by Rick Gayler
Table of Contents Sudden Storm is a detailed, operational-level simulation of the German invasion of the USSR, from the start of the war in June 1941 to the end of Stalin's counteroffensive in March 1942. Sudden Storm is distinguished from its predecessors Fire in the East and Scorched Earth by the fact that it has been greatly streamlined, both in the number of' counters and the length of the rules required for play. This variant dramatically reduces playing time, while retaining the major design elements and scope of the full-scale version of the game. Table of ContentsRule 1 - Introduction Rule 2 - Game Components Rule 3 - Basic Game
Concepts Rule 4 - Sequence of
Play Rule 5 - Zones of Control Rule 6 - Movement
Rule 7 - Transportation
Lines Rule 8 - Stacking
Rule 9 - Combat
Rule 10 - Armor/Antitank
Effects Rule 11 - Support Rule 12 - Supply
Rule 13 - Overruns Rule 14 - Special
Capabilities Rule 15 - Unit
Breakdowns Rule 16 - Air Rules
Introduction Rule 17 - Airbases
Rule 18 - Movement of Air Units Rule 19 - Air
Missions Rule 20 - Air
Combat Rule 21 -
Antiaircraft Rule 22 - Air Unit Repair Rule 23 - Special Air Rules
Rule 24 - Airborne Operations Rule 25 - Air Replacement System
Introduction Rule 26 - Air Replacement
System Rule 27- Naval Rules
Rule 28 - Weather
Rule 29 - The Arctic Rule 30 - Special Rules
Rule 31- Axis Allies
Rule 32 - Axis Occupation Rule 33 - Reinforcements and
Replacements
Rule 34 - Lend-Lease Rule 35 - Preparing for Play Rule 36 - Victory
Rule 37 - Advanced Rules
Sudden Storm Streamlined Europa 1941-42 Back to Europa Number 35 Table of Contents Back to Europa List of Issues Back to MagWeb Master Magazine List © Copyright 1994 by GR/D This article appears in MagWeb.com (Magazine Web) on the Internet World Wide Web. Other articles from military history and related magazines are available at http://www.magweb.com |