infantry and cavalry are 10 figures. However, one unit of fire in each unit may consist of down to 3 figures.
Units of fire for artillery consist of 2 gunners. However, one unit of fire in each unit may consist of down to 1 figure.
Closed formations, apart from artillery, may fire from the front two ranks.
Units of melee are constituted in numbers as units of fire, but counting all figures in the front two ranks. When attacked in the flank, the two furthest rows are counted, and when attacked in the rear, the two rear ranks are counted. To this is added the figures in the skirmish line of a soutien, which are within 15 cm of the soutien, when one or more figures in the skirmish line are placed in the melee zone between the soutien and the opponent.
Skirmish lines engaged in melee on their own count the figures that are within 15 cm of the opponent.
Artillery engaged in melee counts all figures, and units of melee are constituted as for infantry.
Following a roll of dice for melee or fire with two faces of 1, a unit will have supplies only for 3 more rolls of dice.

Table 13: Range of fire for hand weapons
Weapon Zone 1 Zone 2
Carbine 0-6 cm 6-12 cm
Musket 0-10 cm 10-18 cm
Rifle 0-18 cm 18-30 cm

Table 14: Range of fire for artillery
Calibre Zone 1 Zone 2 Zone 3
3-4 pd 0-15 cm 15-40 cm 40-100 cm
6-8 pd 0-20 cm 20-50 cm 50-120 cm
9-12 pd 0-25 cm 25-60 cm 60-140 cm

Table 15: Reduction of valour
Element Reduction of valour
For each 20% lost from original number of figures - 1
When the valour of a unit is reduced below minus 5, the unit immediately is brought into FD, unless it is at the same time brought into FD for any other reason. The valour of the unit is adjusted to minus 5 after the loss due to FD has been removed.

Table 16: Reorganisation
Units in FD
Element Factors
Any commanding officer in base contact + 2
Any adjutant in base contact + 1
 
For each consecutive bound with an unsuccessful attempt + 1
 
Valour +/- 5
 
Result Effect
15-n Reorganises to OR
13-14 Reorganises to LD
11-12 Reorganises to MD without retreat
7-10 Routs again in FD with a loss of 10%
5-6 Routs again in FD with a loss of 15%
n-4 Routs again in FD with a loss of 20%
Units i MD to LD 1 bound without activities
Units in LD to OR 1 bound
Rout in FD is carried out without calculation of time as entire bound of rout march.
Retreat in MD is carried out without calculation of time as an entire bound of ordinary march.
Units i LD and MD move at half the rate of march, apart from forced actions.
Units that become FD, apart from units attempting reorganisation, will lose 10% of their figures.

Table 17: Ordering roll
Element Factors
Very efficient commanding officer + 1
Very inefficient commanding officer - 2
 
Directly commanding officer in base contact + 4
Adjutant of the directly commanding officer in base contact + 2
 
Order only comprises formation of huddle + 2
Order only comprises marching, including change of direction, towards the immediate commanding officer + 4
 
For each consecutive bound with an unsuccessful attempt to give the same order + 1
 
SD - 2
MD - 4
 
Valour +/- 5
 
Result Effect Order
13-n Order is followed OR
11-12 Order is followed SD
9-10 Order is not followed SD
7-8 Order is not followed MD
n-6 Order is not followed FD

Table 18: Catch roll for staff figures
Result Effect
17-18 Staff figure falls, and all units on the same side have a reduction of -2 in all rolls of dice for the remaining part of this bound and the entire next bound.
15-16 Staff figure falls, and all units on the same side have a reduction of -1 in all rolls of dice for the remaining part of this bound and the entire next bound.
13-14 Staff figure falls.
3-12 Staff figure survives and is placed in base contact with the nearest own unit without any calculation of time.

Table 19: Replacement of commanding officer
Element Factors
Superior commanding officer in base contact + 2
For each consecutive bound with an unsuccessful attempt + 1
Result Effect
17-n Replaced as a very efficient commanding officer.
15-16 Replaced with same qualities as previous commanding officer.
13-14 Replaced as a very inefficient commanding officer.
n-12 Not replaced in this bound.

Table 20: Field work
Type of work Number of figures Result Time requirement Minimum roll of dice for materials
Reenforcement of building All figures in the building, which must be at least 50% occupied 1 additional degree of cover (may not be repeated) 8 bounds 7
Abatis 5 5 cm 8 bounds 13, but only 7 if within 10 cm of wood
Chevaux de frise 5 5 cm 8 bounds 13
Barricade 5 5 cm 8 bounds 13, but only 7 if within 10 cm of building
Artillery emplacement in open terrain 5 Emplacement for 1 model gun 16 bounds 9
Incineration of wooden bridge 5 Destroyed, when a roll of dice of at least 11 is achieved at the termination of the work 4 bounds 7
Detonation of stone bridge 5 Destroyed, when a roll of dice of at least 13 is achieved at the termination of the work 6 bounds 9
One point is added to the dice roll for materials for each consecutive bound with an unsuccessful attempt. The same applies to the dice rolls for incineration and detonation.
A unit capable of preparing incineration or detonation must be in base contact with the object in order for a roll of dice for incineration or detonation to be carried out.
Field works not designated in the table must be agreed with the umpire.

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