Fortress Holland
Europa Battle Scenario #4

German Order of Battle

by Alan Tibbetts


Initial Forces

German 18th Army

Place the following units anywhere in Germany on or north of hexrow 1100. 1st Cavalry and SS Motorized Division "V' may begin the game broken down.
1x 8-6-10 Pz XX 9
1x 7-10 Mot XX V
1x 6-8 Cav XX 1
6x 6-6 Inf XX207, 208, 225, 227, 254, 256
1x 1-2-8 Art X 22
1x 3-10* Mot III LSSAH
1x 3-10 mot hv AA III 103 (LW)
1x 2-8 Cav III 21
1x 2-3-8 Art III 785
1x 2-8 Eng III 413
1x 0-1-5 Cons III 1
1x 1-10 mot AT II 543
1x 1-10 mot Eng II 651
1x 2-0-R RR Art II 681
1x 1-8 mot MG II 15
1x 1-8 Bicycle II 403
1x 0-1-10 mot It AA If 605

German 6th Army

Place the following units in the hexes indicated.
1220 1x 8-6 Inf XX 30
1220 1x 7-6 Inf XX 56
1319 1x 6-6 Inf XX 216
1320 1x 11-6-10 Pz XX 3
1321 2x 8-6 Inf XX 14, 19
1418 1x 8-6 Inf XX 1
1419 1x 5-10 Mot XX 20
1421 3x 8-6 Inf XX 7,18,31
1421 1x 4-0-6 Siege Art III 84
1421 1x 2-6 Siege Art III 814
1421 1x 2-0-6 Siege Art II 624
1421 1x 3-8 Art III 614
1421 1x 2-8 Eng III 601

Note: Units starting in hex 1421 may not move or attack north of hexrow 1400 unless released as reinforcements.

Place the following non-divisional units in any hexes containing a division of the 6th Army.
1x 1-2-8 Art X 30
1x 3-10 mot hv AA III 201 (LW)
1x 3-8 Art III 617
1x 2-3-8 Art III 606
1x 2-8 Eng III 617
2x 1-10 mot hv AA II 1/3, 11/23 (LW)
3x 1-10 mot AT II 560, 563, 605

Note: The German 6th Army was directed against Belgium. Hence, 6th Army units may not enter or overrun any Dutch hex north of hex row 1100 (unless and until they are released as reinforcements). They may attack these Dutch hexes, and project their ZOCs into them.

High Command Reserves

Place the following units in the hexes indicated.
1216 1x 6-6 Inf XX 290
1216 1x 2-0-6 Siege Art II 768
1216 1x 0-1-5 Cons III 18
1419 1x 6 Air Lndg XX HQ 22
1419 3x 2-5 Air Lndg III16/22, 47/22, 65/22
1520 2x 1-5 Para II1/1, 11/1 (LW)

Note: The German Paratroop and Air Landing units may operate normally in the German invasion turn. All other units of the High Command Reserves are restricted as per Fall of France rule 31B.

Border Guards

Place the following units in any hex in Germany adjacent to the Dutch/Belgian border.
1x 1-2-4* Bdr III 76
1x 1-2-4 Bdr III 46
1x 1-4 Bdr III 26

Note: All German border guard units are restricted as per Fall of France rule 31B.

German Air Force

Intrinsic AA: All major city hexes in Germany have 5 points of intrinsic heavy AA.

Place at any clear hexes in Germany.
2x Permanent Airfields

Place at any airbases in Germany.
4x Me 109E 7F5 1/7
1x Ju 87B 2D3 4-1/9
1x Do 17Z 4B4 3-4/19
3x He 111H 5B4 2-5/22
4x Ju 52 1T2 0/25
1x DFS.230 OGT1 2/T
2x It AA points

Reich Defense Force.
Place at any major city hex in Germany.
1x Me 109D 6F5 1/6

Note: This unit may only base in major city hexes in Germany and may only fly patrol, interception and transfer missions.

Reinforcements

Ground units listed as reinforcements are 6th Army units released from their operational restrictions. Upon release they may move and attack normally as allowed by the scenario rules.

May II 40
1x 8-6 Inf XX (any)
1x 1-10 mot AT II (any)
1x non-c/m RE (any)
one air unit of any type listed in the FoF OB.

Jun I 40
1x 8-6 Inf XX (any)
1x 1-10 mot AT II (any)
1x non-c/m RE (any)
one air unit of any type listed in the FoF OB.

Fortress Holland Europa Battle Scenario #4


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