by Matt Fritz
Turn Sequence
Move Foot figures may move up to 6". Mounted figures may move12". Move or Shoot Each figure may either move again (6" for foot, 12" for mounted figures) OR they may shoot, if eligible. All cavalry troopers have carbines and pistols and are eligible to shoot. Only those Indians with bows or rifles are eligible to shoot. Indian chiefs are assumed to have rifles, even if the figure doesn't show it. The range is unlimited. Roll 1D6 for each figure firing. The table show the number needed to score a hit. The playing receiving the hits picks the figures to remove.
Melee Melees are fought as one-on-one battles. The attacker matches his figures against his opponent's figures. However the guidon carrier may not be engaged unless all the other troopers in his group already have an opponent. Each rolls a die and adds any modifiers. High roll wins, and the loser is removed. Indians win ties. Melee Die Roll Modifiers
Indian casualties Indians that are hit are removed from the board and enter again next turn from their starting point. This is to represent additional Indians arriving from the village to join the battle. The first time a chief is hit he loses his horse, the second time he is hit he is removed from play permanently. Counting Coup A chief that is in melee may attempt to count coup. This must be declared before the dice are rolled. A chief that is counting coup forfeits all his Die roll bonuses. If the chief wins his opponent remains on the board, but his band earns two honor points. If he loses, he is a casualty. A chief may not count coup more than once on the same figure. MarkersThe Little Bighorn battlefield is a national monument. Gravestones mark where the cavalry troopers fell. Bill Molyneaux had the great idea of putting up a little marker each time a cavalry trooper is eliminated in the game. When the battle is over the table should look a bit like the real battlefield. You can fashion your own markers, or print and use this one: marker colored, marker black & white. Counting Coup on Custer Little Big Horn Battle
Fast Play Rules for Students Paper Soldiers and LBH (very slow: 263K) Back to Table of Contents -- Junior General Report # 4 Back to Junior General Report List of Issues Back to MagWeb.com Magazine List © Copyright 2004 by Matt Fritz. This article appears in MagWeb.com (Magazine Web) on the Internet World Wide Web. Other articles covering military history and related topics are available at http://www.magweb.com |