GENERAL METHODOLOGIES:

The Volcian Wars

Ancients Campaign
Army Lists

By Jon Laughlin


Army Lists:

Clash rules used.
Basic unit = 4 stands of figures

Line Troops

Coding:

A = Attack Class, D = Defense Class, M = Morale Class, L = Levy, X = Experienced, V = Veteran, E = Elite, R = regular, F = Fanatic, LA = Light Armor, HA = Heavy armor, Sh = Shield, HCh = Heavy Chariot, EL = Elephant, 2h = 2 handed weapon, Mv = Movement, Mtd = Mounted.

Random Culture Selection: 1,2 = Greek; 3,4 = Macedonian; 5,6 = Roman. Only Sparta can be Spartan.

Macedonian
A-D-MTypeMv# FigsFig. CostUnit Cost
0-1-1
1-1-2
LR (Phalangite, Sh, Pike, Close)
XR
6" 325
7
160
224
0-2-1
1-2-2
2-2-3
3-2-4
LR (Phalangite, LA, Sh, Pike, Close)
XR
VR
ER
6"326
8
10
12
192
256
320
384
2-3-3
3-3-4
VR (Phalangite, HA, Sh, Pike, Close)
ER
6"3211
13
352
416
4-1-1X (Scythed Chariot*, LA, Scythes, HCh, Mtd)8" 2(=6)27(9)54
3-1-1
4-1-2
X (Elephant*, LA, EL, Mtd, Close)
V
8"2(=8)36(9)
52(13)
72
104
* Scythed Chariot and Elephant units are 2 stands per unit.

Roman
A-D-MTypeMv# FigsFig. CostUnit Cost
1-2-1
2-2-2
LR (Legion, LA, Sh, Pilum, Close)
XR
6" 166
8
96
128
1-3-1
1-3-2
3-3-3
4-3-4
LR (Legion, HA, Sh, Pilum, Close)
XR
VR
ER
6"167
9
11
13
112
144
176
208
0-1-1
1-1-2
LR (Velite, Sh, Spear)
XR
8"12 3
5
36
60
1-2-2XR (Velite, LA, Sh, Spear)8"12672

Spartan
A-D-MTypeMv# FigsFig. CostUnit Cost
2-3-4
3-3-4
VRF (Spartiates, HA, Sh, Long Spear, Close)
ER
6"1612
13
192
208
0-2-2
1-2-3
LRF (Perioikoi, LA, Sh, Long Spear Close)
XRF
6"167
9
112
144
1-1-1
2-1-3
X (Ekdromoi, Sh, Close)
VF
6"16 5
8
80
128
0-0-0
1-0-2
L (Helot, Javelins, Skirmisher)8"8 1
4
8
32
Special Rule: Each unit of Spartiates must have 1 unit of Helots

Greek
A-D-MTypeMv# FigsFig. CostUnit Cost
0-2-1
1-2-2
LR (Hoplites, LA, Sh, Long Spear, Close)
XR
6"166
8
96
128
1-3-2
2-3-3
3-3-4
XR (Hoplites, HA, Sh, Long Spear, Close)
VR
ER
6"169
11
13
144
176
208

EXTRAS
A-D-MTypeMv# FigsFig. CostUnit Cost
1-1-1
2-1-2
3-1-3
4-1-4
LF (Peltasts, Sh, 2h Romphia)
XF
VF
EF
8"124
6
8
10
48
72
96
120
1-2-1
2-2-2
3-2-3
4-2-4
LF (Peltasts, LA, Sh, 2h Romphia)
XF
VF
EF
8"125
7
9
11
60
84
108
132
0-1-0
1-1-1
0-1-1
1-1-2
L (Thureophoroi, Sh)
X
LR
XR
8"122
4
3
5
24
48
36
60
0-2-0
1-2-1
0-2-1
1-2-2
L (Theureophoroi, LA, Sh)
X
LR
XR
8"123
5
4
6
36
60
48
72
0-3-1
1-3-2
2-3-3
LR (Thorakites, HA, Sh)
XR
VR
6"125
7
9
60
84
108
0-1-0
1-1-1
2-1-2
L (Psiloi, SH, Javelin)
X
V
8" 82
4
6
16
32
48
1-1-0
2-1-1
3-1-2
4-1-2
L (Slingers, Sh, Sling)
X
V
Vm (m = marksmen)
8"83
5
7
8
24
40
56
64
0-0-0
1-0-1
2-0-2
3-0-2
L (Archers, bow)
X
V
Vm (m = marksmen)
8"81
3
5
6
8
24
40
48
2-2-2
3-2-3
4-2-4
XR (Heavy Lancers, HA, Lance, Mounted)
VR
ER
10"129
11
13
108
132
156
1-3-2
2-3-3
3-3-4
XR (Heavy Cavalry, HA, Sh, Mounted)
VR
ER
10"129
11
13
108
132
156
1-2-2
2-2-3
3-2-4
XR (Heavy Cavalry, [LA, Sh] or [HA], Mounted)
VR
ER
10"128
10
12
96
120
144
2-0-2
3-0-3
4-0-4
XR (Light Lancers, Lance, Javelin, 2xArmed, Mounted
VR
ER
12"88
10
12
64
80
96
1-1-2
2-1-3
3-1-4
XR (Light Cavalry, Sh, Javelin, Mounted)
VR
ER
12"87
9
11
56
72
88
1-0-2
2-0-3
3-0-4
XR (Light Cavalry, Javelin, Mounted)
VR
ER
12"86
8
10
48
64
80

Gauls

A-D-MTypeMv# FigsFig. CostUnit Cost
3-3-3
4-3-4
VF (Light Chariot, HA, Sh, Mounted)
EF
10"4(=8)24(12)
28(14)
96
112
3-2-3
4-2-4
VF (Light Chariot, LA, Sh, Mounted)
EF
10" 4(=8)22(11)
26(13)
88
104
1-3-2
2-3-2
3-3-4
XF (Heavy Cavalry, HA, Sh, Mounted)
VF
EF
10"129
11
13
108
132
156
1-1-2
2-1-3
3-1-4
XF (Medium Cavalry, Sh, Mounted)
VF
EF
10"127
9
11
84
108
132
1-1-2
2-1-3
3-1-4
XF (Light Cavalry, Sh, Javelin)
VF
EF
12"87
9
11
56
72
88
3-1-4EF (Gaesatae, Sh, Close)6"1610160
0-1-1
1-1-2
2-1-3
3-1-4
LF (Warriors, Sh)
XF
VF
EF
8"123
5
7
9
36
60
84
108
0-1-1
1-1-2
2-1-3
3-1-4
LF (Skirmishers, Sh, Javelin)
XF
VF
EF
8"83
5
7
9
24
40
56
72
1-1-1
2-1-2
3-1-3
4-1-4
LF (Slingers, Sh, Sling)
XF
VF
EF
8"84
6
8
10
32
48
64
80

Gaulic players are restricted to the Gaul list. heavy and medium cavalry, gaesatae, and warriors do serve as mercenaries in the civilized world.

Player City States or Tribes = 1250 pts, 2 free generals. Up to 500 pts may be spent on veteran and elite units. Player countries may only have one elite unit unless they are fanatics. In home country player loses 250 pts for each town he loses and 500 pts if he has lost his capital. If he is a barbarian, he loses his home territory if it is occupied for a year and he is unable to defeat the invader in that time. A player is conquered when he loses all cities and towns he controls.

Conquest Value = 150 pts per town or minor tribe, 250 pts per city or major tribe, 500 pts per metropolis. 100 pts from a conquered city or major barbarian tribe or 250pts from a conquered metropolis may be spent on veteran troops.

Non-Player Countries and Tribes Major states = 1000 pts - 1750 pts, Minor States = 500 pts - 1250 pts. States of 1000 pts or less have 1 general, 1000 pts - 1500 pts states have a 50% chance of having 2 generals and larger states always have 2 generals.

Garrisoning Conquered Territories Conquered territories require garrisons to hold them and to prevent rebellions. 50 pts worth are required to hold a minor state, 150 pts to hold a major state.

Extra Generals A player gets 2 generals to start with. For each major country he conquers he gets 1 extra general. Otherwise they cost 50 pts each. Tributary States These countries offer submission and tribute paying a greater power off to leave them alone. A minor state or tribe will provide units of 50 pts - 60 pts value and a major state or tribe 200 pts - 250 pts worth of troops.

CHARTS AND MORE


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