Assassin Mechwarrior
Scenario of Intrigue

Introduction

by Greg Smith

Note:

The material in this scenario is for the Mech Warrior referee's use only! The referee should arrange the presentation of this scenario in such a way that the characters do not know in advance the contents of this scenario. This may mean obtaining the players' promises that they will not read the following material until the adventure has been completed, or it may require that the referee change the names, etc, presented here in order to keep the vital element of surprise. The intrigue may be presented with a few changes at almost any small court, though it will not be as timely to 3034-35. Referee is urged to be completely familiar with this scenario before running it. Materialon Canopus in the FASA sourcebooks The Periphery and Twenty Year Update will be helpful.

This Mechwarrior scenario is set in the Magistracy of Canopus. The player characters witness an assassination attempt on the Magestrix, Kyalla Centrella. She asks the PCs for their help in uncovering the assassin's paymaster. As the players proceed they become entangled in the intricacies of the Canopian court.

The scenario is in four sections: Events, Investigations, Suspects, and Conclusion.

Events

will occur throughout the investigation. These are vital to the plot. Each event is numbered; they should occur in numerical order through the scenario.

Investigations

are undertaken by the players at the Magestrix's request. These include the results of players questioning suspects, searches, and suchlike.

Suspects

will set out the statistics of Non- Player Characters, both opponents and allies of the PCs, with details of their behavior and motivation.

Conclusion

The outcome of the PCs investigations should reveal the person behind the plot. The PCs must find proof, or get the plotter to reveal himself. There is a second perpetrator whom the players may discover. The Magestrix should reward them suitably; she will not try to cheat them; she will be grateful.

Assassin! is intended for two to six players; four is ideal. It is suitable for less experienced players. If the experience level is high, or if there are more players added, increase the skills of the opponents in any combats.

Unless you wish to create a unit which is part of the permanent forces of the Magistracy of Canopus, assume that the PCs are mercenaries in the service of the Magistracy. They have just concluded a campaign (not against the Free Worlds League, but any other opponent is fine), and are representing their unit at an award ceremony.

Assassin Mechwarrior Scenario of Intrigue


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