Battle of Fairfield Road
Gettysburg, PA
July 1st, 1863

Wargame Notes

Scenario researched by Scott Mingus, Sr.


Table size is 3x4 feet for Johnny Reb III, 15mm scale. Adjust as needed for other ground scales or rules sets.

The game begins at 3:20pm and lasts until 5:00 (6 game turns for JR3). This original scenario is a rather small one designed for gamers with limited space, time, terrain: figures and/or experience in JR3.

All Rebel regiments get a +2 opening volley Die Roll Modifier. Buford's men had previously been firing, and do not get this modifier. The gamemaster may wish to mark each unit that still has its opening volley modifier with a white pipe cleaner on the command stand, removing it when the regiment has fired.

This scenario assumes an aggressive advance by Lane's Brigade, with orders to turn Biddle's Union flank on Seminary Ridge. Lane was not certain that cavalry screened the flank until the 8th IL opened fire. As commander, you decide if and when you may need to form square.

DEPLOYMENT

Set up is as per the game map with no reinforcements for either side.

TERRAIN

Meals' and Horting's orchards were light in density. Treat them as broken terrain for movement. They do not block line of sight. Orchards serve as cover for morale and rally die rolls.

All other terrain is considered as open. Should the gamemaster have a limited number of fence models, consider all terrain as broken for movement.

Subtract 1" movement for each stream, stonewall or fence that a unit crosses in open terrain.

Each Seminary Ridge slope line requires a +1" movement penalty to ascend for any unit.

VICTORY CONDITIONS

The side with the most victory points (VP) wins. Award 1 VP to the North for every CSA infantry figure lost, 3 VP to the South for every US cavalry figure lost, 3 VP for controlling Hortings' Orchard and 10 VP for undisputed control of the McMillan House. Also, Gamble and Lane are worth 5 VP apiece if they become hors de combat.

Battle of Fairfield Road Gettysburg, PA July 1st, 1863


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