MiG Pilot:
Korean War Solo Game

Sequence of Play

by Marvin Scott

1. Select your pilot-character.
A. Lt. Kim = a North Korean pilot
B. Lt. Wong = a Chinese Communist pilot.
C. Lt. Ivanovich = a Russian pilot
D. Capt. Gorky = a Russian pilot with some experience. +2 on dogfight die rolls
E. Col. Slavic = a Russian pilot who is a WW II ace. +4 on dogfight die rolls.

2. Place your marker on the start/finish square of the track.

3. Roll a D-6 and move your marker the number of squares indicated.

4. Depending on the square:
A. If a plane is named on the square, you decide if you will engage it.
1. If you don’t engage, simply roll the movement die again.
2. If you engage, see rule 5.

5. To fight a dogfight:
A. Look up the plane on the table of aircraft.
B. Then roll a D-6 to determine the outcome of the dogfight.
C. If you win, add victory points to your next dogfight die roll.
D. If you lose, start over.
E. If the result is a draw, continue to move.

6. You may substitute any method of your choice for the above dogfight system.

7. Continue your progress around the track repeating steps 2, 3, 4, and 5 as needed.

MiG Pilot Korean War Solo Game


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