by Dick Bryant
Upper left corner map shows the basic map, which breaks many of the rules of scenario design for Crossfire games. Namely “no long lines of sight across the table” and “ terrain such as wooded areas broken up into many smaller areas”. Yet the scenario works in this case because the possible lines of advance have enough cover to allow the attack to proceed. The Germans could never attain the fords, however without more cover in the open cental portion of the map, or by a massive attack through the northern village to take the fords from the “inside” loop of the river. An alternative map might be to add more cover to the central area and to break up the large wood in the west to cause the attacking forces problems in deployment north and south under defender fire. NOTES ON FORDS The "F" for fords on the river. The location is unknown to the Germans, The Soviet player secretly rolls one D6 before the game; On a 1-2 there is 1 ford at that location; On a 3-4 there are two fords there; On a 5-6 there are no fords. This prevents the Germans from knowing if there are fords located there or not The result can be put in a sealed envelope, if necessary, or just have the judge observe the roll. Maps
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