Raid on
Dabulamanzi's Kraal 1879

Zulu War scenario
during the Siege of Eschowe
1st March 1879

Zulu Forces

by Bob Giglio

ZULU BACKGROUND and SET-UP

It is the 1st of March, 1879, and you are part of the smaller Impi (about 7,000 strong) that had been sent south when the main Impi had led Ulundi on the 17th (and eventually destroyed the British at Isandhlwana, and attacked Rorke's Drift on this same day!).

You had unsuccessfully tried to stop the advance of the British forces at the iNyezane River. Subsequently the British marched to Eshowe (a disused Norwegian mission station), and have turned it into a well fortified fort. Most of the impi has returned to their home kraals.

Over the past month or so the popular local Chief induna of the area, Prince Dabulamanzi kaMpande. King Cetshwayo's brother (who personaliv led the attack on Rorke's Drift), has continually kept the fort under siege, although various mounted troops of white men have ridden out each day (some as far as seventeen miles!) to harass your forces, and to scout the surrounding area. Dabulamanzi's kraal is only seven miles away, and is rather large, being about 62 huts in size. Currently the local forces of the area have been called together by Prince Dabulamanzi for an attack on the white's fort at Eshowe. Presently, only 600 Zulu warriors of the uDukuza Corps (uDukuza & Iqua ibuthos) are at the kraal, but about 3,500 more warriors are also expected this morning (3,000 Zulus and about 1,000 irregulars of the amaBhutu & amaNtuli's). Due to the severe defeat the Zulu impi had inflicted on the British at Isandhlwana (22 January 1879), the Zulu units will now have a lot more rifles then at iNyezane.

It is about 5 a.m., and the warriors are waking, while some ibubi boys are already starting to herd a few stray cattle that got away from the kraal during the night. The rest of the impi will soon be arriving to gather into a fighting force to deal with the whites.

1 Only some of your forces are currently on board, but currently asleep, either in the eSiquakeni (royal military kraal) and 1 war band in the umizi (civilian homestead). The cattle from the Siquakeni are currently out grazing as well.

2 The Kraal gives medium cover to any just inside (i.e. behind outer, wall) and gives soft cover to any inside the huts or fighting amongst the kraal. The smaller umizi gives soft cover to any inside the huts/area.

3 After being alerted of whites, which is either when an ibubi boy alerts the kraal or firing occurs, then those war bands currently on-board may become active and form-up in the kraal or umizi on your 1st turn (1st turn Disordered) before moving out.

4 War bands appear In 1D6 Offensive Zulu turns, and will enter anywhere from, the North, South, or Western edge, Roll 2D6 for each ibutho:

  • 2-3 = 0n hill from NW Corner
  • 7-8 = 0n hiii frDm NE corner
  • 9-10 = From S edge 8D6" from SE corner
  • 11-12 = On hill from SE corner
Note: If firing is heard war bands may enter hidden (player's option) if concealing terrain (mealie grass, brush) within 12" of entry point, else all war bands enter non-hidden.

5 Any war bands that are on the board before firing is noticed, MUST move to the kraal area (or the Chief induna may move to them) to find out what to do. All war bands on-board before firing is noticed, may ONLY attack AFTER forming (you decide which units are where) the traditional 'chest', 'Horns', 'Lions', AND begin to attack that way.

6 Remember - protect the kraai, umizi and cattle, and destroy the white pigs at all cost!

bf16kraalzulu2.jpg - 57.72 K

ZULU FORCES

uDukuza Corps
iOwa start in eSiqwakeni (kraal)
uDukuza start with Dabulamanzi in his umuzi

Regiment: uDukuza (Wanderers)
Unit
Value
Date
Formed
Approx.
Age
No. of
Warriors
Shield
Color
Vet(3) 1823 73 200 White
Note: Both war bands have breechloading rifles; 4 dice if in open order, else 2 dice

Regiment: iQwa (Frost)
Unit
Value
Date
Formed
Approx.
Age
No. of
Warriors
Shield
Color
Exp(2) 1860 35 400 White Spots
Note: 1 war band has smoothbore muskets; 2 dice if in open order, else 1 die.
Unattached Ibutho - Arrive randomly in 1 D6+1 turns

Regiment: umHlanga (Reeds)
Unit
Value
Date
Formed
Approx.
Age
No. of
Warriors
Shield
Color
Exp(2) 1867 28 800 Black, 1 white Spot
Note: 1 war band has smoothbore muskets; 2 dice if in open order, else 1 die

uMhlambongwenya Corps
Starts in eSiqwakeni (kraal)

Regiment: umXhapo (Shower of Shot) (2 Companies)
Unit
Value
Date
Formed
Approx.
Age
No. of
Warriors
Shield
Color
Exp(2) 1861 35 400 Black, white spots
Note: 2 war bands have smoothbore muskets; 2 dice if in open order, else 1 die

Bulawayo Corps
Arrives randomly in 1 D6 turns

Regiment: Nsugamgeni (Starters from the Umgeni River)
Unit
Value
Date
Formed
Approx.
Age
No. of
Warriors
Shield
Color
Exp(2) 1862 35 800 Black, white Spots
Note: 1 war band has smoothbore muskets; 2 dice if in open order, else 1 die

uDlambedhlu Corps
Starts in the umuzi (homestead) on NW hill

Regiment: Hgulubi (Pigs) (headringed)
Unit
Value
Date
Formed
Approx.
Age
No. of
Warriors
Shield
Color
Exp(2) 1844 55 400 White
Note 2 war bands have smoothbore muskets; 2 dice in open order, else 1 die Unattached Zulu Irregulars - Arrives randomly in 1D6 turns

Regiment: amaNtuli
Unit
Value
Date
Formed
Approx.
Age
No. of
Warriors
Shield
Color
Trn(2) - - 600 Mixed
Note: 1 war band has smoothbore muskets; 2 dice if in open order, else 1 die Unattached Ibutho - Starts in eSiqwakeni kraal

Regiment: amaBhutu (Loiterers)
Unit
Value
Date
Formed
Approx.
Age
No. of
Warriors
Shield
Color
Exp(2) 1864 32 400 Black, white spots
Note: 1 war band has smoothbore muskets; 2 dice if in open order, else 1 die Unattached Ibutho - Arrives randomly in 1D6+1 turns

Regiment: uMzinyati
Unit
Value
Date
Formed
Approx.
Age
No. of
Warriors
Shield
Color
Vet(3) 1856 43 400 Red, 1 white spot
Note: 1 war band has breechloading rifles; 2 dice if in open order, else 1 die

OB Notes

1 Overall Zulu forces lead by Prince Dabulamanzi kaMpande.

2 Each Zulu ibutho (regiment) has a Chief induna, Senior induna (2nd in command). Each War Band (company) within a regiment has 1 induna & 2 junior induna's (NCO's).

3 A war band has +1 morale modifier (superior officer present with unit) if Chief induna is attached. Note that if Prince Dabulamanzi attaches to a war band it gets a +2 modifier.

4 When a war band losses its induna, it takes a morale check at -1 modifier (no officer present), and when the regiment loses its Chief induna then all War Bands must take a morale check with the same -1 modifier, but this modifier ONLY remains until next Zulu initiative turn, as a new leader will step duties as the new Chief induna.

5 Shield Color Notes: Black = unmarried; White or Red = married

British Forces & Notes

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