13 Interchangeable parts aren't. 14 It's not the one with your name on it; it's the one addressed "to whom it may concern" you've got to think about. 15 When in doubt, empty your magazine. 16 The side with the simplest uniforms wins. 17 Combat will occur on the ground between two adjoining maps. 18 If the Platoon Sergeant can see you, so can the enemy. 19 Never stand when you can sit, never sit when you can lie down, never stay awake when you can sleep. 20 The most dangerous thing in the world is a Second Lieutenant with a map and a compass. More Murphy's Laws of Combat: Back to Table of Contents -- Lone Warrior #119 Back to Lone Warrior List of Issues Back to MagWeb Magazine List © Copyright 1997 by Solo Wargamers Association. This article appears in MagWeb (Magazine Web) on the Internet World Wide Web. Other military history articles and gaming articles are available at http://www.magweb.com |