To use "Desert Cauldron" as a starting point for a
War in the Desert campaign game, add the following
units to the orders of battle and use all the regular WhD
rules.
Allied Order of Battle Additions
Ninth Army.
Anywhere in Syria or Lebanon.
2x 8 Inf XX HQ 9 Aus, 2 NZ
1x 3-8 Inf X 4 NZ
5x 2-8 Inf X 20 Aus, 24 Aus,
26 Aus, 5 NZ, 6 NZ
1x 3-8 Art X 10
1 step of supply
Repairing the Palestine-Syria Railway.
These units have already spent 22 turns
repairing the line. 14 turns remain until the line is
complete. These units must continue building the railroad
until it is finished, or until an Axis unit enters the Delta.
(Add these units only if using the British pioneer
construction units.)
3x 0-4 Cons X [any]
Palestine Garrison. Anywhere in
Palestine.
2x 1-8 Cav X 5,6
1x 2-1-10* lt Arm X 9
Cyprus Garrison. Anywhere on
Cyprus.
1x 2-8* Inf X 7 (Ind)
Tenth Army. Anywhere in Iraq or Iran.
3x 8 Inf XX HQ 6 (Ind), 8 (Ind), 10 (Ind)
4x 2-8 Inf X 19 (Ind), 21 (Ind),
24 (Ind), 25 (Ind)
5x 1-8 Inf X 17 (Ind), 18 (Ind),
20 (Ind), 26 (Ind),
27 (Ind)
1x 2-1-10* It Arm X 252 (Ind)
2x 0-1-4 Inf II Hab, Shaib
1 pt lt AA
1 pt hv AA
At any Airbase in Iraq.
1x Mxd
Gibraltar
(24:2109).
2x 2-3-4* Fort X 1 Gib, 2 Gib
1 lt AA pt
2 hv AA pts
Malta (18:0307,18:0308, or
18:0408).
2x 2-3-6* Inf X 1M,2M
2x 2-6* Inf X 3 M, 4 M
1 step of supply
Western Desert Replacement Pool:
1x 2-8 Inf X 5 SA
PG Replacement Pool:
All Iraqi units.
1x 10 Arm XX HQ 31 (Ind)
Breakdown Box
1x 8-8 Inf XX 2 NZ
1x 7-8 Inf XX 9 Aus
1x 6-8 Inf XX 10 (Ind)
2x 5-8 Inf XX 6 (Ind), 8 (Ind)
Units Previously
Scrapped.
1x 3-2-10 Arm X 3
1x 2-10 SG X 2
Airfields. One per hex: 19:2726,
19:3423, 19:4414, 19:4507, 22:3028, 22:4515.
PG
Replacements:
1 Iraqi inf
Gulf SMPs. 10
Iraq Rail Capacity.
5 REs
Levant Rail Capacity:
3 REs
Supply Terminals.
Basra, Gibraltar.
Events
1. The Iraqi coup has occurred and
collapsed.
2. Iran has been invaded and is Allied controlled.
3. The Levant has been invaded and has been
Allied controlled since Jul I 41.
Axis Order of Battle
Additions
Replacement Pool
1x 3-6 Inf XX 55
1x 3-4-6 Art III 5 A
3x 2-6 Inf XX 62,64
1x 2-10 Mot III 10 B
3x 1-6 Tank II 5 M, 6 M, 21 M
1x 2-3-6 Art III 10 C
1x 1-6 Art II 23 C
1x 0-6 Cons III 10A
1x Me 109F (LW)
2x Ju88A (LW)
1x Ju87B (LW)
1x CR.42
1x MC.202
1x MC.200
1x SM.79
1x Ju.87B
Tripolitania Garrison. Deploy as in
the WD OB.
1x 0-2-6* Inf III GAF/330
4x 0-1-6* Inf IIIGAF/280, GAF/290,
GAF/340, GAF/350
Units Previously Scrapped.
9x 0-8 Lt Tank II4 L, 5 L, 11 L, 20 L,
21 L, 60 L, 61 L, 62 L,
63 L
1x 1-6 Tank II 3 M
1x 1-6 Tank III 41
1x 2-3-6 Art III 21 C
1x 2-6 Inf XX 61,63
1x 1-6 Para-Inf III Tonini
Units Permanently Eliminated.
2x 3-6 Inf XX 1 Lib, 2 Lib
1x 2-10 Mot III 1 Lib
1x 1-10 Mot III 2 Lib
3x 1-2-6 Inf XX 1 CCNN, 2 CCNN
4 CCNN
3x 0-1-6* Inf IIIGAF/300, GAF/3 10,
GAF/320
1x 1-2-6 Art III 22 C
1x 0-8 Lt Tank II 9 L
3 pts lt AA (0 movement rating)
San Giorgio
All Vichy French units beginning the game in the
Syria or Lebanon.
1x LeO.451 that arrived in Syria as a reinforcement.
Airfields. One per hex: 18:0123,
18:1528, 18:2630. Add 2 airfields in Sardinia and 1
on Pantelleria.
Axis Special Forces
Pools
A special operation is planned against Malta for
Jul II 42 involving all units in the Axis Special Forces
Pools. The Axis player may complete detailed secret
planning for individual units before the game begins.
German 1942 Special Forces Pool
3x 2-5 Para III7/1 (LW), 7/2 (LW), 7/3 (LW)
7x Ju52 (LW)
2x DFS 230 (LW)
Italian 1942 Special Forces
Pool
2x 2-5 Para III 185/186, 185/187
2x 1-5 Air Ldng III 80/125, 80/126
5x 3-6 Inf XX 4,16,20,26,54
1x 2-3-6 Art III 30 C
3x SM.82
two steps of supply
Victory Points
The players have scored the following Victory Point
awards and penalties.
Axis Award For:
+2 VPs Naval harassment hits.
Allied Award For:
+5 VPs Capturing an Axis supply terminal
(Benghazi on Jan I 42)
+5 VPs For the surrender of Iran
-3 VPs 3 turns that the Allies had invaded Iran,
and Iran bad not surrendered.
-4 VPs 4 turns a pro-Axis government was in
power in Iraq.
-13.5 VPSAustralian units left in exposed
positions.
Control
At the start of the campaign scenario, the Axis
player controls Sicily, Sardinia, Pantelleria, Lampedusa,
Rhodes, Greece, Crete, the Aegean islands, and all hexes
in Libya on or west of hexrow 18:44xx. The Allied player
controls Gibraltar, Malta, Cyprus, Palestine, Lebanon,
Syria, Transjordan, Iraq, Kuwait, Iran, and all hexes in
Libya on or east of hexrow 18:45xx.
Desert Cauldron The Gazala Battles, May-June 1942
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