Scenario by Scot Gore
The scenario deals with the Union attack on the Rebel camps near Wilson's Creek. It begins at 5:00AM and has no set end point Table size is 5x10 feet for Johnny Reb III, 15mm scale. Adjust as needed for other ground scales or rules sets. Confederate Troop Activation Confederate troops are in camp and unaware of the imminent attack. There was great confusion in the early moments of the battle as inexperienced Confederate soldiers and commanders; tried to recognize and react to the unexpected Union assault To simulate this effect, Rebel regiments, batteries, and commanders may not move or fire until they have been activated by there own initiative or the imminent threat of death at the hands of the enemy. To activate, commanding players must roll higher than the number listed on the below table. Once successful, the and may be marked, moved and fired as normal on the next game turn.
An active officer attached to a unit can add his morale rating to their activation die roll. Units that take a casualty or are a target of a charge (successful or unruccessful) are automatically activated and may mark and move in the next turn. Non-active units impacted in a charge will not form, will not fire a defensive volley, their impact dice downs are unadjusted and the unit will melee as normal. Sigel's Brigade Franz Sigel was under orders from General Lyon not to fire on the Confederates until the main attack from north began. The player commanding Sigel's force may obey or disregard this order at his or her own discretion. Sterling Price Sterling Price was the commander of the Missouri State Guard. At the outbreak of the war, many assumed that he would command the Confederate forces in the region. He is a recognized command and authority figure; therefore he can command and offer assistance to any Rebel unit in the battle. Infantry with Shotguns Infantry armed with shotguns are not covered by the Johnny Reb III rules. Shotgun ranges and modifiers are as follows.
Short Range: 1/2" +1 DRM Medium Range: 1" Long Range: 2" Visibility At the time of the battle, the Wilson's Creek region was covered by scattered stands of scrub oak, tall grass, and shrubs that varied in height from knee-high to well over a man's head. Because of these conditions, visibility was highly variable. To simulate this, the Johnny Reb III visibility rules will be slightly modified for this scenario.
2)Visibility will be two dice six measured from the middle of the sighting unit to the closest point of the target. Units attempting to spot a target at a lower elevation get an additional die 6 of visibility. The distance across cleared fields will not count as part of the total spotting distance. DEPLOYMENTSet up is as per the map. There are no reinforcements for either side. TERRAINMost of the battlefield is Broken terrain.
VICTORY CONDITIONSThe area surrounding Wilson's Creek is not strategic to either side in the conflict. The battle developed at the site as a matter of chance. Therefore, there are no victory points for obtaining or holding areas of the battlefield. The goal of both sides was to reduce the opposing force to a degree that effective control of the state of Missouri would be difficult to maintain with the manpower at hand. Basically, the side that inflicts the most casualties wins and the Rebs have a 20-man head start, in effect starting with 20 bonus points. Turn all stands eliminated over to the gamemaster judge. Half the figures of all stands that rout off a table edge are considered eliminated. If a unit routs off a table edge count up the remaining figures and treat half of them as hits on the unit. This will likely eliminate at least one stand; turn those over to the judge just like a combat casualty. Then remove any casualty markers from the remaining stands and ask the judge to drop them in the victory condition tray, and give the other stands to the judge and explain that these stands don't count for victory points. Each figure per stand will count as a victory point for the game. The side with the most points wins. © 2004 Scot Gore. This miniature wargaming scenario may not be photocopied or otherwise reproduced without written permission of the author and from the Johnny Reb Gaming Society. All rights reserved . Battle of Wilson's Creek August 10, 1861
The Wargame Order of Battle: Union Order of Battle: Confederate Map (slow: 127K) Jumbo Map (very slow: 340K) Back to Table of Contents -- Charge! # 3 Back to Charge! List of Issues Back to MagWeb Master Magazine List © Copyright 2004 by Scott Mingus. This article appears in MagWeb.com (Magazine Web) on the Internet World Wide Web. Other articles from military history and related magazines are available at http://www.magweb.com |