by Phil Clark
Setting up – Politics, Religion and MoneyI believe the campaign works best as a team game, with players running generals representing the main protagonists: the Protestant Union, consisting of German states, Netherlands, Denmark, England, Sweden and France; and the Catholic League, composed of the HRE, Papacy, and Spain. Poland supported the HRE but did not actually enter the war. Throughout Germany a number of states also tried to remain neutral or at best uncommitted, such as Saxony and Brandenburg, however by the end of the war no region remained totally unscathed. On the periphery Venice and Savoy were inclined to be anti-Hapsburg and with French assistance fought several wars with Imperial and Spanish forces in Northern Italy. At the beginning of the game the following states in Germany are committed to the Protestant Union or the cause of Frederick of the Palatinate - Bohemia, the Palatinate, Hesse-Kassel, Baden, Anspach, Brunswick, Mecklinburg, Pomerania, Wurttemberg, and Nassau. Supporting foreign powers include England, Denmark and the Netherlands. As the war continued France saw the conflict as a means of countering the power of Spain, while Sweden intervened after its war with Poland. The HRE found support from Rome and Spain, raising armies from loyal German states such as Bavaria and Catholic volunteers from Italy, Switzerland, France and the Lowlands. Protestant Union armies can be raised in German states or the Netherlands. English troops arrive in the Netherlands, Danes start from Jutland (Denmark), Swedes land on the Baltic coast, and French armies commence in France (Metz or Amiens). Catholic League armies of the HRE start in Austria or Bavaria, and Spanish in Italy or Flanders (Spanish Netherlands). As there are significant Spanish forces in Italy the importance of secure passage over the Alps is vital. Fuelling the conflict were the two incendiaries of the Renaissance and the Reformation - politics and religion. The Holy Roman Empire (neither holy, Roman nor a true empire!) was a loose federation of states overwhelmingly composed of German states. Within its boundaries were states of different religions (mainly Catholic, Lutheran and Calvanist), languages (mostly German, French and Czech), politics (numerous independent princedoms, duchies and bishoprics), and governed by enlighten or not so enlightened rulers who all considered themselves as equals - even of the Emperor himself! To reflect this in the game I suggest that the entry of individual states on either side, following initial set up, be determined by chance. This device will also handle the tricky business of neutral states and the subsequent change of mind or intransigence of others, e.g. Denmark. The mixture of politics and religion has far greater affect on this war than latter more national conflicts of the next century. E very political action should trigger an equal or parallel religious action. Thus in the game when resources are provided to the Protestant cause from foreign donors, the Papacy should make a partial corresponding donation to the HRE, and vice versa. This will reflect the virtual "cold" or political war being conducted by foreign powers outside the main arena of the war.
One way of bringing in the flavour of the historical political and religious situation is to introduce a system of situation or chance cards. Alternatively a table of events can be used, but the mechanism should driven largely by chance and major situations or occurrences. The following table lists some political, religious or other events that may have an effect on the game.
Other situations or external occurrences could have an effect on the game. These can include the arrival of the Spanish flota (money), the outcome of naval battles (ie. Battle of the Downs), battles and sieges in northern Italy, or even the outcome of fighting in the Netherlands if not included on the map. later in the game the situation in Hungary could prevent Transylvanian intervention. Certain situations have disadvantageous effects on other situations, i.e. the entry of France cancels the active presence of English troops, and Denmark and Sweden cannot participate on the same side. LeadersMilitary leaders or generals are essential in any campaign, both for tactical purposes and moving troops strategically (map movement). They can be categorised into several different types, ranging from kings (Sweden, Denmark), German princes and nobles, enthusiastic amateurs (such as Christian of Brunswick), crusty veterans (von Mansfeld, Spinola) and new men such as Wallenstein. Not surprisingly, as a consequence of years of intensive warfare there were several brilliant generals that emerged from the prior Renaissance military tradition such as Montecuccoli and Turenne; the forerunners of the military professionalism of the Age of Reason. The level of generalship displayed during the war varied from excellent to woeful. The abilities of generals can be best displayed by setting individual attributes within the context of the game to cover military competency (tactical or strategic), logistical expertise, siege ability and engineering, control and discipline, personal courage, defensive or offensive predilections, craftiness or duplicity. The number and extent of attributes is a personal choice, but their inclusion can add a certain spice or flavour to the game, provided the efforts do not overly affect the outcome or jeopardise gameplay. The following attributes reflect the abilities and actions of the major leaders during the war. The attributes have been adapted to WRG DBR rules but with some adjustment can be easily applied to other rules covering the late Renaissance or other periods.
More Thirty Years War: Holistic Approach
Part 2: "The Lion of the North" Part 2: Leaders Part 2: Armies Back to Table of Contents -- Kriegspieler #6 To Kriegspieler List of Issues To MagWeb Master Magazine List © Copyright 1999 by Kriegspieler Publications. This article appears in MagWeb (Magazine Web) on the Internet World Wide Web. Other military history articles and gaming articles are available at http://www.magweb.com |