by Ross Isaacs and Greg Stolze
Bohaku's GeishaThese terrible women of pleasure are armed with implements of torture--hairpins, small knives, and other, more specalized tools.
Water 3 Fire 2 Air 2 Attacking: 3k3 Rolls for Damage: 4k2 with weapons TN to be hit: 10 Wounds per Level:
2 (-0) PatronsThe patrons can be statted up by individual GMs in order to provide a proper level of challenge to the PCs. Remember that they're unarmed (or armed with the lk2 weapons of the Geisha) and are here to impede the characters, not kill them. Let's Call the Cops The heroes may decide to tell the police what they saw. There are a couple people they can go to about this; Koshiki Masato is the Captain of the local guard, and the city magistrate is named Yogo Osako. Osako just plain won't believe them. She has enough to deal with in a city full ofopium, smuggling and banditry without hearing outlandish tales of perversion. Masato would be interested in their accusations, but he's closeted with the city Governor for the day. If they persist, they can take him to the Plum Blossom, where there will be (by that time) no signs of wrongdoing whatsoever. Ohi No Fuhinko
Water 2 Fire 2 Air 3 Attacking: 2k2 Damage 2k2 TN to Hit: 15 Armor: 4 Wounds per Level
20 (-2) 30 (-3) 40 (Dead) Special Abilities Fuhinko can attack each person attacking her once per turn (she cannot attack a single person more than once). Fuhinko can also form a link with her servant. That strengthens her when they are hurt. Any time one of her servants takes damage, Fuhinko gains back a wound point. If a servant is attacked and Fuhinko is uninjured, she still gains a pool of wound points that have to be exhausted before actual damage can be done to her. Back to Imperial Herald Issue #8 Table of Contents Back to Imperial Herald List of Issues Back to MagWeb Master List of Magazines © Copyright 1996 by Alderac Entertainment Group This article appears in MagWeb (Magazine Web) on the Internet World Wide Web. |