The Hand of Fuhinko

Character Stats

by Ross Isaacs and Greg Stolze


Bohaku's Geisha

These terrible women of pleasure are armed with implements of torture--hairpins, small knives, and other, more specalized tools.

    Earth 1
    Water 3
    Fire 2
    Air 2
    Attacking: 3k3
    Rolls for Damage: 4k2 with weapons
    TN to be hit: 10

    Wounds per Level: 2 (-0)
    2 (-1)
    2 (-2)
    2 (-3)
    2 (-4)
    2 (Down)
    2 (Out)
    2 (Dead)

Patrons

The patrons can be statted up by individual GMs in order to provide a proper level of challenge to the PCs. Remember that they're unarmed (or armed with the lk2 weapons of the Geisha) and are here to impede the characters, not kill them.

Let's Call the Cops

The heroes may decide to tell the police what they saw. There are a couple people they can go to about this; Koshiki Masato is the Captain of the local guard, and the city magistrate is named Yogo Osako. Osako just plain won't believe them. She has enough to deal with in a city full ofopium, smuggling and banditry without hearing outlandish tales of perversion. Masato would be interested in their accusations, but he's closeted with the city Governor for the day. If they persist, they can take him to the Plum Blossom, where there will be (by that time) no signs of wrongdoing whatsoever.

Ohi No Fuhinko

    Earth 3
    Water 2
    Fire 2
    Air 3
    Attacking: 2k2
    Damage 2k2
    TN to Hit: 15
    Armor: 4
    Wounds per Level
      10 (-1)
      20 (-2)
      30 (-3)
      40 (Dead)

    Special Abilities Fuhinko can attack each person attacking her once per turn (she cannot attack a single person more than once).

    Fuhinko can also form a link with her servant. That strengthens her when they are hurt. Any time one of her servants takes damage, Fuhinko gains back a wound point. If a servant is attacked and Fuhinko is uninjured, she still gains a pool of wound points that have to be exhausted before actual damage can be done to her.

The Hand of Fuhinko Adventure


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