reviewed by Stephen White
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D6 Sci-Fi Skirmish in 15 mm
The game is set in the year 2222 and in principle involves the Mining Corporations versus the Alien Phugs (a vicious beasty with a kick like a carthorse), but there's plenty of scope for piracy, cops and robbers, or marine vs. marine. Each move is divided into 8 parts and flows well. There are order chits, of which each character or group must have one. This is the principle order but it doesn't stop your troops doing other tasks, just that more effort is expended on the part of the move most crucial e.g. Movement. Phugs don't need orders - they just keep coming. Nasty!
So what of them. I've played the game 4 times now, 3 solo and one hilarious game with my wife who ran into the sitting room with a wounded Phug Queen and refused to come out until we changed the rules. Random events allow Phugs to appear from tunnels and Bomag Drop Ships to bring in reinforcements. The rules are available from Peter Pig and cost £ 2 + P&P. They also do a great range of figures to cover these rules along with Frei Korps 15 who also do marines, aliens, and predators, which would make for different scenarios. All in all these rules gave an action packed game with a few good giggles thrown in and at £ 2, what the heck! Reviews
Cohort/TIE Fighter (Computer Games: Ancients/Sci-Fi) Blue and Grey (Computer Game: ACW) The Company Rules (Miniatures: Sci-Fi) Dixon 25mm ACW (Miniatures) Back to Table of Contents -- Lone Warrior #110 Back to Lone Warrior List of Issues Back to MagWeb Magazine List © Copyright 1995 by Solo Wargamers Association. This article appears in MagWeb (Magazine Web) on the Internet World Wide Web. Other military history articles and gaming articles are available at http://www.magweb.com |